diff options
author | orbea <orbea@riseup.net> | 2020-06-14 08:37:45 -0700 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2020-06-20 07:59:37 +0700 |
commit | 5505632cc8b3ea81d183a6dd2378617bc7a9b3a8 (patch) | |
tree | df8cf5c7e1d959ec62e490d2877cb29ebc1c8145 /games/pcsx2/README | |
parent | e845303faa1d24a9d7c4de1d0c10dfe6870b295c (diff) |
games/pcsx2: Updated for version 1.6.0.
Signed-off-by: orbea <orbea@riseup.net>
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/pcsx2/README')
-rw-r--r-- | games/pcsx2/README | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/games/pcsx2/README b/games/pcsx2/README index 3e1ed39b6a7d4..722069e2f0ba9 100644 --- a/games/pcsx2/README +++ b/games/pcsx2/README @@ -2,9 +2,11 @@ PCSX2 is an open source Playstation 2 emulator. Its purpose is to mimic the PS2 hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. +portaudio is an optional dependency. + NOTE: This is buildable only on x86 32bit platforms and will require a PS2 bios dump to play games. For x86_64 64bit platforms multilib support will be needed -including compat32 versions of SDL2, wxGTK3, portaudio and soundtouch. +including compat32 versions of SDL2, wxGTK3, soundtouch and optionally portaudio. PCSX2 offers experimental support for the EGL api instead of GLX. This can be used by building PCSX2 with: |