Description: ignore SDL_ACTIVEEVENT with SDL_APPINPUTFOCUS flag These events seem to come all the time, causing a pause which can't be unpaused Bug-Debian: https://bugs.debian.org/909244 Author: Reiner Herrmann --- a/kobo.cpp +++ b/kobo.cpp @@ -1691,7 +1691,7 @@ void kobo_gfxengine_t::frame() break; case SDL_ACTIVEEVENT: // Any type of focus loss should activate pause mode! - if(!ev.active.gain) + if(!ev.active.gain && ev.active.state != SDL_APPINPUTFOCUS) km.pause_game(); break; case SDL_QUIT: