diff options
Diffstat (limited to 'games/odamex/odasrv.cfg')
-rw-r--r-- | games/odamex/odasrv.cfg | 314 |
1 files changed, 314 insertions, 0 deletions
diff --git a/games/odamex/odasrv.cfg b/games/odamex/odasrv.cfg new file mode 100644 index 000000000000..f04fb2261268 --- /dev/null +++ b/games/odamex/odasrv.cfg @@ -0,0 +1,314 @@ +// Generated by Odasrv 0.6.0 + +// --- Console variables --- + +// +set configver "60" + +// Experimental: Does not progress the game when there are no players +set sv_emptyfreeze "0" + +// Clients can vote a new timelimit. +set sv_callvote_timelimit "0" + +// Clients can vote a new scorelimit. +set sv_callvote_scorelimit "0" + +// Clients can vote a new fraglimit. +set sv_callvote_fraglimit "0" + +// Clients can vote to reload the current map. +set sv_callvote_restart "0" + +// Clients can vote to force the server to pick a certian number of players from the pool of ingame players and force-spectate everyone else. +set sv_callvote_randpickup "0" + +// Clients can vote to force the server to pick two players from the pool of ingame players and force-spectate everyone else. +set sv_callvote_randcaps "0" + +// Clients can vote to switch to a random map from the server's maplist. +set sv_callvote_randmap "0" + +// Clients can vote on progressing to the next map. +set sv_callvote_nextmap "0" + +// Clients can vote to switch to a specific map from the server's maplist. +set sv_callvote_map "0" + +// Clients can vote to force a player to spectate. +set sv_callvote_forcespec "0" + +// Clients can votekick other players. +set sv_callvote_kick "0" + +// Clients can flip a coin. +set sv_callvote_coinflip "0" + +// Timeout between votes in seconds. +set sv_vote_timeout "60" + +// Amount of time a vote takes in seconds. +set sv_vote_timelimit "30" + +// Ratio of yes votes needed for vote to pass. +set sv_vote_majority "0.5" + +// Buffer controller input from players experiencing sudden latency spikes for smoother movement +set sv_ticbuffer "1" + +// Time for a dropped flag to be returned automatically to its home base +set ctf_flagtimeout "10" + +// Team flag must be at home pedestal for any captures of an enemy flag returned to said pedestal to count as a point +set ctf_flagathometoscore "1" + +// Flags dropped must be returned manually +set ctf_manualreturn "0" + +// Teams that are enabled +set sv_teamsinplay "2" + +// Router-side description of port mapping +set sv_upnp_description "Odasrv (192.168.1.100:10666)" + +// UPnP Router discovery timeout +set sv_upnp_discovertimeout "2000" + +// UPnP support +set sv_upnp "1" + +// Forces clients to be on or below this rate +set sv_maxrate "200" + +// Flood protection time +set sv_flooddelay "1.5" + +// NAT firewall workaround, this is a port number +set sv_natport "0" + +// Network compression +set sv_networkcompression "1" + +// Randomly shuffle the maplist +set sv_shufflemaplist "0" + +// Determines whether Doom 1 episodes carry over +set sv_loopepisode "0" + +// Script to run at start of each map (e.g. to override cvars) +set sv_startmapscript "" + +// Script to run at end of each map (e.g. to choose next map) +set sv_endmapscript "" + +// Advertise on master servers +set sv_usemasters "1" + +// Remote console password +set rcon_password "" + +// +set spectate_password "" + +// Clients can connect if they have this password +set join_password "" + +// Maximum players that can join the game, the rest are spectators +set sv_maxplayers "4" + +// Maximum clients that can connect to a server +set sv_maxclients "4" + +// Experimental anti-wallkhack code +set sv_antiwallhack "0" + +// Maximum corpses to appear on map +set sv_maxcorpses "200" + +// Players can see spectator chat +set sv_globalspectatorchat "1" + +// Reloads the current map when all players leave +set sv_emptyreset "0" + +// Cap wad file downloading to a specific rate +set sv_waddownloadcap "200" + +// Allow downloading of WAD files from this server +set sv_waddownload "0" + +// Server or Admin website +set sv_website "http://odamex.net/" + +// Administrator email address +set sv_email "email@domain.com" + +// Message Of The Day +set sv_motd "Welcome to Odamex" + +// Extended timestamp info (dd/mm/yyyy hh:mm:ss) +set log_fulltimestamps "0" + +// Experimental anti-speedhack code +set sv_speedhackfix "0" + +// Server name to appear on masters, clients and launchers +set sv_hostname "Untitled Odamex Server" + +// Allow custom WAD directories to be specified +set waddirs "" + +// Allows players to walk through other players +set sv_unblockplayers "0" + +// Rocket explosion thrust effect? +set sv_splashfactor "1.0" + +// How much control the player has in the air +set sv_aircontrol "0.00390625" + +// Gravity of the environment +set sv_gravity "800" + +// Force a player to respawn after a set amount of time +set sv_forcerespawntime "30" + +// Force a player to respawn. +set sv_forcerespawn "0" + +// Rocket trails on/off (currently unused) +set cl_rockettrails "0" + +// Predict weapon pickups +set cl_predictpickup "1" + +// Dead player's view follows the actor who killed them +set cl_deathcam "1" + +// Turns off the west-facing silent spawns vanilla bug +set co_nosilentspawns "0" + +// Use ZDoom's sound curve instead of vanilla Doom's +set co_zdoomsoundcurve "0" + +// Play the switch resetting sound at map location (0,0) like the vanilla bug +set co_zdoomswitches "0" + +// Enable/disable zdoom-based gravity and physics interactions +set co_zdoomphys "0" + +// Enable/disable the "level 8 full sound at far distances" feature +set co_level8soundfeature "0" + +// additional checks are made on two-sided lines, allows additional silent bfg tricks, and the player will "oof" on two-sided lines +set co_boomlinecheck "0" + +// When enabled, activate correct impact of projectiles and bullets on surfaces (spawning puffs,explosions) +set co_fixweaponimpacts "0" + +// When enabled, monsters can get pushed or thrusted off of ledges, like in boom +set co_allowdropoff "0" + +// Enable/Disable infinitely tall actors +set co_realactorheight "0" + +// Allow clients to set their preferences for automatic weapon swithching +set sv_allowpwo "0" + +// Allow clients to adjust amount of red pain screen intensity +set sv_allowredscreen "0" + +// Allow weapon & view bob changing +set sv_allowmovebob "0" + +// Allow reconciliation for players on lagged connections +set sv_unlag "1" + +// Weapons stay after pickup +set sv_weaponstay "1" + +// Sets the time limit for the intermission to end, 0 disables (defaults to 10 seconds) +set sv_intermissionlimit "10" + +// Sets the time limit for the game to end, must be greater than 1 +set sv_timelimit "0" + +// Sets the skill level, values are: +// 0 - No things mode +// 1 - I'm Too Young To Die +// 2 - Hey, Not Too Rough +// 3 - Hurt Me Plenty +// 4 - Ultra-Violence +// 5 - Nightmare +set sv_skill "3" + +// No monsters will be present +set sv_nomonsters "0" + +// Monsters will respawn after a period of time +set sv_monstersrespawn "0" + +// If sv_itemsrespawn is set, items will respawn after this time (in seconds) +set sv_itemrespawntime "30" + +// Items will respawn after a fixed period, see sv_itemrespawntime +set sv_itemsrespawn "0" + +// Infinite ammo for all players +set sv_infiniteammo "0" + +// Allow exit switches to become usable on fraglimit hit +set sv_fragexitswitch "0" + +// Monsters are at nightmare speed +set sv_fastmonsters "0" + +// Sets the amount of frags a player can accumulate before the game ends +set sv_fraglimit "0" + +// When set, names of players appear in the FOV +set sv_allowtargetnames "0" + +// Allow Looking up and down +set sv_freelook "0" + +// Makes water more realistic (boom maps at the moment) +set sv_forcewater "0" + +// Give double ammo regardless of difficulty +set sv_doubleammo "0" + +// Allows players to jump when set in all game modes +set sv_allowjump "0" + +// Allow use of Exit switch/teleports in all game modes +set sv_allowexit "1" + +// Allow usage of cheats in all game modes +set sv_allowcheats "0" + +// When disabled, treat team spawns like normal deathmatch spawns in Teamplay/CTF +set sv_teamspawns "1" + +// Game ends when team score is reached in Teamplay/CTF +set sv_scorelimit "5" + +// When set, players can injure others on the same team, it is ignored in deathmatch +set sv_friendlyfire "1" + +// Sets the game mode, values are: +// 0 = Cooperative +// 1 = Deathmatch +// 2 = Team Deathmatch +// 3 = Capture The Flag +set sv_gametype "0" + +// +set language "0" + + +// --- Aliases --- + +alias "?" "help" +alias "changemap" "map" +alias "idclev" "map" |