#!/bin/bash # Slackware build script for ufoai # Written by Joze Zobec <email removed> # Now maintained by B. Watson <urchlay@slackware.uk> # THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY # EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED # WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY # DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES # (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND # ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT # (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS # SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. # 20220430 bkw: BUILD=4: strip game.so. # 20211017 bkw: BUILD=3 # - fix build on -current again: # - disable building with BFD. # - -std=c++11 # - new-style icons. # - make .desktop files validate. # - get rid of useless 'memory' binary. # - document missing optional dep, gtkglext. # - patches from Debian that (hopefully) prevent segfaults. # - make the game default to running in a window, as there are # issues with fullscreen on -current with (at least) intel video. # - disable uforadiant by default, it segfaults on startup and # I haven't figured out why yet. # - slack-desc reflects builds options (sdl 1/2, uforadiant). # 20170706 bkw: fix build on -current # 20151126 bkw: # - fix build on systems that have SDL2 but not SDL2_ttf # - add SDL2 environment variable # - move binaries to /usr/games # 20140826 bkw: # - took over maintenance # - update for 2.5 # - get rid of --enable-profiling, all it seems to do is leave a # gmon.out file in the dir where the game was run # - allow disabling sse with environment variable # - allow building the radiant editor. I have no idea if it's working # correctly, since I have no idea how to use it. cd $(dirname $0) ; CWD=$(pwd) PRGNAM=ufoai VERSION=${VERSION:-2.5} BUILD=${BUILD:-4} TAG=${TAG:-_SBo} PKGTYPE=${PKGTYPE:-tgz} if [ -z "$ARCH" ]; then case "$( uname -m )" in i?86) ARCH=i586 ;; arm*) ARCH=arm ;; *) ARCH=$( uname -m ) ;; esac fi if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE" exit 0 fi TMP=${TMP:-/tmp/SBo} PKG=$TMP/package-$PRGNAM OUTPUT=${OUTPUT:-/tmp} if [ "$ARCH" = "i586" ]; then SLKCFLAGS="-O2 -march=i586 -mtune=i686" LIBDIRSUFFIX="" elif [ "$ARCH" = "i686" ]; then SLKCFLAGS="-O2 -march=i686 -mtune=i686" LIBDIRSUFFIX="" elif [ "$ARCH" = "x86_64" ]; then SLKCFLAGS="-O2 -fPIC" LIBDIRSUFFIX="64" else SLKCFLAGS="-O2" LIBDIRSUFFIX="" fi # If gtksourceview and gtkglext are installed and RADIANT=yes, build # the uforadiant editor. radiant="--disable-uforadiant" [ "${RADIANT:-no}" = "yes" ] && \ pkg-config --exists gtksourceview-2.0 && \ pkg-config --exists gtkglext-1.0 && \ radiant="--enable-uforadiant" if [ "${SSE:-yes}" = "no" ]; then sseopt="--disable-sse" else sseopt="--enable-sse" fi set -e rm -rf $PKG mkdir -p $TMP $PKG $OUTPUT cd $TMP rm -rf $PRGNAM-$VERSION tar xvf $CWD/$PRGNAM-$VERSION-source.tar.bz2 mv $PRGNAM-$VERSION-source $PRGNAM-$VERSION cd $PRGNAM-$VERSION tar xvf $CWD/$PRGNAM-$VERSION-data.tar chown -R root:root . find -L . -perm /111 -a \! -perm 755 -a -exec chmod 755 {} \+ -o \ \! -perm /111 -a \! -perm 644 -a -exec chmod 644 {} \+ # 20170706 bkw: fix build with gcc7 echo 'CXXFLAGS += -Wno-narrowing' >> build/flags.mk # 20211017 bkw: apply patches from Debian's build 6. for i in $( cat $CWD/patches/series ); do patch -p1 < $CWD/patches/$i done # 20211017 bkw: change the default from fullscreen to windowed. This # is helpful because on my hardware, at least, the game crashes when # it tries to to fullscreen... and takes the whole X server with it. # This is just the default; users can switch to fullscreen from # within the game if they want. sed -i '/"vid_fullscreen"/s,"1","0",' src/client/cl_video.cpp # 20211017 bkw: bfd gratuitous API changes. This disables bfd, which # means the game can't print a backtrace if it crashes. Since we # install the binaries stripped, the backtrace wouldn't have been # all that useful anyway. sed -i '/check_header.*bfd\.h/d' configure # 20211017 bkw: it ignores environment CXXFLAGS, and we need this, so: echo 'CXXFLAGS += -std=c++11' >> build/flags.mk # 20211017 bkw: leave this here, but default to yes. [ "${SDL2:-yes}" = "no" ] && EXTRAOPT="--disable-sdl2" CFLAGS="$SLKCFLAGS" \ CXXFLAGS="$SLKCFLAGS" \ ./configure \ --prefix=/usr \ --libdir=/usr/lib$LIBDIRSUFFIX \ --datadir=/usr/share/games/$PRGNAM \ --enable-release \ $sseopt \ --disable-memory \ --disable-testall \ --enable-ufo \ --enable-ufoded \ --enable-ufoslicer \ $EXTRAOPT \ $radiant # Normally it's "make V=1" for verbose build, but here it's different. make Q='' make lang # We get "make: nothing to be done for..." for these 2. # make maps # make pk3 # Manual install: first the data... mkdir -p $PKG/usr/share/games/$PRGNAM $PKG/usr/games strip base/game.so cp -a base $PKG/usr/share/games/$PRGNAM/ # ...then the binaries if [ -x radiant/uforadiant ]; then cp -a radiant $PKG/usr/share/games/$PRGNAM/ rm -f $PKG/usr/share/games/$PRGNAM/radiant/uforadiant BINARIES="radiant/uforadiant" fi BINARIES="$BINARIES ufo ufoded ufo2map ufomodel ufoslicer" install -s -m0755 $BINARIES $PKG/usr/games/ # 20211017 bkw: make the .desktop files validate sed -i -e 's,Application;,,' \ -e '/^Encoding/d' \ -e '/^Icon/s,\.xpm,,' \ debian/*.desktop sed -i '/^StartupNotify=false/d' debian/uforadiant.desktop # .desktop files, old-style icons mkdir -p $PKG/usr/share/applications $PKG/usr/share/pixmaps $PKG/usr/man/man6 install -m 0644 debian/*.desktop $PKG/usr/share/applications/ install -m 0644 debian/*.xpm $PKG/usr/share/pixmaps/ # man pages taken from more recent debian (ufoai_2.5-6.debian.tar.xz) and # modified for this SlackBuild. For one thing, I made them all section 6. install -m 0644 $CWD/man/*.6 $PKG/usr/man/man6/ gzip $PKG/usr/man/man6/*.6 ln -s ufo.6.gz $PKG/usr/man/man6/$PRGNAM.6.gz # new-style icons, created by mkicons.sh, q.v. for i in $CWD/icons/*; do app="$( basename $i )" if [ -e $PKG/usr/games/$app ]; then for png in $CWD/icons/$app/*.png; do px="$( basename "$png" .png )" size=${px}x${px} dir=$PKG/usr/share/icons/hicolor/$size/apps mkdir -p $dir cat $png > $dir/$app.png done fi done # Get rid of uforadiant stuff if we don't have uforadiant if [ -x radiant/uforadiant ]; then INCLUDES="includes" # This looks like it doesn't belong rm -f $PKG/usr/share/games/$PRGNAM/radiant/prefabs/pipes.map else INCLUDES="does NOT include" rm $PKG/usr/share/applications/uforadiant.desktop \ $PKG/usr/man/man6/uforadiant.6.gz \ $PKG/usr/share/pixmaps/uforadiant.xpm fi SDLVER="1.2" ldd $PKG/usr/games/ufo | grep -q SDL2 && SDLVER="2.0" mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION cp -a LICENSES README COPYING $PKG/usr/doc/$PRGNAM-$VERSION cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild mkdir -p $PKG/install sed -e "s,@INCLUDES@,$INCLUDES," \ -e "s,@SDLVER@,$SDLVER," \ $CWD/slack-desc > $PKG/install/slack-desc cat $CWD/doinst.sh > $PKG/install/doinst.sh cd $PKG /sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE