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authorAlTheKiller <AlTheKiller@svn>2009-09-23 01:49:50 +0000
committerAlTheKiller <AlTheKiller@svn>2009-09-23 01:49:50 +0000
commit45285e8a9300cd754a760560640b75b09f98035e (patch)
treead9f093885ad5c98e9dd4156674e7691c22ed0a2 /guilib/TextureManager.h
step 3/4: Move linuxport to trunk. How'd I get roped into this?
git-svn-id: https://xbmc.svn.sourceforge.net/svnroot/xbmc/trunk@23097 568bbfeb-2a22-0410-94d2-cc84cf5bfa90
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+/*
+ * Copyright (C) 2005-2008 Team XBMC
+ * http://www.xbmc.org
+ *
+ * This Program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+ *
+ * This Program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with XBMC; see the file COPYING. If not, write to
+ * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
+ * http://www.gnu.org/copyleft/gpl.html
+ *
+ */
+
+/*!
+\file TextureManager.h
+\brief
+*/
+
+#ifndef GUILIB_TEXTUREMANAGER_H
+#define GUILIB_TEXTUREMANAGER_H
+
+#include <vector>
+#include "TextureBundle.h"
+
+#pragma once
+
+/************************************************************************/
+/* */
+/************************************************************************/
+class CTextureArray
+{
+public:
+ CTextureArray(int width, int height, int loops, bool texCoordsArePixels = false);
+ CTextureArray();
+
+ virtual ~CTextureArray();
+
+ void Reset();
+
+ void Add(CBaseTexture *texture, int delay);
+ void Set(CBaseTexture *texture, int width, int height);
+ void Free();
+ unsigned int size() const;
+
+ std::vector<CBaseTexture* > m_textures;
+ std::vector<int> m_delays;
+ int m_width;
+ int m_height;
+ int m_loops;
+ int m_texWidth;
+ int m_texHeight;
+ bool m_texCoordsArePixels;
+};
+
+/*!
+ \ingroup textures
+ \brief
+ */
+/************************************************************************/
+/* */
+/************************************************************************/
+class CTextureMap
+{
+public:
+ CTextureMap();
+ CTextureMap(const CStdString& textureName, int width, int height, int loops);
+ virtual ~CTextureMap();
+
+ void Add(CBaseTexture* texture, int delay);
+ bool Release();
+
+ const CStdString& GetName() const;
+ const CTextureArray& GetTexture();
+ void Dump() const;
+ DWORD GetMemoryUsage() const;
+ void Flush();
+ bool IsEmpty() const;
+protected:
+ void FreeTexture();
+
+ CStdString m_textureName;
+ CTextureArray m_texture;
+ unsigned int m_referenceCount;
+ DWORD m_memUsage;
+};
+
+/*!
+ \ingroup textures
+ \brief
+ */
+/************************************************************************/
+/* */
+/************************************************************************/
+class CGUITextureManager
+{
+public:
+ CGUITextureManager(void);
+ virtual ~CGUITextureManager(void);
+
+ bool HasTexture(const CStdString &textureName, CStdString *path = NULL, int *bundle = NULL, int *size = NULL);
+ bool CanLoad(const CStdString &texturePath) const; ///< Returns true if the texture manager can load this texture
+ int Load(const CStdString& strTextureName, bool checkBundleOnly = false);
+ const CTextureArray& GetTexture(const CStdString& strTextureName);
+ void ReleaseTexture(const CStdString& strTextureName);
+ void Cleanup();
+ void Dump() const;
+ DWORD GetMemoryUsage() const;
+ void Flush();
+ CStdString GetTexturePath(const CStdString& textureName, bool directory = false);
+ void GetBundledTexturesFromPath(const CStdString& texturePath, std::vector<CStdString> &items);
+
+ void AddTexturePath(const CStdString &texturePath); ///< Add a new path to the paths to check when loading media
+ void SetTexturePath(const CStdString &texturePath); ///< Set a single path as the path to check when loading media (clear then add)
+ void RemoveTexturePath(const CStdString &texturePath); ///< Remove a path from the paths to check when loading media
+
+ void FreeUnusedTextures(); ///< Free textures (called from app thread only)
+protected:
+ std::vector<CTextureMap*> m_vecTextures;
+ std::vector<CTextureMap*> m_unusedTextures;
+ typedef std::vector<CTextureMap*>::iterator ivecTextures;
+ // we have 2 texture bundles (one for the base textures, one for the theme)
+ CTextureBundle m_TexBundle[2];
+
+ std::vector<CStdString> m_texturePaths;
+};
+
+/*!
+ \ingroup textures
+ \brief
+ */
+extern CGUITextureManager g_TextureManager;
+#endif