diff options
author | Christoph Willing <chris.willing@linux.com> | 2018-05-23 00:32:54 +0100 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2018-05-26 06:59:24 +0700 |
commit | 875ec0311b6615e3a7014c50a1a55f885d47d47a (patch) | |
tree | a9fc25e6a35074d3c31eb24c4059bc45b69be63c /graphics | |
parent | 8c9de37fc99ea78fa09a6f66782dce441efa82e1 (diff) |
graphics/nvidia-texture-tools: Added (NVIDIA Texture Tools).
Signed-off-by: David Spencer <idlemoor@slackbuilds.org>
Diffstat (limited to 'graphics')
-rw-r--r-- | graphics/nvidia-texture-tools/README | 6 | ||||
-rw-r--r-- | graphics/nvidia-texture-tools/nvidia-texture-tools.SlackBuild | 100 | ||||
-rw-r--r-- | graphics/nvidia-texture-tools/nvidia-texture-tools.info | 10 | ||||
-rw-r--r-- | graphics/nvidia-texture-tools/slack-desc | 19 |
4 files changed, 135 insertions, 0 deletions
diff --git a/graphics/nvidia-texture-tools/README b/graphics/nvidia-texture-tools/README new file mode 100644 index 0000000000000..1896cda8eef24 --- /dev/null +++ b/graphics/nvidia-texture-tools/README @@ -0,0 +1,6 @@ +The NVIDIA Texture Tools is a collection of image processing and +texture manipulation tools, designed to be integrated in game tools and +asset processing pipelines. + +The primary features of the library are mipmap and normal map generation, +format conversion, and DXT compression. diff --git a/graphics/nvidia-texture-tools/nvidia-texture-tools.SlackBuild b/graphics/nvidia-texture-tools/nvidia-texture-tools.SlackBuild new file mode 100644 index 0000000000000..5ae8ba010e041 --- /dev/null +++ b/graphics/nvidia-texture-tools/nvidia-texture-tools.SlackBuild @@ -0,0 +1,100 @@ +#!/bin/sh + +# Slackware build script for nvidia-texture-tools + +# Copyright 2018 Christoph Willing, Brisbane Australia +# All rights reserved. +# +# Redistribution and use of this script, with or without modification, is +# permitted provided that the following conditions are met: +# +# 1. Redistributions of this script must retain the above copyright +# notice, this list of conditions and the following disclaimer. +# +# THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR IMPLIED +# WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF +# MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO +# EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, +# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; +# OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, +# WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR +# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF +# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +PRGNAM=nvidia-texture-tools +VERSION=${VERSION:-2.1.1} +BUILD=${BUILD:-1} +TAG=${TAG:-_SBo} + +if [ -z "$ARCH" ]; then + case "$( uname -m )" in + i?86) ARCH=i586 ;; + arm*) ARCH=arm ;; + *) ARCH=$( uname -m ) ;; + esac +fi + +CWD=$(pwd) +TMP=${TMP:-/tmp/SBo} +PKG=$TMP/package-$PRGNAM +OUTPUT=${OUTPUT:-/tmp} + +if [ "$ARCH" = "i586" ]; then + SLKCFLAGS="-O2 -march=i586 -mtune=i686" + LIBDIRSUFFIX="" +elif [ "$ARCH" = "i686" ]; then + SLKCFLAGS="-O2 -march=i686 -mtune=i686" + LIBDIRSUFFIX="" +elif [ "$ARCH" = "x86_64" ]; then + SLKCFLAGS="-O2 -fPIC" + LIBDIRSUFFIX="64" +else + SLKCFLAGS="-O2" + LIBDIRSUFFIX="" +fi + +set -e + +rm -rf $PKG +mkdir -p $TMP $PKG $OUTPUT +cd $TMP +rm -rf $PRGNAM-$VERSION +tar xvf $CWD/$PRGNAM-$VERSION.tar.gz +cd $PRGNAM-$VERSION +for i in $(find ../ -name CMakeLists.txt -print0 |xargs -0 grep "DESTINATION\ lib" |cut -f 1 -d ':'|uniq) ; do + sed -i -e "s/DESTINATION lib/DESTINATION lib${LIBDIRSUFFIX}/g" $i ; +done +chown -R root:root . +find -L . \ + \( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 \ + -o -perm 511 \) -exec chmod 755 {} \; -o \ + \( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \ + -o -perm 440 -o -perm 400 \) -exec chmod 644 {} \; + +mkdir -p build +cd build + cmake \ + -DCMAKE_C_FLAGS:STRING="$SLKCFLAGS" \ + -DCMAKE_CXX_FLAGS:STRING="$SLKCFLAGS" \ + -DCMAKE_INSTALL_PREFIX=/usr \ + -DNVTT_SHARED=ON \ + -DCMAKE_BUILD_TYPE=Release .. + make + make install DESTDIR=$PKG +cd .. + +find $PKG -print0 | xargs -0 file | grep -e "executable" -e "shared object" | grep ELF \ + | cut -f 1 -d : | xargs strip --strip-unneeded 2> /dev/null || true + +[ -e $PKG/usr/share/doc/nvtt ] && rm -rf $PKG/usr/share +mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION +cp -a ChangeLog LICENSE README.md VERSION \ + $PKG/usr/doc/$PRGNAM-$VERSION +cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild + +mkdir -p $PKG/install +cat $CWD/slack-desc > $PKG/install/slack-desc + +cd $PKG +/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz} diff --git a/graphics/nvidia-texture-tools/nvidia-texture-tools.info b/graphics/nvidia-texture-tools/nvidia-texture-tools.info new file mode 100644 index 0000000000000..a17222c2b5ef5 --- /dev/null +++ b/graphics/nvidia-texture-tools/nvidia-texture-tools.info @@ -0,0 +1,10 @@ +PRGNAM="nvidia-texture-tools" +VERSION="2.1.1" +HOMEPAGE="https://github.com/castano/nvidia-texture-tools" +DOWNLOAD="https://github.com/castano/nvidia-texture-tools/archive/2.1.1/nvidia-texture-tools-2.1.1.tar.gz" +MD5SUM="6b903bde11ee6252bcb8f1efd39843de" +DOWNLOAD_x86_64="" +MD5SUM_x86_64="" +REQUIRES="" +MAINTAINER="Christoph Willing" +EMAIL="chris.willing@linux.com" diff --git a/graphics/nvidia-texture-tools/slack-desc b/graphics/nvidia-texture-tools/slack-desc new file mode 100644 index 0000000000000..02276c3454cf4 --- /dev/null +++ b/graphics/nvidia-texture-tools/slack-desc @@ -0,0 +1,19 @@ +# HOW TO EDIT THIS FILE: +# The "handy ruler" below makes it easier to edit a package description. +# Line up the first '|' above the ':' following the base package name, and +# the '|' on the right side marks the last column you can put a character in. +# You must make exactly 11 lines for the formatting to be correct. It's also +# customary to leave one space after the ':' except on otherwise blank lines. + + |-----handy-ruler------------------------------------------------------| +nvidia-texture-tools: nvidia-texture-tools (NVIDIA Texture Tools) +nvidia-texture-tools: +nvidia-texture-tools: The NVIDIA Texture Tools is a collection of image processing and +nvidia-texture-tools: texture manipulation tools, designed to be integrated in game tools +nvidia-texture-tools: and asset processing pipelines. +nvidia-texture-tools: +nvidia-texture-tools: The primary features of the library are mipmap and normal map +nvidia-texture-tools: generation, format conversion, and DXT compression. +nvidia-texture-tools: +nvidia-texture-tools: +nvidia-texture-tools: |