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diff --git a/games/higan/higan.rst b/games/higan/higan.rst new file mode 100644 index 000000000000..fb452fb58194 --- /dev/null +++ b/games/higan/higan.rst @@ -0,0 +1,98 @@ +.. RST source for higan(6) man page. Convert with: +.. rst2man.py higan.rst > higan.6 +.. rst2man.py comes from the SBo development/docutils package. + +.. |version| replace:: 106 +.. |date| date:: + +===== +higan +===== + +----------------------------- +multi-system console emulator +----------------------------- + +:Manual section: 6 +:Manual group: SlackBuilds.org +:Date: |date| +:Version: |version| + +SYNOPSIS +======== + +higan [--fullscreen] [GAME [SUBGAME1 [SUBGAME2]]] + +DESCRIPTION +=========== + +When launched with --fullscreen, higan will automatically enter fullscreen mode +when it starts, otherwise it starts in windowed mode. This is not much use +unless you also specify GAME, because you won't be able to load a game until you +exit fullscreen mode by pressing the "Toggle Fullscreen" hotkey. + +When GAME is not given, higan starts with no game loaded. + +When GAME is the path to an existing game folder for any supported console, that +game will automatically be loaded after higan starts. + +When GAME is the path to a ROM file for any supported console, it will be +imported into a game folder in the Game Library, and loaded from there after +higan starts. + +When GAME is of the form REGION|PATH (that is, a region code, a vertical bar +(|), and a path to a game folder or ROM file) higan will load the game at PATH +into the REGION variant of the appropriate console, rather than detecting which +variant the game expects. This is the command-line equivalent of choosing a +region from the drop-down in the bottom-right of the filesystem browser window +when you load a game from the game library. The list of region codes differs +from console to console, so load a game from the library and check the list +before loading it from the command-line. + +When GAME refers to a game with a Satellaview memory pak slot, SUBGAME1 should +be the path to a game folder or ROM file representing the memory pak to insert +into the slot. If SUBGAME1 is not supplied, higan will prompt for one. SUBGAME2 +is ignored. + +When GAME refers to the Super Game Boy or Super Game Boy 2, SUBGAME1 should be +the path to a game folder or ROM file representing a Game Boy game to insert +into the slot. If SUBGAME1 is not supplied, higan will prompt for one. SUBGAME2 +is ignored. + +When GAME refers to the Sufami Turbo, then SUBGAME1 should be the path to a game +folder or ROM file representing the mini-cartridge to be inserted into slot A of +the Sufami Turbo base cartridge, and SUBGAME2 is the same thing for slot B. +higan will prompt for any mini-cartridges not supplied on the command-line. + +When GAME refers to any other game, both SUBGAME1 and SUBGAME2 are ignored. + +EXAMPLES +======== + +Play a previously-imported copy of Super Mario World in fullscreen (assuming +Linux defaults): + + higan --fullscreen "$HOME/Emulation/Super Famicom/Super Mario World.sfc" + +Play a previously-imported copy of Sonic the Hedgehog 3, forcing higan to +emulate a Japanese Mega Drive: + + higan "NTSC-J|$HOME/Emulation/Mega Drive/Sonic the Hedgehog 3.md" + +AUTHORS +======= + +higan was written by byuu. + +This man page created for the SlackBuilds.org project +by B. Watson, by copying and reformatting higan-cli.md +from upstream's git. + +SEE ALSO +======== + +icarus(6) + +The higan homepage: https://byuu.org/emulation/higan/ + +Full documentation: https://higan.readthedocs.io/en/stable/ |