Blender is an integrated suite of free and open source tools enabling the creation of a broad range of 3D content with the singular benefits of cross-platform interoperability. It can be used to create 3D visualizations, stills as well as broadcast and cinema quality video. It features fully integrated creation suite, offering a broad range of essential tools for the creation of 3D content, including modeling, uv-mapping, texturing, particle and other simulation, scripting, rendering, compositing, post-production and game creation. CUDA support is included if a CUDA installation is detected at build time. It may be disabled by passing CUDA=no when building: CUDA=no sh ./Blender.SlackBuild Since Blender-2.83.0, SBo's cudatoolkit-8.0.61 is insufficient for a successful build. The CUDA handling above remains for cases which may: - use a newer CUDA version toolkit - require the existing cudatoolkit for other purposes (so need CUDA=no for Blender) Support for embree may be disabled by passing EMBREE=no when building: EMBREE=no sh ./Blender.SlackBuild Version 2.83.8 is the last SBo supported version of Blender for building from source code in Slackware64-14.2. A more recent compiler (gcc-9.3.1) is required for 2.90.x and later blender versions.