diff options
author | AlTheKiller <AlTheKiller@svn> | 2009-09-23 01:49:50 +0000 |
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committer | AlTheKiller <AlTheKiller@svn> | 2009-09-23 01:49:50 +0000 |
commit | 45285e8a9300cd754a760560640b75b09f98035e (patch) | |
tree | ad9f093885ad5c98e9dd4156674e7691c22ed0a2 /guilib/TextureManager.h |
step 3/4: Move linuxport to trunk. How'd I get roped into this?
git-svn-id: https://xbmc.svn.sourceforge.net/svnroot/xbmc/trunk@23097 568bbfeb-2a22-0410-94d2-cc84cf5bfa90
Diffstat (limited to 'guilib/TextureManager.h')
-rw-r--r-- | guilib/TextureManager.h | 140 |
1 files changed, 140 insertions, 0 deletions
diff --git a/guilib/TextureManager.h b/guilib/TextureManager.h new file mode 100644 index 0000000000..8907714011 --- /dev/null +++ b/guilib/TextureManager.h @@ -0,0 +1,140 @@ +/* + * Copyright (C) 2005-2008 Team XBMC + * http://www.xbmc.org + * + * This Program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2, or (at your option) + * any later version. + * + * This Program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with XBMC; see the file COPYING. If not, write to + * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. + * http://www.gnu.org/copyleft/gpl.html + * + */ + +/*! +\file TextureManager.h +\brief +*/ + +#ifndef GUILIB_TEXTUREMANAGER_H +#define GUILIB_TEXTUREMANAGER_H + +#include <vector> +#include "TextureBundle.h" + +#pragma once + +/************************************************************************/ +/* */ +/************************************************************************/ +class CTextureArray +{ +public: + CTextureArray(int width, int height, int loops, bool texCoordsArePixels = false); + CTextureArray(); + + virtual ~CTextureArray(); + + void Reset(); + + void Add(CBaseTexture *texture, int delay); + void Set(CBaseTexture *texture, int width, int height); + void Free(); + unsigned int size() const; + + std::vector<CBaseTexture* > m_textures; + std::vector<int> m_delays; + int m_width; + int m_height; + int m_loops; + int m_texWidth; + int m_texHeight; + bool m_texCoordsArePixels; +}; + +/*! + \ingroup textures + \brief + */ +/************************************************************************/ +/* */ +/************************************************************************/ +class CTextureMap +{ +public: + CTextureMap(); + CTextureMap(const CStdString& textureName, int width, int height, int loops); + virtual ~CTextureMap(); + + void Add(CBaseTexture* texture, int delay); + bool Release(); + + const CStdString& GetName() const; + const CTextureArray& GetTexture(); + void Dump() const; + DWORD GetMemoryUsage() const; + void Flush(); + bool IsEmpty() const; +protected: + void FreeTexture(); + + CStdString m_textureName; + CTextureArray m_texture; + unsigned int m_referenceCount; + DWORD m_memUsage; +}; + +/*! + \ingroup textures + \brief + */ +/************************************************************************/ +/* */ +/************************************************************************/ +class CGUITextureManager +{ +public: + CGUITextureManager(void); + virtual ~CGUITextureManager(void); + + bool HasTexture(const CStdString &textureName, CStdString *path = NULL, int *bundle = NULL, int *size = NULL); + bool CanLoad(const CStdString &texturePath) const; ///< Returns true if the texture manager can load this texture + int Load(const CStdString& strTextureName, bool checkBundleOnly = false); + const CTextureArray& GetTexture(const CStdString& strTextureName); + void ReleaseTexture(const CStdString& strTextureName); + void Cleanup(); + void Dump() const; + DWORD GetMemoryUsage() const; + void Flush(); + CStdString GetTexturePath(const CStdString& textureName, bool directory = false); + void GetBundledTexturesFromPath(const CStdString& texturePath, std::vector<CStdString> &items); + + void AddTexturePath(const CStdString &texturePath); ///< Add a new path to the paths to check when loading media + void SetTexturePath(const CStdString &texturePath); ///< Set a single path as the path to check when loading media (clear then add) + void RemoveTexturePath(const CStdString &texturePath); ///< Remove a path from the paths to check when loading media + + void FreeUnusedTextures(); ///< Free textures (called from app thread only) +protected: + std::vector<CTextureMap*> m_vecTextures; + std::vector<CTextureMap*> m_unusedTextures; + typedef std::vector<CTextureMap*>::iterator ivecTextures; + // we have 2 texture bundles (one for the base textures, one for the theme) + CTextureBundle m_TexBundle[2]; + + std::vector<CStdString> m_texturePaths; +}; + +/*! + \ingroup textures + \brief + */ +extern CGUITextureManager g_TextureManager; +#endif |