From f6f36aee2961eedf4d20e039e53f2a3e9e80def1 Mon Sep 17 00:00:00 2001 From: Gethyn ThomasQuail Date: Wed, 25 Nov 2015 18:20:53 +0700 Subject: games/wmquake: Added (Quake DockApp). Signed-off-by: Willy Sudiarto Raharjo --- games/wmquake/README | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) create mode 100644 games/wmquake/README (limited to 'games/wmquake/README') diff --git a/games/wmquake/README b/games/wmquake/README new file mode 100644 index 0000000000..f0b131e499 --- /dev/null +++ b/games/wmquake/README @@ -0,0 +1,16 @@ +Run id Software's legendary Quake inside a dockapp! Play full on software Quake, mods, or +let it play demos. Fixed by Eukos for newer systems. + +Notes: + +Be sure to start it with -nosound other wise it will segfault! + +Sound will not work because it uses a very old method. It MAY work on a system with +OSS3 installed. The OSS version on SBo (OSS4) will NOT work with this game and neither +will aoss for ALSA users. + +This SlackBuild moves the executable into, "/usr/share/games/quake/wmquake". This is to allow +other Quake engines to be placed in here, for example: "/usr/share/games/quake/darkplaces". + +Your id1 folder (and mods) must go into, "/usr/share/games/quake/wmquake", for there is no home +folder for data. You should have permissions to modify this folder with the games group. -- cgit v1.2.3