diff options
author | B. Watson <urchlay@slackware.uk> | 2023-01-24 05:04:55 +0000 |
---|---|---|
committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2023-01-28 08:23:01 +0700 |
commit | 8688e336e199ac913a7342117f11bcfc074f62e7 (patch) | |
tree | a0ffb11f237342eb381095f94d0de3bd15838bca /games | |
parent | 9f91b80fd4e511f62eb1572556c9efac51296018 (diff) |
games/heroes: Added (2d arcade style game)
Signed-off-by: bedlam <dave@slackbuilds.org>
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games')
-rw-r--r-- | games/heroes/README | 16 | ||||
-rw-r--r-- | games/heroes/doinst.sh | 9 | ||||
-rw-r--r-- | games/heroes/heroes-0.21.patch | 323 | ||||
-rw-r--r-- | games/heroes/heroes.SlackBuild | 156 | ||||
-rw-r--r-- | games/heroes/heroes.desktop | 8 | ||||
-rw-r--r-- | games/heroes/heroes.info | 18 | ||||
-rw-r--r-- | games/heroes/man/heroes.6 | 115 | ||||
-rw-r--r-- | games/heroes/man/heroeslvl.6 | 57 | ||||
-rw-r--r-- | games/heroes/slack-desc | 19 |
9 files changed, 721 insertions, 0 deletions
diff --git a/games/heroes/README b/games/heroes/README new file mode 100644 index 000000000000..97acb56cc148 --- /dev/null +++ b/games/heroes/README @@ -0,0 +1,16 @@ +heroes (2d arcade style game) + +Heroes is similar to the "Tron" and "Nibbles" games of yore, but +includes many graphical improvements and new game features. In it, +you must maneuver a small vehicle around a world and collect powerups +while avoiding obstacles, your opponents' trails, and even your own +trail. + +The game starts in fullscreen mode when called with no arguments. +Pressing Alt+Enter will toggle between fullscreen and windowed, and +you can pass the -W option to start in windowed mode (the .desktop +file does this already). + +To play with the joystick, you have to set the player 1 controls to +Joystick in the menu. Should be obvious, but the in-game menus are +kinda hard to read... diff --git a/games/heroes/doinst.sh b/games/heroes/doinst.sh new file mode 100644 index 000000000000..65c7e2eeb9aa --- /dev/null +++ b/games/heroes/doinst.sh @@ -0,0 +1,9 @@ +if [ -x /usr/bin/update-desktop-database ]; then + /usr/bin/update-desktop-database -q usr/share/applications >/dev/null 2>&1 +fi + +if [ -e usr/share/icons/hicolor/icon-theme.cache ]; then + if [ -x /usr/bin/gtk-update-icon-cache ]; then + /usr/bin/gtk-update-icon-cache -f usr/share/icons/hicolor >/dev/null 2>&1 + fi +fi diff --git a/games/heroes/heroes-0.21.patch b/games/heroes/heroes-0.21.patch new file mode 100644 index 000000000000..7a58994934fc --- /dev/null +++ b/games/heroes/heroes-0.21.patch @@ -0,0 +1,323 @@ +diff '--color=auto' -ruN ../heroes-0.21/src/argv.c ./src/argv.c +--- ../heroes-0.21/src/argv.c 2002-01-09 18:52:35.000000000 +0000 ++++ ./src/argv.c 2022-06-30 10:55:29.838547018 +0100 +@@ -45,8 +45,8 @@ + char* level_name; + bool mono = false; + bool bits8 = false; +-bool hqmix = false; +-int stretch = 1; ++bool hqmix = true; ++int stretch = 4; + bool nosound = false; + bool even_lines = false; + bool showprefs = false; +@@ -171,15 +171,11 @@ + -S, --no-sound disable sound\n\ + -X, --no-sfx disable sound-effects\n\ + -m, --mono non-stereo output\n\ +- -8, --8bits 8bits sound output\n\ +- -i, --high-quality high quality mixer\n")); ++ -8, --8bits 8bits sound output\n")); + puts (_("\ + Display options:\n\ + -G, --gfx-options=OPTIONS pass OPTIONS to the display driver\n\ +- -F, --full-screen full screen mode\n\ +- -2, --double stretch the display twofold\n\ +- -3, --triple stretch the display threefold\n\ +- -4, --quadruple stretch the display fourfold\n\ ++ -W, --windowed windowed mode\n\ + -e, --even-lines display only even-lines\n")); + /* TRANS: rotozoom is a graphical effect used in the demo of yore + where the screen rotate and zoom (actually it doesn't zoom in Heroes); +@@ -215,15 +211,13 @@ + {"default-saves", no_argument, &reinitsav, 1}, + {"default-scores", no_argument, &reinitsco, 1}, + {"devparm", no_argument, &devparm, 1}, +- {"double", no_argument, NULL, '2'}, + {"driver", required_argument, NULL, 'd'}, + {"drivers-info", no_argument, NULL, 'n'}, + {"even-lines", no_argument, NULL, 'e'}, +- {"full-screen", no_argument, NULL, 'F'}, ++ {"windowed", no_argument, NULL, 'W'}, + {"gfx-options", required_argument, NULL, 'G'}, + {"go", no_argument, NULL, 'g'}, + {"help", no_argument, NULL, 'h'}, +- {"high-quality", no_argument, NULL, 'i'}, + {"list", optional_argument, NULL, 'l'}, + {"load", required_argument, NULL, 'L'}, + {"mono", no_argument, NULL, 'm'}, +@@ -231,11 +225,9 @@ + {"no-joystick", no_argument, NULL, 'J'}, + {"no-sfx", no_argument, NULL, 'X'}, + {"no-sound", no_argument, NULL, 'S'}, +- {"quadruple", no_argument, NULL, '4'}, + {"quiet", no_argument, NULL, 'q'}, + {"really-quiet", no_argument, NULL, 'Q'}, + {"swap-sides", no_argument, NULL, 's'}, +- {"triple", no_argument, NULL, '3'}, + {"verbose", required_argument, NULL, 'v'}, + {"version", no_argument, NULL, 'v'}, + {"x10-saves", no_argument, &x10sav, 1}, +@@ -263,7 +255,7 @@ + for (;;) { + int option_index = 0; + +- c = getopt_long (argc, argv, "2348d:eFgG:hiJl::L:mnqQsSv::X", ++ c = getopt_long (argc, argv, "8d:eWgG:hiJl::L:mnqQsSv::X", + long_options, &option_index); + + /* Detect the end of the options. */ +@@ -290,9 +282,6 @@ + case '8': + bits8 = true; + break; +- case 'a': +- hqmix = true; +- break; + case 'X': + nosfx = true; + break; +@@ -319,27 +308,15 @@ + case 'G': + set_display_params (optarg); + break; +- case 'F': ++ case 'W': + set_full_screen_mode (); + break; + case 'J': + joyoff = true; + break; +- case '2': +- stretch = 2; +- break; +- case '3': +- stretch = 3; +- break; +- case '4': +- stretch = 4; +- break; + case 'e': + even_lines = true; + break; +- case 'i': +- hqmix = true; +- break; + case 'S': + nosound = true; + break; +diff '--color=auto' -ruN ../heroes-0.21/src/hedlite.c ./src/hedlite.c +--- ../heroes-0.21/src/hedlite.c 2002-02-06 21:49:44.000000000 +0000 ++++ ./src/hedlite.c 2022-06-30 10:55:29.838547018 +0100 +@@ -45,7 +45,6 @@ + #include "dirname.h" + + static a_pcx_image heditrsc; +-static a_pcx_image tile_set_img; + + unsigned short int xdalles = 0; + unsigned short int ydalles = 0; +diff '--color=auto' -ruN ../heroes-0.21/src/media/ggi/video.c ./src/media/ggi/video.c +--- ../heroes-0.21/src/media/ggi/video.c 2002-03-27 19:44:59.000000000 +0000 ++++ ./src/media/ggi/video.c 2022-06-30 10:55:29.838547018 +0100 +@@ -54,7 +54,7 @@ + + static ggi_mode vid_mode; + static char *display_params = NULL; +-static int full_screen = 0; ++static int full_screen = 1; + /* Direct buffer for each frame. + We might have db[0] == db[1] if double buffering is not available.*/ + static const ggi_directbuffer *db[2] = { NULL, NULL }; +@@ -88,7 +88,7 @@ + void + set_full_screen_mode (void) + { +- full_screen = 1; ++ full_screen = 0; + } + + static bool +diff '--color=auto' -ruN ../heroes-0.21/src/media/sdl/video.c ./src/media/sdl/video.c +--- ../heroes-0.21/src/media/sdl/video.c 2002-01-17 19:59:32.000000000 +0000 ++++ ./src/media/sdl/video.c 2022-06-30 10:55:29.838547018 +0100 +@@ -40,7 +40,7 @@ + it might requires locking. */ + + static SDL_Surface *visu = 0; +-static int visu_options = SDL_HWPALETTE | SDL_DOUBLEBUF; ++static int visu_options = SDL_HWPALETTE | SDL_DOUBLEBUF | SDL_FULLSCREEN; + static bool SDL_initialized = false; + #define SDL_VIDEODRIVER "SDL_VIDEODRIVER" + static char *sdl_videodriver = 0; +@@ -56,7 +56,7 @@ + void + set_full_screen_mode (void) + { +- visu_options |= SDL_FULLSCREEN; ++ visu_options &= ~SDL_FULLSCREEN; + } + + /* Fullscreen mode is toggeled by pressing Alt+Enter. +diff '--color=auto' -ruN ../heroes-0.21/src/media/video.c ./src/media/video.c +--- ../heroes-0.21/src/media/video.c 2001-09-21 11:43:57.000000000 +0100 ++++ ./src/media/video.c 2022-06-30 10:55:29.838547018 +0100 +@@ -27,111 +27,6 @@ + /* slow stretching routines */ + + static void +-stretch_twofold (const a_pixel *s, a_pixel *d, unsigned width) +-{ +- int rows_left, columns_left; +- +- for (rows_left = 200; rows_left; --rows_left) { +- for (columns_left = width / 2; columns_left; --columns_left) { +- a_pixel t1, t2; +- t1 = s[0]; +- t2 = s[1]; +- d[0] = t1; +- d[640 + 2] = t2; +- d[1] = t1; +- d[640 + 3] = t2; +- d[640 + 0] = t1; +- d[2] = t2; +- d[640 + 1] = t1; +- d[3] = t2; +- s += 2; +- d += 4; +- } +- d += 2 * (scr_pitch - width); +- s += xbuf - width; +- } +-} +- +-static void +-stretch_twofold_even (const a_pixel *s, a_pixel *d, unsigned width) +-{ +- int rows_left, columns_left; +- +- for (rows_left = 200; rows_left; --rows_left) { +- for (columns_left = width; columns_left; --columns_left) { +- d[1] = d[0] = *s; +- ++s; +- d += 2; +- } +- d += 2 * (scr_pitch - width); +- s += xbuf - width; +- } +-} +- +-static void +-stretch_threefold (const a_pixel* s, a_pixel *d, unsigned width) +-{ +- int rows_left, columns_left; +- +- for (rows_left = 200; rows_left; --rows_left) { +- for (columns_left = width / 2; columns_left; --columns_left) { +- a_pixel t1, t2; +- t1 = s[0]; +- t2 = s[1]; +- d[0] = t1; +- d[960 + 3] = t2; +- d[2*960 + 1] = t1; +- d[4] = t2; +- d[960 + 2] = t1; +- d[2*960 + 5] = t2; +- d[960 + 0] = t1; +- d[2*960 + 3] = t2; +- d[1] = t1; +- d[960 + 4] = t2; +- d[2*960 + 2] = t1; +- d[5] = t2; +- d[2*960 + 0] = t1; +- d[3] = t2; +- d[960 + 1] = t1; +- d[2*960 + 4] = t2; +- d[2] = t1; +- d[960 + 5] = t2; +- s += 2; +- d += 6; +- } +- d += 3 * (scr_pitch - width); +- s += xbuf - width; +- } +-} +- +-static void +-stretch_threefold_even (const a_pixel *s, a_pixel *d, unsigned width) +-{ +- int rows_left, columns_left; +- +- for (rows_left = 200 / 2; rows_left; --rows_left) { +- for (columns_left = width; columns_left; --columns_left) { +- a_pixel t1, t2; +- t1 = s[0]; +- t2 = s[xbuf]; +- d[0] = t1; +- d[0+960*4] = t2; +- d[1] = t1; +- d[2] = t1; +- d[1+960*4] = t2; +- d[0+960*2] = t1; +- d[1+960*2] = t1; +- d[2+960*4] = t2; +- d[2+960*2] = t1; +- ++s; +- d += 3; +- } +- d += 3 * (2 * scr_pitch - width); +- s += 2 * xbuf - width; +- } +-} +- +-static void + stretch_fourfold (const a_pixel *s, a_pixel *d, unsigned width) + { + int rows_left, columns_left; +@@ -196,27 +91,10 @@ + { + /* the result of stretching routines is written directly + to the video memory */ +- if (stretch == 2) { +- if (even_lines) +- stretch_twofold_even (s, d, width); +- else +- stretch_twofold (s, d, width); +- } else if (stretch == 3) { +- if (even_lines) +- stretch_threefold_even (s, d, width); +- else +- stretch_threefold (s, d, width); +- } else if (stretch == 4) { +- if (even_lines) +- stretch_fourfold_even (s, d, width); +- else +- stretch_fourfold (s, d, width); +- } else { /* stretch == 1 */ +- if (even_lines) +- copy_screen_even (s, d, width); +- else +- copy_screen (s, d, width); +- } ++ if (even_lines) ++ stretch_fourfold_even (s, d, width); ++ else ++ stretch_fourfold (s, d, width); + } + + void +diff '--color=auto' -ruN ../heroes-0.21/src/persona.h ./src/persona.h +--- ../heroes-0.21/src/persona.h 2001-09-21 11:43:54.000000000 +0100 ++++ ./src/persona.h 2022-06-30 10:55:48.008744082 +0100 +@@ -28,8 +28,8 @@ + * difference only if the program has a sgid or suid bit. + */ + +-bool keep_sgid; /* Whether we should keep the */ +-bool keep_suid; /* SGID or SUID priviledge. */ ++extern bool keep_sgid; /* Whether we should keep the */ ++extern bool keep_suid; /* SGID or SUID priviledge. */ + + /* Get information about the current persona, + and switch to the user persona. */ diff --git a/games/heroes/heroes.SlackBuild b/games/heroes/heroes.SlackBuild new file mode 100644 index 000000000000..139ea5329e8e --- /dev/null +++ b/games/heroes/heroes.SlackBuild @@ -0,0 +1,156 @@ +#!/bin/bash + +# Slackware build script for heroes + +# Written by B. Watson (urchlay@slackware.uk) + +# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details. + +# Old game I recall playing ~15 years ago. I liked it better then. + +# All-in-one build. No way am I having 5 builds for the data, sfx, etc +# source packages. + +cd $(dirname $0) ; CWD=$(pwd) + +PRGNAM=heroes +VERSION=${VERSION:-0.21} +BUILD=${BUILD:-1} +TAG=${TAG:-_SBo} +PKGTYPE=${PKGTYPE:-tgz} + +# The various components have their own separate version numbering. +# This thing hasn't been updated in 20 years so making these +# overrideable is probably pointless. +DATAVER=${DATAVER:-1.5} +SFXVER=${SFXVER:-1.0} +STRAXVER=${STRAXVER-1.0} +STRAXHQVER=${STRAXHQVER-1.0} + +if [ -z "$ARCH" ]; then + case "$( uname -m )" in + i?86) ARCH=i586 ;; + arm*) ARCH=arm ;; + *) ARCH=$( uname -m ) ;; + esac +fi + +if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then + echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE" + exit 0 +fi + +TMP=${TMP:-/tmp/SBo} +PKG=$TMP/package-$PRGNAM +OUTPUT=${OUTPUT:-/tmp} + +if [ "$ARCH" = "i586" ]; then + SLKCFLAGS="-O2 -march=i586 -mtune=i686" + LIBDIRSUFFIX="" +elif [ "$ARCH" = "i686" ]; then + SLKCFLAGS="-O2 -march=i686 -mtune=i686" + LIBDIRSUFFIX="" +elif [ "$ARCH" = "x86_64" ]; then + SLKCFLAGS="-O2 -fPIC" + LIBDIRSUFFIX="64" +else + SLKCFLAGS="-O2" + LIBDIRSUFFIX="" +fi + +set -e + +rm -rf $PKG +mkdir -p $TMP $PKG $OUTPUT +cd $TMP +rm -rf $PRGNAM-$VERSION +mkdir -p $PRGNAM-$VERSION +cd $PRGNAM-$VERSION +TOPDIR="$( pwd )" +PKGDOC=$PKG/usr/doc/$PRGNAM-$VERSION + +# This is needed to avoid the build process creating files in /root +export HEROES_HOME_DIR=$TOPDIR + +# build_one() gets called multiple times, with args: +# $1 - tarball name +# $2 - tarball version +# $3 - optional, patch to apply +build_one() { + cd $TOPDIR + tar xvf $CWD/$1-$2.tar.bz2 + cd $1-$2 + chown -R root:root . + find -L . -perm /111 -a \! -perm 755 -a -exec chmod 755 {} \+ -o \ + \! -perm /111 -a \! -perm 644 -a -exec chmod 644 {} \+ + + [ "$3" != "" ] && patch -p1 < "$3" + + LDFLAGS="-lm" \ + CFLAGS="$SLKCFLAGS" \ + CXXFLAGS="$SLKCFLAGS" \ + ./configure \ + --prefix=/usr \ + --bindir=/usr/games \ + --libdir=/usr/lib${LIBDIRSUFFIX} \ + --sysconfdir=/etc \ + --localstatedir=/var \ + --mandir=/usr/man \ + --disable-static \ + --build=$ARCH-slackware-linux + + make install-strip DESTDIR=$PKG + + mkdir -p $PKGDOC/$1-$2 + for i in ANNOUNCE AUTHORS COPYING ChangeLog NEWS README THANKS; do + [ -e "$i" ] && [ "$( stat -c "%s" $i )" -gt 2 ] && \ + cat $i > $PKGDOC/$1-$2/$i || true + done +} + +# The patch comes from Arch AUR. It fixes a couple of compile issues, +# and also removes the -1 -2 -3 -4 options, makes 4x stretch the +# default (so the window's big enough to *see* on a modern display), +# makes fullscreen the default, and replaces the -F option with a -W +# (windowed) option to turn off fullscreen. Note that the patched +# game requires at least a 1280x800 display to work at all. +build_one $PRGNAM $VERSION $CWD/$PRGNAM-$VERSION.patch + +# The rest of this stuff doesn't need patching. +build_one $PRGNAM-data $DATAVER +build_one $PRGNAM-sound-effects $SFXVER +build_one $PRGNAM-sound-tracks $STRAXVER +build_one $PRGNAM-hq-sound-tracks $STRAXHQVER + +# Because of bit-rot, the build process generates garbage man pages. +# Also, the arch patch we applied changes some of the options, so we +# need a man page that reflects the changes. These man pages came +# from the source tarball, and heroes.6 has been edited as needed. +mkdir -p $PKG/usr/man/man6 +install -m0644 -oroot -groot $CWD/man/*.6 $PKG/usr/man/man6 +gzip -9 $PKG/usr/man/man6/* + +# Picked one of the xpm files to use as an icon. +XPM=$TOPDIR/$PRGNAM-$VERSION/misc/heroes-2.xpm +for px in 16 22 32 48; do + size=${px}x${px} + dir=$PKG/usr/share/icons/hicolor/$size/apps + mkdir -p $dir + convert -resize $size! $XPM $dir/$PRGNAM.png +done +mkdir -p $PKG/usr/share/pixmaps +install -m0644 -oroot -groot $XPM $PKG/usr/share/pixmaps/$PRGNAM.xpm + +# Not going to bother with install-info in the doinst.sh and trying +# to clean up /usr/info/dir after uninstalling the package. Not worth it. +rm -f $PKG/usr/info/dir +gzip -9 $PKG/usr/info/*.info* + +cat $CWD/$PRGNAM.SlackBuild > $PKGDOC/$PRGNAM.SlackBuild + +mkdir -p $PKG/install +cat $CWD/slack-desc > $PKG/install/slack-desc +cat $CWD/doinst.sh > $PKG/install/doinst.sh + +cd $PKG +/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE diff --git a/games/heroes/heroes.desktop b/games/heroes/heroes.desktop new file mode 100644 index 000000000000..8d8105e0da56 --- /dev/null +++ b/games/heroes/heroes.desktop @@ -0,0 +1,8 @@ +[Desktop Entry] +Type=Application +Name=Heroes +Comment=Game like Nibbles or Tron +Icon=heroes +Exec=/usr/games/heroes -W +Terminal=false +Categories=Game diff --git a/games/heroes/heroes.info b/games/heroes/heroes.info new file mode 100644 index 000000000000..31687b424732 --- /dev/null +++ b/games/heroes/heroes.info @@ -0,0 +1,18 @@ +PRGNAM="heroes" +VERSION="0.21" +HOMEPAGE="https://heroes.sourceforge.net/" +DOWNLOAD="https://downloads.sourceforge.net/project/heroes/heroes/0.21/heroes-0.21.tar.bz2 \ + https://downloads.sourceforge.net/project/heroes/heroes-data/1.5/heroes-data-1.5.tar.bz2 \ + https://downloads.sourceforge.net/project/heroes/heroes-sound-tracks/1.0/heroes-sound-tracks-1.0.tar.bz2 \ + https://downloads.sourceforge.net/project/heroes/heroes-sound-effects/1.0/heroes-sound-effects-1.0.tar.bz2 \ + https://downloads.sourceforge.net/project/heroes/heroes-hq-sound-tracks/1.0/heroes-hq-sound-tracks-1.0.tar.bz2" +MD5SUM="ec608676e2e75abdfddf8072bb3b28db \ + 015a95c16998bd0900f3a6cb6e6f26ac \ + f23313177d7a33b1b2e8c759cfa54310 \ + 1c04db6da3d98eebfb3119460701cd5b \ + b41d4f0f88e5e9d254b1a8e4a2ad32c1" +DOWNLOAD_x86_64="" +MD5SUM_x86_64="" +REQUIRES="" +MAINTAINER="B. Watson" +EMAIL="urchlay@slackware.uk" diff --git a/games/heroes/man/heroes.6 b/games/heroes/man/heroes.6 new file mode 100644 index 000000000000..52475cbd0490 --- /dev/null +++ b/games/heroes/man/heroes.6 @@ -0,0 +1,115 @@ +.TH HEROES "6" "January 23, 2023" "Heroes 0.21" "SlackBuild.org" +.SH NAME +Heroes \- a game like Nibbles or Tron, just better +.SH SYNOPSIS +.B heroes +[\fIOPTIONS\fR]... +.SH DESCRIPTION +Heroes is a game similar to the "Tron" and "Nibbles" games of yore +but includes many graphical improvements and new game features. +.PP +Mandatory arguments to long options are mandatory for short options too. +.SS "General options:" +.TP +\fB\-v\fR, \fB\-\-version\fR +display version number +.TP +\fB\-h\fR, \fB\-\-help\fR +display this help +.TP +\fB\-q\fR, \fB\-\-quiet\fR +don't print warning messages +.TP +\fB\-Q\fR, \fB\-\-really\-quiet\fR +don't even print error messages +.TP +\fB\-v\fR, \fB\-\-verbose\fR=\fICHANNELS\fR +enable or disable debugging channels +(see \fB\-\-list\fR=\fIdebug\fR for available channels) +.TP +\fB\-l\fR, \fB\-\-list\fR=\fIWORD\fR +show some internal information; WORD can be +\&'debug', 'resources', 'sound-drivers' or +\&'sound-tracks' +.SS "Sound options:" +.TP +\fB\-d\fR, \fB\-\-driver\fR=\fIN[\fR,OPTIONS] +use Nth driver for sound output (0:autodetect) +(see \fB\-\-list\fR=\fIsound\-drivers\fR for available Ns) +.TP +\fB\-S\fR, \fB\-\-no\-sound\fR +disable sound +.TP +\fB\-X\fR, \fB\-\-no\-sfx\fR +disable sound-effects +.TP +\fB\-m\fR, \fB\-\-mono\fR +non-stereo output +.TP +\fB\-8\fR, \fB\-\-8bits\fR +8bits sound output +.TP +\fB\-i\fR, \fB\-\-high\-quality\fR +high quality mixer +.SS "Display options:" +.TP +\fB\-G\fR, \fB\-\-gfx\-options\fR=\fIOPTIONS\fR +pass OPTIONS to the display driver +.TP +\fB\-W\fR, \fB\-\-windowed\fR +run in a window (disable full screen mode) +.TP +\fB\-e\fR, \fB\-\-even\-lines\fR +display only even-lines +.SS "Miscellaneous options:" +.TP +\fB\-\-cpu\-off\fR +disable computer opponents +.TP +\fB\-\-default\-scores\fR +restore default scores file +.TP +\fB\-\-default\-options\fR +restore default options file +.TP +\fB\-\-default\-saves\fR +restore default saves file +.TP +\fB\-s\fR, \fB\-\-swap\-sides\fR +swap sides in two player mode +.TP +\fB\-\-no\-double\-fx\fR +disable combination of rotozoom and waves +.TP +\fB\-g\fR, \fB\-\-go\fR +skip the introduction +.TP +\fB\-J\fR, \fB\-\-no\-joystick\fR +disable joystick handling +.PP +These options can be set in your file ~/.heroes/heroesrc (which is read +before parsing other command line options) using a line like the following: +.IP +Options: \fB\-gs\fR \fB\-d3\fR,buffer=11,count=4 +.PP +Visit http://heroes.sourceforge.net/ for news, documentation, and updates. +.SH "REPORTING BUGS" +Report bugs to <heroes-bugs@lists.sourceforge.net>. +.SH COPYRIGHT +Copyright \(co 2002 Alexandre Duret-Lutz, Romuald Genevois, +Alexandre Liverneaux and Philippe Meisburger. +.br +This is free software; see the source for copying conditions. There is NO +warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +.SH "SEE ALSO" +The full documentation for +.B heroes +is maintained as a Texinfo manual. If the +.B info +and +.B heroes +programs are properly installed at your site, the command +.IP +.B info heroes +.PP +should give you access to the complete manual. diff --git a/games/heroes/man/heroeslvl.6 b/games/heroes/man/heroeslvl.6 new file mode 100644 index 000000000000..0e9689b27acf --- /dev/null +++ b/games/heroes/man/heroeslvl.6 @@ -0,0 +1,57 @@ +.\" DO NOT MODIFY THIS FILE! It was generated by help2man 1.27. +.TH HEROESLVL "6" "March 2002" "heroeslvl (Heroes) 0.21" "Games" +.SH NAME +heroeslvl \- inspect Heroes' level files +.SH SYNOPSIS +.B heroeslvl +[\fIOPTIONS\fR]... \fIlevels\fR +.SH DESCRIPTION +Heroeslvl is a tool used to inspect Heroes' level files. +.PP +Mandatory arguments to long options are mandatory for short options too. +.TP +\fB\-v\fR, \fB\-\-version\fR +display version number +.TP +\fB\-h\fR, \fB\-\-help\fR +display this help +.TP +\fB\-p\fR, \fB\-\-print\fR=\fIWHAT\fR +select information to display. WHAT should be +one or more of these characters: +.TP +d +print square directions +.TP +f +print filename +.TP +h +print header +.TP +i +print tile details +.TP +t +print square type map +.TP +T +print type keys +.TP +w +print square wall map +.TP +@ +print tunnels +.TP +\fB\-i\fR, \fB\-\-indent\fR +indent everything but the filename +.PP +When no options are given, the default is \fB\-ipfh\fR. +.SH "REPORTING BUGS" +Report bugs to <heroes-bugs@lists.sourceforge.net>. +.SH COPYRIGHT +Copyright \(co 2002 Alexandre Duret-Lutz. +.br +This is free software; see the source for copying conditions. There is NO +warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. diff --git a/games/heroes/slack-desc b/games/heroes/slack-desc new file mode 100644 index 000000000000..422cc7d61115 --- /dev/null +++ b/games/heroes/slack-desc @@ -0,0 +1,19 @@ +# HOW TO EDIT THIS FILE: +# The "handy ruler" below makes it easier to edit a package description. +# Line up the first '|' above the ':' following the base package name, and +# the '|' on the right side marks the last column you can put a character in. +# You must make exactly 11 lines for the formatting to be correct. It's also +# customary to leave one space after the ':' except on otherwise blank lines. + + |-----handy-ruler------------------------------------------------------| +heroes: heroes (2d arcade style game) +heroes: +heroes: Heroes is similar to the "Tron" and "Nibbles" games of yore, but +heroes: includes many graphical improvements and new game features. In it, +heroes: you must maneuver a small vehicle around a world and collect powerups +heroes: while avoiding obstacles, your opponents' trails, and even your own +heroes: trail. +heroes: +heroes: +heroes: +heroes: |