These are the headers for NVIDIA's OptiX ray tracing API. Usage of this API allows for an application to offload its ray tracing calculations to the system's onboard NVIDIA GPU card, potentially drastically render speeds. Currently, this is only present in the SlackBuilds.org repository as an optional dependency for graphics/Blender. If this is installed, the graphics/Blender SlackBuild will automatically detect the OptiX headers and Blender will be built with support for OptiX, allowing to use it for rendering, as well as GPGPU-accelerated image denoising. This SlackBuild also requires a recent CUDA toolkit (probably newer than the current one available in the SBo repository). It will install without it, it just will be useless without it.