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Diffstat (limited to 'games/scummvm/README')
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diff --git a/games/scummvm/README b/games/scummvm/README index 3d78f19ba5d16..d958efead67bf 100644 --- a/games/scummvm/README +++ b/games/scummvm/README @@ -1,13 +1,9 @@ -ScummVM is a collection of interpreters, capable of emulating several -adventure game engines. ScummVM mainly supports engines created using -SCUMM (Script Creation Utility for Maniac Mansion), used in various -LucasArts games such as Monkey Island, Day of the Tentacle, and others. -ScummVM also contains interpreters for several non-SCUMM games - currently +ScummVM is a collection of interpreters, capable of emulating several +adventure game engines. ScummVM mainly supports engines created using +SCUMM (Script Creation Utility for Maniac Mansion), used in various +LucasArts games such as Monkey Island, Day of the Tentacle, and others. +ScummVM also contains interpreters for several non-SCUMM games - currently Beneath a Steel Sky, Broken Sword I & II, and Simon the Sorcerer 1 & 2. -If you are building this on Slamd64, execute the build script as follows: - DISTRO=slamd64 ARCH=x86_64 ./scummvm.SlackBuild - -If you build on a multicore system, add JOBS={core #} to enable parallel -compilation; for example, to start 4 build jobs simultaneously, do: - JOBS=4 ./scummvm.SlackBuild +ScummVM optionally uses libmpeg2 and fluidsynth, both are available from +SlackBuilds.org
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