From 8986155c610a19b28e580dac9f23ca5f468b6fd0 Mon Sep 17 00:00:00 2001 From: Gabriel Magno Date: Tue, 29 Oct 2013 14:12:54 -0500 Subject: games/higan: Updated for version 093. Signed-off-by: Robby Workman --- games/higan/README | 29 +++++++++++++++++++++-------- 1 file changed, 21 insertions(+), 8 deletions(-) (limited to 'games/higan/README') diff --git a/games/higan/README b/games/higan/README index ac7acb1323e15..8d1859956ffee 100644 --- a/games/higan/README +++ b/games/higan/README @@ -6,11 +6,12 @@ This includes speed and game-specific hacks for compatibility. As a result, the minimum system requirements for higan are very high. It currently supports the following systems: Famicom (NES), Super -Famicom (SNES), Game Boy, Game Boy Color, Game Boy Advance and -Nintendo DS. It also supports the following subsystems: Super Game -Boy, BS-X Satellaview and Sufami Turbo. +Famicom (SNES), Game Boy, Game Boy Color and Game Boy Advance. +It also supports the following subsystems: Super Game Boy, +BS-X Satellaview and Sufami Turbo. + +*Options* -Options: 1) higan has 2 interfaces to choose from. The default is QT and the other is GTK. If you'd like to choose the GTK interface, then pass INTERFACE=gtk to the slackbuild. @@ -21,7 +22,19 @@ and performance. To choose accuracy mode pass PROFILE=accuracy to the slackbuild. For performance mode pass PROFILE=performance to the slackbuild. -Configuration: -Once installed, you will need to copy /usr/share/higan/profile/* -into ~/.config/higan/ before running. If you want to use shaders, -select OpenGL as the video driver. +*Configuration* + +The default profile folder (where platform system files, cheats and +shaders are located) is /usr/share/higan. If you want a personalized +profile, store your files in ~/.config/higan/, then higan will use +this folder instead. + +Since the ananke library is also built, you can import your regular +ROM game files into higan's library using the option "Import Game" in +the Library menu. When you import a rom file it will be converted into +higan's format and saved in the Game Library Path specified in the +Advanced Settings options (Settings -> Configuration -> Advanced). +After that you can load your game through the correspondent system +option in the Library menu. + +If you want to use shaders, select OpenGL as the video driver. -- cgit v1.2.3