From ab0facba4192dade2e247a5e89f922c51c919020 Mon Sep 17 00:00:00 2001 From: Matteo Bernardini Date: Sat, 17 Mar 2018 18:53:20 +0100 Subject: games/assaultcube: Patched for the newer gcc. Signed-off-by: Matteo Bernardini --- games/assaultcube/assaultcube-gcc6.patch | 301 +++++++++++++++++++++++++++++++ 1 file changed, 301 insertions(+) create mode 100644 games/assaultcube/assaultcube-gcc6.patch (limited to 'games/assaultcube/assaultcube-gcc6.patch') diff --git a/games/assaultcube/assaultcube-gcc6.patch b/games/assaultcube/assaultcube-gcc6.patch new file mode 100644 index 0000000000000..521372ee9d1da --- /dev/null +++ b/games/assaultcube/assaultcube-gcc6.patch @@ -0,0 +1,301 @@ +From 752950989b4e286459ca9aee3d61a868d7b20fa4 Mon Sep 17 00:00:00 2001 +From: ac-stef +Date: Sat, 27 Feb 2016 21:28:23 +0100 +Subject: [PATCH] fix some errors and warnings for GCC 6 + +* do not use std::abs() because math.h includes one, that converts ints + to double. Use own iabs(), which directly uses labs() instead. +* don't use the word "gamma" as name for variables +* don't use a homebrew round() function +--- + source/src/bot/bot_waypoint.cpp | 12 ++++++------ + source/src/command.cpp | 2 +- + source/src/command.h | 1 + + source/src/crypto.cpp | 2 +- + source/src/editing.cpp | 6 +++--- + source/src/entity.h | 2 +- + source/src/main.cpp | 8 ++++---- + source/src/platform.h | 9 +-------- + source/src/protos.h | 3 ++- + source/src/rendercubes.cpp | 8 ++++---- + source/src/rendertext.cpp | 4 ++-- + source/src/tools.h | 3 +-- + source/src/world.cpp | 6 +++--- + source/src/worldocull.cpp | 2 +- + source/src/worldrender.cpp | 4 ++-- + 15 files changed, 33 insertions(+), 39 deletions(-) + +diff --git a/source/src/bot/bot_waypoint.cpp b/source/src/bot/bot_waypoint.cpp +index 520c686..7b265ef 100644 +--- a/source/src/bot/bot_waypoint.cpp ++++ b/source/src/bot/bot_waypoint.cpp +@@ -1221,7 +1221,7 @@ void CWaypointClass::CalcCost(node_s *pNode) + flCost += (1.0f-flFraction)*0.5f; + } + +- if ((abs(a) > 4) || (abs(b) > 4)) continue; ++ if ((iabs(a) > 4) || (iabs(b) > 4)) continue; + + vec from = to; + to.z -= (JUMP_HEIGHT - 1.0f); +@@ -1249,7 +1249,7 @@ void CWaypointClass::CalcCost(node_s *pNode) + flCost += (1.0f-flFraction)*0.5f; + } + +- if ((abs(a) > 4) || (abs(b) > 4)) continue; ++ if ((iabs(a) > 4) || (iabs(b) > 4)) continue; + + vec from = to; + to.z -= (JUMP_HEIGHT - 1.0f); +@@ -1671,12 +1671,12 @@ node_s *CWaypointClass::GetNearestTriggerFloodWP(vec v_origin, float flRange) + void CWaypointClass::GetNodeIndexes(const vec &v_origin, short *i, short *j) + { + // Function code by cheesy and PMB +- //*i = abs((int)((int)(v_origin.x + (2*ssize)) / SECTOR_SIZE)); +- //*j = abs((int)((int)(v_origin.y + (2*ssize)) / SECTOR_SIZE)); ++ //*i = iabs((int)((int)(v_origin.x + (2*ssize)) / SECTOR_SIZE)); ++ //*j = iabs((int)((int)(v_origin.y + (2*ssize)) / SECTOR_SIZE)); + //*i = (int)((v_origin.x) / ssize * MAX_MAP_GRIDS); + //*j = (int)((v_origin.y) / ssize * MAX_MAP_GRIDS); +- *i = abs((int)((v_origin.x) / MAX_MAP_GRIDS)); +- *j = abs((int)((v_origin.y) / MAX_MAP_GRIDS)); ++ *i = iabs((int)((v_origin.x) / MAX_MAP_GRIDS)); ++ *j = iabs((int)((v_origin.y) / MAX_MAP_GRIDS)); + + if (*i > MAX_MAP_GRIDS - 1) + *i = MAX_MAP_GRIDS - 1; +diff --git a/source/src/command.cpp b/source/src/command.cpp +index 668f3bf..2a5c90d 100644 +--- a/source/src/command.cpp ++++ b/source/src/command.cpp +@@ -499,7 +499,7 @@ char *executeret(const char *p) // all evaluation hap + if(lc<=seer_t1.length()) + { + int dt = seer_t1[seer_index] - seer_t1[lc]; +- if(abs(dt)<2) ++ if(iabs(dt)<2) + { + conoutf("SCRIPT EXECUTION warning [%d:%s]", &p, p); + seer_t2.add(seer_t1[seer_index]); +diff --git a/source/src/command.h b/source/src/command.h +index a3ca68a..2a3de0c 100644 +--- a/source/src/command.h ++++ b/source/src/command.h +@@ -86,6 +86,7 @@ enum { IEXC_CORE = 0, IEXC_CFG, IEXC_PROMPT, IEXC_MAPCFG, IEXC_MDLCFG, IEXC_NUM + #define VARNP(name, global, min, cur, max) int global = variable(#name, min, cur, max, &global, NULL, true) + #define VARF(name, min, cur, max, body) extern int name; void var_##name() { body; } int name = variable(#name, min, cur, max, &name, var_##name, false) + #define VARFP(name, min, cur, max, body) extern int name; void var_##name() { body; } int name = variable(#name, min, cur, max, &name, var_##name, true) ++#define VARNFP(name, global, min, cur, max, body) extern int global; void var_##name() { body; } int global = variable(#name, min, cur, max, &global, var_##name, true) + + #define FVARP(name, min, cur, max) float name = fvariable(#name, min, cur, max, &name, NULL, true) + #define FVAR(name, min, cur, max) float name = fvariable(#name, min, cur, max, &name, NULL, false) +diff --git a/source/src/crypto.cpp b/source/src/crypto.cpp +index 44041be..0684750 100644 +--- a/source/src/crypto.cpp ++++ b/source/src/crypto.cpp +@@ -778,7 +778,7 @@ static const char *hashchunktoa(tiger::chunk h) // portable solution instead o + const char *genpwdhash(const char *name, const char *pwd, int salt) + { + static string temp; +- formatstring(temp)("%s %d %s %s %d", pwd, salt, name, pwd, abs(PROTOCOL_VERSION)); ++ formatstring(temp)("%s %d %s %s %d", pwd, salt, name, pwd, iabs(PROTOCOL_VERSION)); + tiger::hashval hash; + tiger::hash((uchar *)temp, (int)strlen(temp), hash); + formatstring(temp)("%s %s %s", hashchunktoa(hash.chunks[0]), hashchunktoa(hash.chunks[1]), hashchunktoa(hash.chunks[2])); +diff --git a/source/src/editing.cpp b/source/src/editing.cpp +index 8d5e1ff..745aa98 100644 +--- a/source/src/editing.cpp ++++ b/source/src/editing.cpp +@@ -137,11 +137,11 @@ void checkselections() + void makesel(bool isnew) + { + block &cursel = sels.last(); //RR 10/12/12 - FIXEME, error checking should happen with "isnew", not here checking if it really is new. +- if(isnew || sels.length() == 0) addselection(min(lastx, cx), min(lasty, cy), abs(lastx-cx)+1, abs(lasty-cy)+1, max(lasth, ch)); ++ if(isnew || sels.length() == 0) addselection(min(lastx, cx), min(lasty, cy), iabs(lastx-cx)+1, iabs(lasty-cy)+1, max(lasth, ch)); + else + { + cursel.x = min(lastx, cx); cursel.y = min(lasty, cy); +- cursel.xs = abs(lastx-cx)+1; cursel.ys = abs(lasty-cy)+1; ++ cursel.xs = iabs(lastx-cx)+1; cursel.ys = iabs(lasty-cy)+1; + cursel.h = max(lasth, ch); + correctsel(cursel); + } +@@ -849,7 +849,7 @@ void movemap(int xo, int yo, int zo) // move whole map + } + if(xo || yo) + { +- block b = { max(-xo, 0), max(-yo, 0), ssize - abs(xo), ssize - abs(yo) }, *cp = blockcopy(b); ++ block b = { max(-xo, 0), max(-yo, 0), ssize - iabs(xo), ssize - iabs(yo) }, *cp = blockcopy(b); + cp->x = max(xo, 0); + cp->y = max(yo, 0); + blockpaste(*cp); +diff --git a/source/src/entity.h b/source/src/entity.h +index e2ad32d..84ac385 100644 +--- a/source/src/entity.h ++++ b/source/src/entity.h +@@ -538,7 +538,7 @@ class playerent : public dynent, public playerstate + { + const int maxskin[2] = { 4, 6 }; + t = team_base(t < 0 ? team : t); +- nextskin[t] = abs(s) % maxskin[t]; ++ nextskin[t] = iabs(s) % maxskin[t]; + } + }; + +diff --git a/source/src/main.cpp b/source/src/main.cpp +index 0d57c0c..c51cd74 100644 +--- a/source/src/main.cpp ++++ b/source/src/main.cpp +@@ -519,11 +519,11 @@ void setresdata(char *s, enet_uint32 c) + COMMANDF(screenres, "ii", (int *w, int *h) { screenres(*w, *h); }); + + static int curgamma = 100; +-VARFP(gamma, 30, 100, 300, ++VARNFP(gamma, vgamma, 30, 100, 300, + { +- if(gamma == curgamma) return; +- curgamma = gamma; +- float f = gamma/100.0f; ++ if(vgamma == curgamma) return; ++ curgamma = vgamma; ++ float f = vgamma/100.0f; + if(SDL_SetGamma(f,f,f)==-1) conoutf("Could not set gamma: %s", SDL_GetError()); + }); + +diff --git a/source/src/platform.h b/source/src/platform.h +index aece7e2..fd2eef1 100644 +--- a/source/src/platform.h ++++ b/source/src/platform.h +@@ -2,14 +2,6 @@ + #ifdef _FORTIFY_SOURCE + #undef _FORTIFY_SOURCE + #endif +- +- #define gamma __gamma +-#endif +- +-#include +- +-#ifdef __GNUC__ +- #undef gamma + #endif + + #include +@@ -19,6 +11,7 @@ + #include + #include + #include ++#include + #ifdef __GNUC__ + #include + #include +diff --git a/source/src/protos.h b/source/src/protos.h +index 1c07fad..97b0ee0 100644 +--- a/source/src/protos.h ++++ b/source/src/protos.h +@@ -1053,7 +1053,8 @@ struct servercommandline + { + demo_interm = true; + } +- else if(ai > 0) maxdemos = ai; break; ++ else if(ai > 0) maxdemos = ai; ++ break; + } + case 'W': demopath = a; break; + case 'r': maprot = a; break; +diff --git a/source/src/rendercubes.cpp b/source/src/rendercubes.cpp +index 1940da8..2be7fb0 100644 +--- a/source/src/rendercubes.cpp ++++ b/source/src/rendercubes.cpp +@@ -216,9 +216,9 @@ void render_flat(int wtex, int x, int y, int size, int h, sqr *l1, sqr *l4, sqr + else // continue strip + { + int lighterr = lighterror*2; +- if((abs(ol1r-l3->r)r)g)g)b)b)r)r)g)g)b)b)r)g)b)r)g)b) 0) ? --sp : sp]; // restore color + else if(c == 'b') { if(allowblinkingtext && !ignoreblinkingbit) stack[sp] *= -1; } // blinking text - only if allowed + else stack[sp] = c; +- switch(abs(stack[sp])) ++ switch(iabs(stack[sp])) + { + case '0': color = bvec( 2, 255, 128 ); break; // green: player talk + case '1': color = bvec( 96, 160, 255 ); break; // blue: team chat +@@ -380,7 +380,7 @@ static void text_color(char c, char *stack, int size, int &sp, bvec color, int a + //default: color = bvec( 255, 255, 255 ); break; + } + int b = (int) (sinf(lastmillis / 200.0f) * 115.0f); +- b = stack[sp] > 0 ? 100 : min(abs(b), 100); ++ b = stack[sp] > 0 ? 100 : min(iabs(b), 100); + glColor4ub(color.x, color.y, color.z, (a * b) / 100); + } + } +diff --git a/source/src/tools.h b/source/src/tools.h +index 0aeacff..9eb5a38 100644 +--- a/source/src/tools.h ++++ b/source/src/tools.h +@@ -54,8 +54,7 @@ static inline T min(T a, T b) + { + return a < b ? a : b; + } +- +-static inline float round(float x) { return floor(x + 0.5f); } ++inline int iabs(int n) { return labs(n); } + + #define clamp(a,b,c) (max(b, min(a, c))) + #define rnd(x) ((int)(randomMT()&0xFFFFFF)%(x)) +diff --git a/source/src/world.cpp b/source/src/world.cpp +index 6a1c7bb..99a70eb 100644 +--- a/source/src/world.cpp ++++ b/source/src/world.cpp +@@ -79,9 +79,9 @@ void remip(const block &b, int level) + || o[i]->ceil!=o[3]->ceil + || o[i]->ftex!=o[3]->ftex + || o[i]->ctex!=o[3]->ctex +- || abs(o[i+1]->r-o[0]->r)>lighterr // perfect mip even if light is not exactly equal +- || abs(o[i+1]->g-o[0]->g)>lighterr +- || abs(o[i+1]->b-o[0]->b)>lighterr ++ || iabs(o[i+1]->r-o[0]->r)>lighterr // perfect mip even if light is not exactly equal ++ || iabs(o[i+1]->g-o[0]->g)>lighterr ++ || iabs(o[i+1]->b-o[0]->b)>lighterr + || o[i]->utex!=o[3]->utex + || o[i]->wtex!=o[3]->wtex) goto c; + } +diff --git a/source/src/worldrender.cpp b/source/src/worldrender.cpp +index 8fd3104..45aa606 100644 +--- a/source/src/worldrender.cpp ++++ b/source/src/worldrender.cpp +@@ -297,10 +297,10 @@ void distlod(int &low, int &high, int angle, float widef) + void render_world(float vx, float vy, float vh, float changelod, int yaw, int pitch, float fov, float fovy, int w, int h) + { + loopi(LARGEST_FACTOR) stats[i] = 0; +- min_lod = minimap || (player1->isspectating() && player1->spectatemode == SM_OVERVIEW) ? MAX_LOD : MIN_LOD+abs(pitch)/12; ++ min_lod = minimap || (player1->isspectating() && player1->spectatemode == SM_OVERVIEW) ? MAX_LOD : MIN_LOD+iabs(pitch)/12; + yaw = 360-yaw; + float widef = fov/75.0f; +- int cdist = abs(yaw%90-45); ++ int cdist = iabs(yaw%90-45); + if(cdist<7) // hack to avoid popup at high fovs at 45 yaw + { + min_lod = max(min_lod, (int)(MIN_LOD+(10-cdist)/1.0f*widef)); // less if lod worked better -- cgit v1.2.3