diff options
author | B. Watson <yalhcru@gmail.com> | 2021-11-26 16:37:35 -0500 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2021-12-04 10:09:01 +0700 |
commit | 84313227611849597b43452e95a2986ae8a83509 (patch) | |
tree | a8c7d6fcaf3b49aa007dd5c834cc043d15a5bbd8 /games | |
parent | 4a5b6028d4abc2ffaa826e032667ac2588d75b78 (diff) |
games/bloodcm: Removed (no longer works with eduke32, use nblood).
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games')
-rw-r--r-- | games/bloodcm/README | 13 | ||||
-rw-r--r-- | games/bloodcm/bloodcm.SlackBuild | 70 | ||||
-rw-r--r-- | games/bloodcm/bloodcm.info | 10 | ||||
-rw-r--r-- | games/bloodcm/slack-desc | 19 |
4 files changed, 0 insertions, 112 deletions
diff --git a/games/bloodcm/README b/games/bloodcm/README deleted file mode 100644 index b5e02f39f8ac..000000000000 --- a/games/bloodcm/README +++ /dev/null @@ -1,13 +0,0 @@ -bloodcm (first-person shooter game) - -Blood Crossmatching (formerly known as BloodTC) is a recreation of Blood -(by Monolith Productions) for EDuke32 to bring all the fun and action of -Blood to the EDuke32 port. This mod will be more powerful in the future, -considering EDuke32 keeps getting better and better. - -No data files from the original game are required. - -eduke32 will need to be at least version 20160704_5811 for this to work. - -To play BloodCM: Launch EDuke32, select BloodCM in the "Custom Game" -drop-down list, click "Start". diff --git a/games/bloodcm/bloodcm.SlackBuild b/games/bloodcm/bloodcm.SlackBuild deleted file mode 100644 index a0f146fad8db..000000000000 --- a/games/bloodcm/bloodcm.SlackBuild +++ /dev/null @@ -1,70 +0,0 @@ -#!/bin/bash - -# Slackware build script for bloodcm - -# Written by B. Watson (yalhcru@gmail.com) - -# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details. - -# Just repacks the data, no compiling or executables. -# No icon or .desktop, because no executables. - -cd $(dirname $0) ; CWD=$(pwd) - -PRGNAM=bloodcm -VERSION=${VERSION:-12.2016} -BUILD=${BUILD:-1} -TAG=${TAG:-_SBo} -PKGTYPE=${PKGTYPE:-tgz} - -ARCH=noarch - -if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then - echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE" - exit 0 -fi - -TMP=${TMP:-/tmp/SBo} -PKG=$TMP/package-$PRGNAM -OUTPUT=${OUTPUT:-/tmp} - -set -e - -# depending on what the file was downloaded with, it'll be named -# either of these: -ZIPFILE="38-blood-crossmatching" -[ -e $CWD/$ZIPFILE ] || ZIPFILE="${PRGNAM}_v${VERSION}.zip" -[ -e $CWD/$ZIPFILE ] || ZIPFILE="${PRGNAM}_${VERSION}.zip" - -# directory inside the zipfile containing the stuff we want. the -# rest is binaries for windows. -DIRNAME="BloodCM" - -# this needs to match eduke32.SlackBuild. the wrapper script for -# eduke32 looks here for mods, and symlinks them into the user's -# ~/.eduke32/ so the game can find them. -EDUKEDIR=/usr/share/games/eduke32 - -# we don't even need a $TMP/$PRGNAM-$VERSION, just extract -# straight into $PKG -rm -rf $PKG/$EDUKEDIR -mkdir -p $TMP $PKG/$EDUKEDIR $OUTPUT -cd $PKG/$EDUKEDIR -unzip $CWD/$ZIPFILE "$DIRNAME/*" -find $DIRNAME -type f -print0 | xargs -0 chmod 644 -find $DIRNAME -type d -print0 | xargs -0 chmod 755 - -# don't ship an empty texture cache -rm -f $DIRNAME/textures $DIRNAME/textures.cache - -# upstream has no docs, we'll include our own README, which tells -# the user how to run the game. -mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION -cat $CWD/README > $PKG/usr/doc/$PRGNAM-$VERSION/README -cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild - -mkdir -p $PKG/install -cat $CWD/slack-desc > $PKG/install/slack-desc - -cd $PKG -/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE diff --git a/games/bloodcm/bloodcm.info b/games/bloodcm/bloodcm.info deleted file mode 100644 index 9707d9903c03..000000000000 --- a/games/bloodcm/bloodcm.info +++ /dev/null @@ -1,10 +0,0 @@ -PRGNAM="bloodcm" -VERSION="12.2016" -HOMEPAGE="https://www.moddb.com/games/bloodcm" -DOWNLOAD="https://slackware.uk/~urchlay/src/38-blood-crossmatching" -MD5SUM="62c3371f353c07ed0bd42c96a37f7d08" -DOWNLOAD_x86_64="" -MD5SUM_x86_64="" -REQUIRES="eduke32" -MAINTAINER="B. Watson" -EMAIL="yalhcru@gmail.com" diff --git a/games/bloodcm/slack-desc b/games/bloodcm/slack-desc deleted file mode 100644 index ca7591a15880..000000000000 --- a/games/bloodcm/slack-desc +++ /dev/null @@ -1,19 +0,0 @@ -# HOW TO EDIT THIS FILE: -# The "handy ruler" below makes it easier to edit a package description. -# Line up the first '|' above the ':' following the base package name, and -# the '|' on the right side marks the last column you can put a character in. -# You must make exactly 11 lines for the formatting to be correct. It's also -# customary to leave one space after the ':' except on otherwise blank lines. - - |-----handy-ruler------------------------------------------------------| -bloodcm: bloodcm (first-person shooter game) -bloodcm: -bloodcm: Blood Crossmatching (formerly known as BloodTC) is a recreation -bloodcm: of Blood (by Monolith Productions) for EDuke32 to bring all the fun -bloodcm: and action of Blood to the EDuke32 port. -bloodcm: -bloodcm: This mod will be more powerful in the future, considering EDuke32 -bloodcm: keeps getting better and better. -bloodcm: -bloodcm: -bloodcm: No data files from the original game are required. |