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Diffstat (limited to 'games/mupen64plus-input-raphnetraw/README')
-rw-r--r-- | games/mupen64plus-input-raphnetraw/README | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/games/mupen64plus-input-raphnetraw/README b/games/mupen64plus-input-raphnetraw/README new file mode 100644 index 000000000000..b8fd9e8fe87f --- /dev/null +++ b/games/mupen64plus-input-raphnetraw/README @@ -0,0 +1,35 @@ +mupen64plus plugin that uses the direct controller access feature +offered by raphnet's N64 to USB adapters to let the emulated game +communicate with the controllers directly. + +Advantages: + * No calibration required. As the game talks to the controller + directly, it reads exactly the same axis values it would in a + non-emulated setup. In other words, the controller works, responds + and feels exactly as it would in real life. + * Low latency. When the game must read the controller, the request is + forwarded directly to the controller by the adapter. The later + immediately returns the controller's answer to the game. + * Expansion accessory support without emulator configuration. Insert + the accessory and you're good to go! + +Supported accessories: + * Rumble pak + * Controller pak (Memory pak)[1] + * Transfer pak[1] + * Bio sensor + +Support for peripherals other than controllers. + * N64 mouse (tested) + * VRU (confirmed by users, requires special ports1_4 version of the + plugin)[1] + * N64 Keyboard (not confirmed) + +Supported adapters: + * N64 to USB adapter - V3 + * Dual N64 controller to USB adapter + * N64/Gamecube to USB adapter - V3 + +[1] When accessories transfer a lot of data, such as a Controller Pak, + Transfer Pak or VRU, there are audio issues (small pauses) and + temporary game slow downs. |