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authororbea <orbea@riseup.net>2020-06-14 08:37:45 -0700
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2020-06-20 07:59:37 +0700
commit5505632cc8b3ea81d183a6dd2378617bc7a9b3a8 (patch)
treedf8cf5c7e1d959ec62e490d2877cb29ebc1c8145 /games/pcsx2/README
parente845303faa1d24a9d7c4de1d0c10dfe6870b295c (diff)
games/pcsx2: Updated for version 1.6.0.
Signed-off-by: orbea <orbea@riseup.net> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/pcsx2/README')
-rw-r--r--games/pcsx2/README4
1 files changed, 3 insertions, 1 deletions
diff --git a/games/pcsx2/README b/games/pcsx2/README
index 3e1ed39b6a7d4..722069e2f0ba9 100644
--- a/games/pcsx2/README
+++ b/games/pcsx2/README
@@ -2,9 +2,11 @@ PCSX2 is an open source Playstation 2 emulator. Its purpose is to mimic
the PS2 hardware, using a combination of MIPS CPU Interpreters, Recompilers
and a Virtual Machine which manages hardware states and PS2 system memory.
+portaudio is an optional dependency.
+
NOTE: This is buildable only on x86 32bit platforms and will require a PS2 bios
dump to play games. For x86_64 64bit platforms multilib support will be needed
-including compat32 versions of SDL2, wxGTK3, portaudio and soundtouch.
+including compat32 versions of SDL2, wxGTK3, soundtouch and optionally portaudio.
PCSX2 offers experimental support for the EGL api instead of GLX. This can be
used by building PCSX2 with: