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authorYth - Arnaud <yth@ythogtha.org>2018-09-28 21:17:48 +0100
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2018-09-29 07:47:37 +0700
commitb2d33a6bcdaa478b6a18496bea793d910997b844 (patch)
tree0f4156582442e267f4dc550476d916d3862fbd29 /games
parent62af3d5c74404434c06702b6d5da82d26263f1c4 (diff)
games/warzone2100: Updated for version 3.2.3 + new maintainer.
Signed-off-by: David Spencer <idlemoor@slackbuilds.org>
Diffstat (limited to 'games')
-rw-r--r--games/warzone2100/README14
-rw-r--r--games/warzone2100/README.movies6
-rw-r--r--games/warzone2100/warzone2100.SlackBuild9
-rw-r--r--games/warzone2100/warzone2100.info12
4 files changed, 20 insertions, 21 deletions
diff --git a/games/warzone2100/README b/games/warzone2100/README
index 1137cc9e42e3..85a5b4e02976 100644
--- a/games/warzone2100/README
+++ b/games/warzone2100/README
@@ -1,13 +1,11 @@
-This is an improved version of Warzone 2100, a 3D science fiction
-real time strategy game developed by Pumpkin Studios and published
-by Eidos Interactive in 1999.
+This is an improved version of Warzone 2100, a 3D science fiction
+real time strategy game developed by Pumpkin Studios and published
+by Eidos Interactive in 1999.
-Warzone 2100 offers campaign, tutorial, multi-player and single-player
-skirmish game modes, unit designer, unit experience system, and everything
+Warzone 2100 offers campaign, tutorial, multi-player and single-player
+skirmish game modes, unit designer, unit experience system, and everything
you would expect from a modern RTS game.
-The 3.1 series does not transfer the 2.3 series saved games.
+The 3.x series does not transfer the 2.3 series saved games.
If you wish to include the animated movies, read the README.movies file.
-
-GLee is an optional dependency.
diff --git a/games/warzone2100/README.movies b/games/warzone2100/README.movies
index caa545d894b8..bfd45f44b1fe 100644
--- a/games/warzone2100/README.movies
+++ b/games/warzone2100/README.movies
@@ -1,7 +1,7 @@
Due to the extensive size of the movie files, the movies are not included
-with the source code. If you decide to include the movies you will have to
-download one of the following files into ~/.warzone-3.1/ for each user that
-plays the game, the files will not be needed until after the app is compiled
+with the source code. If you decide to include the movies you will have to
+download one of the following files into ~/.warzone2100-3.2/ for each user that
+plays the game, the files will not be needed until after the app is compiled
and installed.
Quality: High
diff --git a/games/warzone2100/warzone2100.SlackBuild b/games/warzone2100/warzone2100.SlackBuild
index d6f8048d4217..56a4a8158907 100644
--- a/games/warzone2100/warzone2100.SlackBuild
+++ b/games/warzone2100/warzone2100.SlackBuild
@@ -1,6 +1,7 @@
#!/bin/sh
# SlackBuild script for Warzone 2100
+# Yth | Pont-en-Royans, France | yth@ythogtha.org
# Copyright 2013 David Fillpot
# All rights reserved.
@@ -23,13 +24,13 @@
# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
PRGNAM=warzone2100
-VERSION=${VERSION:-3.1.2}
+VERSION=${VERSION:-3.2.3}
BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}
if [ -z "$ARCH" ]; then
case "$( uname -m )" in
- i?86) ARCH=i486 ;;
+ i?86) ARCH=i586 ;;
arm*) ARCH=arm ;;
*) ARCH=$( uname -m ) ;;
esac
@@ -40,8 +41,8 @@ TMP=${TMP:-/tmp/SBo}
PKG=$TMP/package-$PRGNAM
OUTPUT=${OUTPUT:-/tmp}
-if [ "$ARCH" = "i486" ]; then
- SLKCFLAGS="-O2 -march=i486 -mtune=i686"
+if [ "$ARCH" = "i586" ]; then
+ SLKCFLAGS="-O2 -march=i586 -mtune=i686"
LIBDIRSUFFIX=""
elif [ "$ARCH" = "i686" ]; then
SLKCFLAGS="-O2 -march=i686 -mtune=i686"
diff --git a/games/warzone2100/warzone2100.info b/games/warzone2100/warzone2100.info
index b9533633964a..a8596c1d1163 100644
--- a/games/warzone2100/warzone2100.info
+++ b/games/warzone2100/warzone2100.info
@@ -1,10 +1,10 @@
PRGNAM="warzone2100"
-VERSION="3.1.2"
+VERSION="3.2.3"
HOMEPAGE="http://wz2100.net"
-DOWNLOAD="http://downloads.sourceforge.net/warzone2100/warzone2100-3.1.2.tar.xz"
-MD5SUM="4e947125e9604821164f1ad9d1922447"
+DOWNLOAD="http://downloads.sourceforge.net/warzone2100/warzone2100-3.2.3.tar.xz"
+MD5SUM="a56865aadea789b570be20cfbd7addc9"
DOWNLOAD_x86_64=""
MD5SUM_x86_64=""
-REQUIRES="OpenAL physfs quesoglc"
-MAINTAINER="David Fillpot"
-EMAIL="mfillpot@gmail.com"
+REQUIRES="OpenAL physfs SDL2 qt5"
+MAINTAINER="Yth - Arnaud"
+EMAIL="yth@ythogtha.org"