diff options
Diffstat (limited to 'games/opendune')
-rw-r--r-- | games/opendune/README | 22 | ||||
-rw-r--r-- | games/opendune/doinst.sh | 9 | ||||
-rw-r--r-- | games/opendune/opendune.SlackBuild | 126 | ||||
-rw-r--r-- | games/opendune/opendune.desktop | 7 | ||||
-rw-r--r-- | games/opendune/opendune.info | 10 | ||||
-rw-r--r-- | games/opendune/opendune.sh | 61 | ||||
-rw-r--r-- | games/opendune/slack-desc | 19 |
7 files changed, 254 insertions, 0 deletions
diff --git a/games/opendune/README b/games/opendune/README new file mode 100644 index 0000000000000..6685da4e90fdf --- /dev/null +++ b/games/opendune/README @@ -0,0 +1,22 @@ +opendune (realtime strategy game) + +OpenDUNE is an open source re-creation of the popular game "Dune +II", originally made by Westwood Studios, and released by Virgin +Entertainment. It attempts to re-create the original game and apply modern +technology to it to allow it to be run natively on most operating systems. + +To play the game, you'll need the *.PAK files from the original game. +All three existing versions of the Dune 2 1.07 data files (eu, hs +and us) will work, but the French language will only work with the +eu/hs data files, and the German language will only work with the eu +data files. Copy or symlink the .PAK files from the original game to +"/usr/share/games/opendune/data". The filenames can be uppercase or +lowercase. + +Optional dependencies: + +If SDL2 and SDL2_image are installed, opendune will use them rather than +SDL 1. To avoid this (to always build with SDL 1), set SDL2=no in the +script's environment. + +To hear the in-game music, install TiMidity++ and eawpats. diff --git a/games/opendune/doinst.sh b/games/opendune/doinst.sh new file mode 100644 index 0000000000000..3e5691a052b5b --- /dev/null +++ b/games/opendune/doinst.sh @@ -0,0 +1,9 @@ +if [ -x /usr/bin/update-desktop-database ]; then + /usr/bin/update-desktop-database -q usr/share/applications >/dev/null 2>&1 +fi + +if [ -e usr/share/icons/hicolor/icon-theme.cache ]; then + if [ -x /usr/bin/gtk-update-icon-cache ]; then + /usr/bin/gtk-update-icon-cache usr/share/icons/hicolor >/dev/null 2>&1 + fi +fi diff --git a/games/opendune/opendune.SlackBuild b/games/opendune/opendune.SlackBuild new file mode 100644 index 0000000000000..7afc0d41dfb1e --- /dev/null +++ b/games/opendune/opendune.SlackBuild @@ -0,0 +1,126 @@ +#!/bin/sh + +# Slackware build script for opendune + +# Written by B. Watson (yalhcru@gmail.com) + +# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details. + +PRGNAM=opendune +VERSION=${VERSION:-0.8} +BUILD=${BUILD:-1} +TAG=${TAG:-_SBo} + +if [ -z "$ARCH" ]; then + case "$( uname -m )" in + i?86) ARCH=i586 ;; + arm*) ARCH=arm ;; + *) ARCH=$( uname -m ) ;; + esac +fi + +CWD=$(pwd) +TMP=${TMP:-/tmp/SBo} +PKG=$TMP/package-$PRGNAM +OUTPUT=${OUTPUT:-/tmp} + +if [ "$ARCH" = "i586" ]; then + SLKCFLAGS="-O2 -march=i586 -mtune=i686" + LIBDIRSUFFIX="" +elif [ "$ARCH" = "i686" ]; then + SLKCFLAGS="-O2 -march=i686 -mtune=i686" + LIBDIRSUFFIX="" +elif [ "$ARCH" = "x86_64" ]; then + SLKCFLAGS="-O2 -fPIC" + LIBDIRSUFFIX="64" +else + SLKCFLAGS="-O2" + LIBDIRSUFFIX="" +fi + +set -e + +SRCNAM=OpenDUNE + +rm -rf $PKG +mkdir -p $TMP $PKG $OUTPUT +cd $TMP +rm -rf $SRCNAM-$VERSION +tar xvf $CWD/$VERSION.tar.gz || tar xvf $CWD/$SRCNAM-$VERSION.tar.gz +cd $SRCNAM-$VERSION +chown -R root:root . +find -L . \ + \( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 \ + -o -perm 511 \) -exec chmod 755 {} \; -o \ + \( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \ + -o -perm 440 -o -perm 400 \) -exec chmod 644 {} \; + +# Fix compile issue with /usr/include/alsa/pcm.h (uses inline) +sed -i 's,-ansi,,' config.lib + +# Install docs to Slack standard location +sed -i "s,share/doc/$PRGNAM,doc/$PRGNAM-$VERSION," config.lib + +# Look in game dir for .ini file. +sed -i "/\"data\//s,data,/usr/share/games/$PRGNAM," src/inifile.c + +# Allow building with ALSA instead of pulseaudio. There's no way to switch +# between ALSA and Pulse at runtime, and many users prefer to avoid Pulse. +if [ "${PULSE:-yes}" = "no" -o ! -x /usr/bin/pulseaudio ]; then + PULSEOPT="--without-pulse" +fi + +# The configure script autodetects SDL 2, but it doesn't check for +# SDL2_image (assumes it's there if SDL2 is). So if someone's installed +# SDL2 but not SDL2_image, the build will fail. Fix: +if [ "${SDL2:-yes}" = "no" ]; then + SDLOPT="--without-sdl2" + SDLVER=1 +elif pkg-config --exists sdl2 && pkg-config --exists SDL2_image; then + SDLOPT="--with-sdl2" + SDLVER=2 +else + SDLOPT="--without-sdl2" + SDLVER=1 +fi + +# N.B. non-standard (non-autoconf) configure options here! +CFLAGS="$SLKCFLAGS" \ +CXXFLAGS="$SLKCFLAGS" \ +./configure \ + $PULSEOPT \ + $SDLOPT \ + --prefix-dir=/usr \ + --install-dir=$PKG \ + +make +strip bin/$PRGNAM +make install + +# Include shell script wrapper to start timidity if installed. +mkdir -p $PKG/usr/libexec/$PRGNAM +mv $PKG/usr/games/$PRGNAM $PKG/usr/libexec/$PRGNAM +install -m0755 -oroot -groot $CWD/$PRGNAM.sh $PKG/usr/games/$PRGNAM + +# Include default .ini file with location of data files. data/ +# is always appended to whatever datadir is set to. +INI=$PKG/usr/share/games/$PRGNAM/$PRGNAM.ini +cat bin/$PRGNAM.ini.sample > $INI +echo "datadir=/usr/share/games/$PRGNAM" >> $INI + +# This dir is where the .PAK files should go. +mkdir -p $PKG/usr/share/games/$PRGNAM/data + +# .desktop written for this build +mkdir -p $PKG/usr/share/applications +cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop + +# docs already installed, but include this: +cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild + +mkdir -p $PKG/install +sed "s,@S@,$SDLVER," $CWD/slack-desc > $PKG/install/slack-desc +cat $CWD/doinst.sh > $PKG/install/doinst.sh + +cd $PKG +/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz} diff --git a/games/opendune/opendune.desktop b/games/opendune/opendune.desktop new file mode 100644 index 0000000000000..3c6b0ee0d6420 --- /dev/null +++ b/games/opendune/opendune.desktop @@ -0,0 +1,7 @@ +[Desktop Entry] +Name=OpenDUNE +Comment=Dune II remake +Exec=opendune +Icon=opendune +Type=Application +Categories=Game;StrategyGame; diff --git a/games/opendune/opendune.info b/games/opendune/opendune.info new file mode 100644 index 0000000000000..701e9ac486d91 --- /dev/null +++ b/games/opendune/opendune.info @@ -0,0 +1,10 @@ +PRGNAM="opendune" +VERSION="0.8" +HOMEPAGE="https://github.com/OpenDUNE/OpenDUNE" +DOWNLOAD="https://github.com/OpenDUNE/OpenDUNE/archive/0.8.tar.gz" +MD5SUM="4ea683910eefb065eda80c06d5a3077f" +DOWNLOAD_x86_64="" +MD5SUM_x86_64="" +REQUIRES="" +MAINTAINER="B. Watson" +EMAIL="yalhcru@gmail.com" diff --git a/games/opendune/opendune.sh b/games/opendune/opendune.sh new file mode 100644 index 0000000000000..92ea2489770a0 --- /dev/null +++ b/games/opendune/opendune.sh @@ -0,0 +1,61 @@ +#!/bin/sh + +# shell script wrapper for SBo games/opendune +# written by B. Watson, licensed under the WTFPL. + +# this wrapper is needed because the game uses timidity in alsa client +# mode for MIDI audio, but doesn't start timidity itself (it just tells +# you to). so this script starts it, if necessary (and if possible). if +# timidity isn't installed, we don't complain about it, just run the +# game without it (the game will complain so this script doesn't have to). + +# if timidity or some other alsa client is running (if there are writable +# MIDI ports other than 'MIDI Through'), we won't start anything. + +# when the game is through running, we have to kill off timidity if we +# started it (not if it was already running). unfortunately timidity's +# daemon mode doesn't write a PID file, and it forks so we can't easily +# get the PID, so we can't use daemon mode. + +# the code in src/audio/midi_alsa.c of the game will actually connect +# to the first writable, subscribable port it can find, other than +# "Midi Through". so if the user's already running some MIDI daemon +# like FluidSynth, the game will use it, and we shouldn't be starting +# timidity here. + +# KNOWN ISSUE: if lashd is running, it sometimes creates a MIDI port that +# doesn't appear in aconnect's list, but opendune will see & connect to +# it. Result is that you get no complaint about timidity not running, +# but don't hear any audio either. + +if [ "$( aconnect -o | grep -v 'Midi Through' )" = "" ]; then + if which timidity &> /dev/null; then + timidity -iAq & + kidpid="$!" + + # it might take timidity a while to start up & register its MIDI port. + # we wait up to 10 sec for it to start. + for i in 0 1 2 3 4; do + sleep $i + if [ "$( aconnect -o | grep TiMidity )" != "" ]; then + break + fi + done + fi +fi + +# run the game, wait for it to exit. its status will be the +# return value of this script. +/usr/libexec/opendune/opendune "$@" +retval="$?" + +# kill timidity, if we started it. PIDs can get reused, we don't +# want to kill some random process if timidity already exited and +# its PID got reused, so check & make sure it really is timidity. +if [ "$kidpid" != "" ]; then + if [ "$( ps h -o comm $kidpid )" = "timidity" ]; then + kill "$kidpid" + fi +fi + +exit $retval diff --git a/games/opendune/slack-desc b/games/opendune/slack-desc new file mode 100644 index 0000000000000..cc4f4ffeb5825 --- /dev/null +++ b/games/opendune/slack-desc @@ -0,0 +1,19 @@ +# HOW TO EDIT THIS FILE: +# The "handy ruler" below makes it easier to edit a package description. +# Line up the first '|' above the ':' following the base package name, and +# the '|' on the right side marks the last column you can put a character in. +# You must make exactly 11 lines for the formatting to be correct. It's also +# customary to leave one space after the ':' except on otherwise blank lines. + + |-----handy-ruler------------------------------------------------------| +opendune: opendune (realtime strategy game) +opendune: +opendune: OpenDUNE is an open source re-creation of the popular game "Dune +opendune: II", originally made by Westwood Studios, and released by Virgin +opendune: Entertainment. It attempts to re-create the original game and apply +opendune: modern technology to it to allow it to be run natively on most +opendune: operating systems. +opendune: +opendune: This package was built with SDL @S@. +opendune: +opendune: |