From 80cc3e725a004ee8a565b86cb427da14634cbe05 Mon Sep 17 00:00:00 2001 From: Hunter Sezen Date: Sun, 9 Jul 2017 20:40:14 +0100 Subject: games/RetroArch: Updated for version 1.6.1. Signed-off-by: David Spencer --- games/RetroArch/README | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) (limited to 'games/RetroArch/README') diff --git a/games/RetroArch/README b/games/RetroArch/README index 6e31951a9c464..4b1e501993c7e 100644 --- a/games/RetroArch/README +++ b/games/RetroArch/README @@ -26,9 +26,14 @@ libretro slackbuilds. The buildbot can be used with: To build debugging symbols for RetroArch use: DEBUG=1 ./RetroArch.SlackBuild +To use RetroArch's udev input driver your user will need to be part of the +'input' group. This can be done with the following command: + + usermod -a -G input user_name + Some optional dependencies include: ffmpeg jack-audio-connection-kit libxkbcommon miniupnpc nvidia-cg-toolkit -python3 SDL2 wayland +python3 SDL2 vulkansdk wayland Python3 support for shaders will need to be enabled with: PYTHON=1 ./RetroArch.SlackBuild @@ -45,6 +50,5 @@ by building RetroArch with: or GLES3=1 ./RetroArch.SlackBuild -RetroArch optionally supports using Vulkan instead of OpenGL, but -Slackware does not yet provide any Vulkan support, so providing the -correct build environment is up to you. +RetroArch optionally supports using Vulkan instead of OpenGL, this will +require the vulkansdk from SBo and support for your video card and driver. -- cgit v1.2.3