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authorChristoph Willing <chris.willing@linux.com>2018-05-23 00:32:54 +0100
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2018-05-26 06:59:24 +0700
commit875ec0311b6615e3a7014c50a1a55f885d47d47a (patch)
treea9fc25e6a35074d3c31eb24c4059bc45b69be63c /graphics
parent8c9de37fc99ea78fa09a6f66782dce441efa82e1 (diff)
graphics/nvidia-texture-tools: Added (NVIDIA Texture Tools).
Signed-off-by: David Spencer <idlemoor@slackbuilds.org>
Diffstat (limited to 'graphics')
-rw-r--r--graphics/nvidia-texture-tools/README6
-rw-r--r--graphics/nvidia-texture-tools/nvidia-texture-tools.SlackBuild100
-rw-r--r--graphics/nvidia-texture-tools/nvidia-texture-tools.info10
-rw-r--r--graphics/nvidia-texture-tools/slack-desc19
4 files changed, 135 insertions, 0 deletions
diff --git a/graphics/nvidia-texture-tools/README b/graphics/nvidia-texture-tools/README
new file mode 100644
index 0000000000000..1896cda8eef24
--- /dev/null
+++ b/graphics/nvidia-texture-tools/README
@@ -0,0 +1,6 @@
+The NVIDIA Texture Tools is a collection of image processing and
+texture manipulation tools, designed to be integrated in game tools and
+asset processing pipelines.
+
+The primary features of the library are mipmap and normal map generation,
+format conversion, and DXT compression.
diff --git a/graphics/nvidia-texture-tools/nvidia-texture-tools.SlackBuild b/graphics/nvidia-texture-tools/nvidia-texture-tools.SlackBuild
new file mode 100644
index 0000000000000..5ae8ba010e041
--- /dev/null
+++ b/graphics/nvidia-texture-tools/nvidia-texture-tools.SlackBuild
@@ -0,0 +1,100 @@
+#!/bin/sh
+
+# Slackware build script for nvidia-texture-tools
+
+# Copyright 2018 Christoph Willing, Brisbane Australia
+# All rights reserved.
+#
+# Redistribution and use of this script, with or without modification, is
+# permitted provided that the following conditions are met:
+#
+# 1. Redistributions of this script must retain the above copyright
+# notice, this list of conditions and the following disclaimer.
+#
+# THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR IMPLIED
+# WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+# MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
+# EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
+# OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+# WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
+# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+PRGNAM=nvidia-texture-tools
+VERSION=${VERSION:-2.1.1}
+BUILD=${BUILD:-1}
+TAG=${TAG:-_SBo}
+
+if [ -z "$ARCH" ]; then
+ case "$( uname -m )" in
+ i?86) ARCH=i586 ;;
+ arm*) ARCH=arm ;;
+ *) ARCH=$( uname -m ) ;;
+ esac
+fi
+
+CWD=$(pwd)
+TMP=${TMP:-/tmp/SBo}
+PKG=$TMP/package-$PRGNAM
+OUTPUT=${OUTPUT:-/tmp}
+
+if [ "$ARCH" = "i586" ]; then
+ SLKCFLAGS="-O2 -march=i586 -mtune=i686"
+ LIBDIRSUFFIX=""
+elif [ "$ARCH" = "i686" ]; then
+ SLKCFLAGS="-O2 -march=i686 -mtune=i686"
+ LIBDIRSUFFIX=""
+elif [ "$ARCH" = "x86_64" ]; then
+ SLKCFLAGS="-O2 -fPIC"
+ LIBDIRSUFFIX="64"
+else
+ SLKCFLAGS="-O2"
+ LIBDIRSUFFIX=""
+fi
+
+set -e
+
+rm -rf $PKG
+mkdir -p $TMP $PKG $OUTPUT
+cd $TMP
+rm -rf $PRGNAM-$VERSION
+tar xvf $CWD/$PRGNAM-$VERSION.tar.gz
+cd $PRGNAM-$VERSION
+for i in $(find ../ -name CMakeLists.txt -print0 |xargs -0 grep "DESTINATION\ lib" |cut -f 1 -d ':'|uniq) ; do
+ sed -i -e "s/DESTINATION lib/DESTINATION lib${LIBDIRSUFFIX}/g" $i ;
+done
+chown -R root:root .
+find -L . \
+ \( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 \
+ -o -perm 511 \) -exec chmod 755 {} \; -o \
+ \( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \
+ -o -perm 440 -o -perm 400 \) -exec chmod 644 {} \;
+
+mkdir -p build
+cd build
+ cmake \
+ -DCMAKE_C_FLAGS:STRING="$SLKCFLAGS" \
+ -DCMAKE_CXX_FLAGS:STRING="$SLKCFLAGS" \
+ -DCMAKE_INSTALL_PREFIX=/usr \
+ -DNVTT_SHARED=ON \
+ -DCMAKE_BUILD_TYPE=Release ..
+ make
+ make install DESTDIR=$PKG
+cd ..
+
+find $PKG -print0 | xargs -0 file | grep -e "executable" -e "shared object" | grep ELF \
+ | cut -f 1 -d : | xargs strip --strip-unneeded 2> /dev/null || true
+
+[ -e $PKG/usr/share/doc/nvtt ] && rm -rf $PKG/usr/share
+mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
+cp -a ChangeLog LICENSE README.md VERSION \
+ $PKG/usr/doc/$PRGNAM-$VERSION
+cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
+
+mkdir -p $PKG/install
+cat $CWD/slack-desc > $PKG/install/slack-desc
+
+cd $PKG
+/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}
diff --git a/graphics/nvidia-texture-tools/nvidia-texture-tools.info b/graphics/nvidia-texture-tools/nvidia-texture-tools.info
new file mode 100644
index 0000000000000..a17222c2b5ef5
--- /dev/null
+++ b/graphics/nvidia-texture-tools/nvidia-texture-tools.info
@@ -0,0 +1,10 @@
+PRGNAM="nvidia-texture-tools"
+VERSION="2.1.1"
+HOMEPAGE="https://github.com/castano/nvidia-texture-tools"
+DOWNLOAD="https://github.com/castano/nvidia-texture-tools/archive/2.1.1/nvidia-texture-tools-2.1.1.tar.gz"
+MD5SUM="6b903bde11ee6252bcb8f1efd39843de"
+DOWNLOAD_x86_64=""
+MD5SUM_x86_64=""
+REQUIRES=""
+MAINTAINER="Christoph Willing"
+EMAIL="chris.willing@linux.com"
diff --git a/graphics/nvidia-texture-tools/slack-desc b/graphics/nvidia-texture-tools/slack-desc
new file mode 100644
index 0000000000000..02276c3454cf4
--- /dev/null
+++ b/graphics/nvidia-texture-tools/slack-desc
@@ -0,0 +1,19 @@
+# HOW TO EDIT THIS FILE:
+# The "handy ruler" below makes it easier to edit a package description.
+# Line up the first '|' above the ':' following the base package name, and
+# the '|' on the right side marks the last column you can put a character in.
+# You must make exactly 11 lines for the formatting to be correct. It's also
+# customary to leave one space after the ':' except on otherwise blank lines.
+
+ |-----handy-ruler------------------------------------------------------|
+nvidia-texture-tools: nvidia-texture-tools (NVIDIA Texture Tools)
+nvidia-texture-tools:
+nvidia-texture-tools: The NVIDIA Texture Tools is a collection of image processing and
+nvidia-texture-tools: texture manipulation tools, designed to be integrated in game tools
+nvidia-texture-tools: and asset processing pipelines.
+nvidia-texture-tools:
+nvidia-texture-tools: The primary features of the library are mipmap and normal map
+nvidia-texture-tools: generation, format conversion, and DXT compression.
+nvidia-texture-tools:
+nvidia-texture-tools:
+nvidia-texture-tools: