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#!/bin/bash

# Slackware build script for ds-models

# Written by B. Watson (yalhcru@gmail.com)

# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.

# 20140324 bkw:
# Updated for version r15
# fixed typos in README
# fixed .def files for recent gzdoom

# 20160810 bkw:
# - bump BUILD because:
# - install scripts in /usr/games, not /usr/bin

cd $(dirname $0) ; CWD=$(pwd)

PRGNAM=ds-models
VERSION=${VERSION:-r15}
BUILD=${BUILD:-2}
TAG=${TAG:-_SBo}
PKGTYPE=${PKGTYPE:-tgz}

# If the variable PRINT_PACKAGE_NAME is set, then this script will report what
# the name of the created package would be, and then exit. This information
# could be useful to other scripts.
if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then
  echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE"
  exit 0
fi

TMP=${TMP:-/tmp/SBo}
PKG=$TMP/package-$PRGNAM
OUTPUT=${OUTPUT:-/tmp}

ARCH=noarch

# Which game(s) to support?
# As of r15, Zandronum is also supported, but as there's no SBo build for
# it, I won't bother.
SKULLTAG=${SKULLTAG:-yes}
GZDOOM=${GZDOOM:-yes}

if [ "$SKULLTAG" != "yes" -a "$GZDOOM" != "yes" ]; then
  echo "You've set both SKULLTAG=no and GZDOOM=no; nothing to package."
  exit 1
fi

set -e

rm -rf $PKG
mkdir -p $TMP $PKG/usr/{share/games/doom,bin,doc/$PRGNAM-$VERSION} $OUTPUT
cd $TMP
rm -rf $PRGNAM-$VERSION
tar xvf $CWD/$PRGNAM-$VERSION.tar.gz
cd $PRGNAM-$VERSION
chown -R root:root .
find -L . \
 \( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 -o -perm 511 \) \
 -exec chmod 755 {} \; -o \
 \( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \
 -exec chmod 644 {} \;

# The only script provided upstream is for skulltag + gzdoom in one pk3, which
# will only work with skulltag. So we build our own individual skulltag and
# gzdoom packages. Script code based on Build-ST-Complete.sh

# gzdoom. Note that skulltag needs these too, so GZDOOM=no just means we
# don't install the ds-gzdoom wrapper script.
mkdir -p work/Models

for DEF_FILE in \
  $(find ./GZ-Models/Build -maxdepth 2 -type f -name "*.def")
do
  cp ${DEF_FILE} work
done

# get rid of upstream's CRLF endings and stray NBSP characters, which
# confuse recent gzdooms.
perl -i -pe 's,[\xa0\r],,g' work/*.def

for MODEL_DIR in \
  $(find $(pwd)/GZ-Models/Build -maxdepth 2 -mindepth 2 -type d)
do
  cp -R ${MODEL_DIR} work/Models/
done

cp -R GZ-Models/Build/Hires work
cd work
  zip -r $PKG/usr/share/games/doom/GZ-Models.pk3 ./*.def ./Hires ./Models
cd -
rm -rf work

if [ "$GZDOOM" = "yes" ]; then
  install -m0755 $CWD/ds-gzdoom $PKG/usr/games
fi

# ST-Models
if [ "$SKULLTAG" = "yes" ]; then
  mkdir -p work/Models

  for DEF_FILE in \
      $(find ST-Models/Build -maxdepth 2 -type f -name "*.def")
  do
      cp ${DEF_FILE} work
  done

  perl -i -pe 's,[\xa0\r],,g' work/*.def

  for MODEL_DIR in \
      $(find ST-Models/Build -maxdepth 2 -mindepth 2 -type d)
  do
      cp -R ${MODEL_DIR} work/Models/
  done

  cd work
    zip -r $PKG/usr/share/games/doom/ST-Models.pk3 ./*.def ./Models
  cd -

  rm -rf work
  install -m0755 $CWD/ds-skulltag $PKG/usr/games
fi

mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
cp -a Readme.txt $PKG/usr/doc/$PRGNAM-$VERSION
cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild

# Modify the slack-desc to reflect reality:
if [ "$SKULLTAG" != "yes" ]; then
  GAME="gzdoom only"
elif [ "$GZDOOM" != "yes" ]; then
  GAME="skulltag only"
else
  GAME="skulltag and gzdoom"
fi

mkdir -p $PKG/install
sed "s/@GAME@/$GAME/" $CWD/slack-desc > $PKG/install/slack-desc

cd $PKG
/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE