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-rw-r--r--system/wine/IE_fix_maybe.patch49
-rw-r--r--system/wine/README18
-rw-r--r--system/wine/doinst.sh4
-rw-r--r--system/wine/fallout3.diff76
-rw-r--r--system/wine/slack-desc19
-rw-r--r--system/wine/wine.SlackBuild131
-rw-r--r--system/wine/wine.info10
7 files changed, 307 insertions, 0 deletions
diff --git a/system/wine/IE_fix_maybe.patch b/system/wine/IE_fix_maybe.patch
new file mode 100644
index 000000000000..07bc4d6d5177
--- /dev/null
+++ b/system/wine/IE_fix_maybe.patch
@@ -0,0 +1,49 @@
+NOTE: This patch is *intended* to be REVERSED when applied to the wine
+source, as we need to *remove* this from the code, or else IE might
+have problems. --rworkman (SBo)
+####### End my comments ########
+
+Module: wine
+Branch: master
+Commit: 628a515b83c317388ddb4fa9a7b29a42135acee0
+URL: http://source.winehq.org/git/wine.git/?a=commit;h=628a515b83c317388ddb4fa9a7b29a42135acee0
+
+Author: Rob Shearman <rob at codeweavers.com>
+Date: Fri Jan 4 17:43:56 2008 +0000
+
+kernel32: Implement RegisterWaitForSingleObjectEx.
+
+---
+
+ dlls/kernel32/sync.c | 14 ++++++++++++--
+ 1 files changed, 12 insertions(+), 2 deletions(-)
+
+diff --git a/dlls/kernel32/sync.c b/dlls/kernel32/sync.c
+index 168a00f..b8b8f0c 100644
+--- a/dlls/kernel32/sync.c
++++ b/dlls/kernel32/sync.c
+@@ -270,9 +270,19 @@ HANDLE WINAPI RegisterWaitForSingleObjectEx( HANDLE hObject,
+ WAITORTIMERCALLBACK Callback, PVOID Context,
+ ULONG dwMilliseconds, ULONG dwFlags )
+ {
+- FIXME("%p %p %p %d %d\n",
++ NTSTATUS status;
++ HANDLE hNewWaitObject;
++
++ TRACE("%p %p %p %d %d\n",
+ hObject,Callback,Context,dwMilliseconds,dwFlags);
+- return 0;
++
++ status = RtlRegisterWait( &hNewWaitObject, hObject, Callback, Context, dwMilliseconds, dwFlags );
++ if (status != STATUS_SUCCESS)
++ {
++ SetLastError( RtlNtStatusToDosError(status) );
++ return NULL;
++ }
++ return hNewWaitObject;
+ }
+
+ /***********************************************************************
+
+
+
diff --git a/system/wine/README b/system/wine/README
new file mode 100644
index 000000000000..a8098ff54230
--- /dev/null
+++ b/system/wine/README
@@ -0,0 +1,18 @@
+Wine is an Open Source implementation of the Windows API on top of X and Unix.
+
+If your video card does not support hardware-accelerated OpenGL, then run the
+script like this: OPENGL=NO ./wine.SlackBuild
+
+If you wish to apply an unoffical patch that might fix up some problems
+running IE in wine, then do this: IEFIX=YES ./wine.SlackBuild
+
+If you want to use the fallout3 patch to fix problems with nvidia cards while
+running this game, then do this: FALLOUT3=YES ./wine.SlackBuild
+
+These options can be used together.
+
+This requires fontforge and webcore-fonts.
+
+NOTE: This will not build on a stock 64bit Slackware system, and we do not
+ support doing so with 32bit-compatibility packages. That doesn't mean
+ that it won't work - we just don't support it at all.
diff --git a/system/wine/doinst.sh b/system/wine/doinst.sh
new file mode 100644
index 000000000000..392c12adb9bd
--- /dev/null
+++ b/system/wine/doinst.sh
@@ -0,0 +1,4 @@
+if [ -x /usr/bin/update-desktop-database ]; then
+ /usr/bin/update-desktop-database -q usr/share/applications
+fi
+
diff --git a/system/wine/fallout3.diff b/system/wine/fallout3.diff
new file mode 100644
index 000000000000..f81098f166e2
--- /dev/null
+++ b/system/wine/fallout3.diff
@@ -0,0 +1,76 @@
+diff -Naur wine-1.1.44-orig/dlls/wined3d/device.c wine-1.1.44/dlls/wined3d/device.c
+--- wine-1.1.44-orig/dlls/wined3d/device.c 2010-05-07 19:20:29.000000000 +0100
++++ wine-1.1.44/dlls/wined3d/device.c 2010-06-11 03:36:48.000000000 +0100
+@@ -188,6 +188,8 @@
+ stream_info->position_transformed = declaration->position_transformed;
+ if (declaration->position_transformed) use_vshader = FALSE;
+
++ This->patch_fallout3_mask_of_states &= 0xff ^ PATCH_FALLOUT3_FLAG_ALPHA_TEST_CAN_BE_USED;
++
+ /* Translate the declaration into strided data. */
+ for (i = 0; i < declaration->element_count; ++i)
+ {
+@@ -301,6 +303,14 @@
+ {
+ stream_info->swizzle_map |= 1 << idx;
+ }
++
++ if( ( (IWineD3DVertexShaderImpl*)(This->stateBlock->vertexShader) )->attributes[idx].usage
++ == WINED3DDECLUSAGE_TEXCOORD
++ )
++ {
++ This->patch_fallout3_mask_of_states |= PATCH_FALLOUT3_FLAG_ALPHA_TEST_CAN_BE_USED;
++ }
++
+ stream_info->use_map |= 1 << idx;
+ }
+ }
+diff -Naur wine-1.1.44-orig/dlls/wined3d/drawprim.c wine-1.1.44/dlls/wined3d/drawprim.c
+--- wine-1.1.44-orig/dlls/wined3d/drawprim.c 2010-05-07 19:20:29.000000000 +0100
++++ wine-1.1.44/dlls/wined3d/drawprim.c 2010-06-11 03:36:48.000000000 +0100
+@@ -37,6 +37,15 @@
+ static void drawStridedFast(IWineD3DDevice *iface, GLenum primitive_type,
+ UINT count, UINT idx_size, const void *idx_data, UINT start_idx)
+ {
++ IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
++ GLboolean gl_alpha_test = glIsEnabled( GL_ALPHA_TEST );
++
++ if( ( 0 == ( This->patch_fallout3_mask_of_states & PATCH_FALLOUT3_FLAG_ALPHA_TEST_CAN_BE_USED ) )
++ && ( gl_alpha_test ) )
++ {
++ glDisable( GL_ALPHA_TEST );
++ }
++
+ if (idx_size)
+ {
+ TRACE("(%p) : glElements(%x, %d, ...)\n", iface, primitive_type, count);
+@@ -53,6 +62,13 @@
+ glDrawArrays(primitive_type, start_idx, count);
+ checkGLcall("glDrawArrays");
+ }
++
++ if( ( 0 == ( This->patch_fallout3_mask_of_states & PATCH_FALLOUT3_FLAG_ALPHA_TEST_CAN_BE_USED ) )
++ && ( gl_alpha_test ) )
++ {
++ glEnable( GL_ALPHA_TEST );
++ }
++
+ }
+
+ /*
+diff -Naur wine-1.1.44-orig/dlls/wined3d/wined3d_private.h wine-1.1.44/dlls/wined3d/wined3d_private.h
+--- wine-1.1.44-orig/dlls/wined3d/wined3d_private.h 2010-05-07 19:20:29.000000000 +0100
++++ wine-1.1.44/dlls/wined3d/wined3d_private.h 2010-06-11 03:40:07.000000000 +0100
+@@ -1711,8 +1711,12 @@
+ #define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */
+ struct list patches[PATCHMAP_SIZE];
+ struct WineD3DRectPatch *currentPatch;
++ UINT8 patch_fallout3_mask_of_states;
+ };
+
++#define PATCH_FALLOUT3_FLAG_ALPHA_TEST_CAN_BE_USED 0x01
++
++
+ BOOL device_context_add(IWineD3DDeviceImpl *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
+ void device_context_remove(IWineD3DDeviceImpl *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
+ void device_get_draw_rect(IWineD3DDeviceImpl *device, RECT *rect) DECLSPEC_HIDDEN;
diff --git a/system/wine/slack-desc b/system/wine/slack-desc
new file mode 100644
index 000000000000..7159011e2de7
--- /dev/null
+++ b/system/wine/slack-desc
@@ -0,0 +1,19 @@
+# HOW TO EDIT THIS FILE:
+# The "handy ruler" below makes it easier to edit a package description. Line
+# up the first '|' above the ':' following the base package name, and the '|'
+# on the right side marks the last column you can put a character in. You must
+# make exactly 11 lines for the formatting to be correct. It's also
+# customary to leave one space after the ':'.
+
+ |-----handy-ruler------------------------------------------------------|
+wine: wine (Wine Is Not an Emulator)
+wine:
+wine: Wine is an Open Source implementation of the Windows API
+wine: on top of X and Unix.
+wine:
+wine: Homepage: http://www.winehq.com/
+wine:
+wine:
+wine:
+wine:
+wine:
diff --git a/system/wine/wine.SlackBuild b/system/wine/wine.SlackBuild
new file mode 100644
index 000000000000..52c582545914
--- /dev/null
+++ b/system/wine/wine.SlackBuild
@@ -0,0 +1,131 @@
+#!/bin/sh
+
+# Slackware build script for wine
+
+# Copyright 2010 David Woodfall
+# All rights reserved.
+# Uses patches supplied by Robby Workman's previous slackbuild.
+
+# Redistribution and use of this script, with or without modification, is
+# permitted provided that the following conditions are met:
+#
+# 1. Redistributions of this script must retain the above copyright
+# notice, this list of conditions and the following disclaimer.
+#
+# THIS SOFTWARE IS PROVIDED BY THE AUTHOR ''AS IS'' AND ANY EXPRESS OR IMPLIED
+# WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+# MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
+# EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
+# OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+# WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
+# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+PRGNAM=wine
+VERSION=${VERSION:-1.1.42}
+BUILD=${BUILD:-1}
+TAG=${TAG:-_SBo}
+
+if [ -z "$ARCH" ]; then
+ case "$( uname -m )" in
+ i?86) ARCH=i486 ;;
+ arm*) ARCH=arm ;;
+ *) ARCH=$( uname -m ) ;;
+ esac
+fi
+
+CWD=$(pwd)
+TMP=${TMP:-/tmp/SBo}
+PKG=$TMP/package-$PRGNAM
+OUTPUT=${OUTPUT:-/tmp}
+
+# Some user reports indicate the wine and IE don't get along
+# always, and that this might fix it. The wine team doesn't
+# agree that it's the right thing to do, but it's your call.
+IEFIX=${IEFIX:-NO}
+# If your video card does not support hardware accelerated OpenGL,
+# the run the script like: OPENGL=NO ./wine.SlackBuild
+OPENGL=${OPENGL:-YES}
+# This patch is for Fallout3. May conflict with other apps though.
+FALLOUT3=${FALLOUT3:-NO}
+
+if [ "$ARCH" = "i486" ]; then
+ SLKCFLAGS="-O2 -march=i486 -mtune=i686"
+ LIBDIRSUFFIX=""
+elif [ "$ARCH" = "i686" ]; then
+ SLKCFLAGS="-O2 -march=i686 -mtune=i686"
+ LIBDIRSUFFIX=""
+elif [ "$ARCH" = "x86_64" ]; then
+ SLKCFLAGS="-O2 -fPIC"
+ LIBDIRSUFFIX="64"
+else
+ SLKCFLAGS="-O2"
+ LIBDIRSUFFIX=""
+fi
+
+set -e
+
+rm -rf $PKG
+mkdir -p $TMP $PKG $OUTPUT
+cd $TMP
+rm -rf $PRGNAM-$VERSION
+tar xvf $CWD/$PRGNAM-$VERSION.tar.bz2
+cd $PRGNAM-$VERSION
+chown -R root:root .
+find . \
+ \( -perm 777 -o -perm 775 -o -perm 711 -o -perm 555 -o -perm 511 \) \
+ -exec chmod 755 {} \; -o \
+ \( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \
+ -exec chmod 644 {} \;
+
+# If IEFIX != NO above, then reverse the patch
+if [ "$IEFIX" != "NO" ]; then
+ patch -p1 -R --verbose < $CWD/IE_fix_maybe.patch
+fi
+
+# If OPENGL=YES above, then enable opengl; otherwise, disable it.
+if [ "$OPENGL" = "YES" ]; then
+ do_opengl="with"
+ else
+ do_opengl="without"
+fi
+
+# If FALLOUT3=YES then apply patch.
+if [ "$FALLOUT3" = "YES" ]; then
+ patch --verbose -p1 < $CWD/fallout3.diff
+fi
+
+# All of the libraries produced are 32bit libs anyway
+CFLAGS="$SLKCFLAGS" \
+CXXFLAGS="$SLKCFLAGS" \
+./configure \
+ --prefix=/usr \
+ --mandir=/usr/man \
+ --docdir=/usr/doc/$PRGNAM-$VERSION \
+ --${do_opengl}-opengl \
+ --build=$ARCH-slackware-linux
+
+make depend
+make
+make install DESTDIR=$PKG
+
+find $PKG | xargs file | grep -e "executable" -e "shared object" | grep ELF \
+ | cut -f 1 -d : | xargs strip --strip-unneeded 2> /dev/null || true
+
+find $PKG/usr/man -type f -exec gzip -9 {} \;
+for i in $( find $PKG/usr/man -type l ) ; do ln -s $( readlink $i ).gz $i.gz ; rm $i ; done
+
+mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
+cp -a \
+ ANNOUNCE AUTHORS COPYING.LIB LICENSE* README VERSION \
+ $PKG/usr/doc/$PRGNAM-$VERSION
+cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
+
+mkdir -p $PKG/install
+cat $CWD/slack-desc > $PKG/install/slack-desc
+cat $CWD/doinst.sh > $PKG/install/doinst.sh
+
+cd $PKG
+/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}
diff --git a/system/wine/wine.info b/system/wine/wine.info
new file mode 100644
index 000000000000..5d8d41aa0109
--- /dev/null
+++ b/system/wine/wine.info
@@ -0,0 +1,10 @@
+PRGNAM="wine"
+VERSION="1.1.42"
+HOMEPAGE="http://www.winehq.com/"
+DOWNLOAD="http://ibiblio.org/pub/linux/system/emulators/wine/wine-1.1.42.tar.bz2"
+MD5SUM="a4cd47db12a458cc0b548917d0dee64c"
+DOWNLOAD_x86_64="UNSUPPORTED"
+MD5SUM_x86_64=""
+MAINTAINER="David Woodfall"
+EMAIL="dave@dawoodfall.net"
+APPROVED="rworkman"