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Diffstat (limited to 'games/xroar/README_SBo.txt')
-rw-r--r-- | games/xroar/README_SBo.txt | 19 |
1 files changed, 15 insertions, 4 deletions
diff --git a/games/xroar/README_SBo.txt b/games/xroar/README_SBo.txt index ec19bf5505de..0f685f6196d8 100644 --- a/games/xroar/README_SBo.txt +++ b/games/xroar/README_SBo.txt @@ -1,20 +1,31 @@ +xroar supports multiple audio systems and has two user interfaces, +gtk2 (using gtkglext) and sdl2 (very bare-bones; no menus). By +default, both UIs are built, as is support for PulseAudio and plain +ALSA audio. For most users, these defaults are just fine. If you have +different needs, read on. + Optional Dependencies ===================== -jack - if you want to use JACK for audio output, install jack and set +jack - If you want to use JACK for audio output, install jack and set JACK=yes in the environment before building xroar. If JACK audio has x-runs, try 'setcap cap_ipc_lock,cap_sys_nice=ep /usr/games/xroar'. + If you don't know what jack is, or why you might want to use it, then + you don't want it. Environment Variables ===================== +JACK - see above. Default: no. + GTKGLEXT - If you have gtkglext installed, but don't want to build - xroar with it, export GTKGLEXT=no [1] [2]. + xroar with it, export GTKGLEXT=no [1] [2]. Default: yes. SDL2 - If you don't want to build xroar with SDL2, export SDL2=no [2]. - This will remove the "-ui sdl" option, which is probably of no - consequence since the SDL user interface isn't very featureful. + This will remove the "-ui sdl" option, which is probably + of no consequence since the SDL user interface isn't very + featureful. Default: yes. OSS - use OSS for audio? Default is "no", export OSS="yes" to enable. Most users won't need this. |