diff options
author | B. Watson <yalhcru@gmail.com> | 2020-10-13 03:45:04 -0400 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2020-10-17 09:40:24 +0700 |
commit | 80a9e6ca5e837ff0103698be9dd25a342dfd0543 (patch) | |
tree | 5feb2ba5081fe28b1f488994f16a5c6e259cc42c /games/miscom | |
parent | b7e58d11737c0df7de122c61e5f178228cb10400 (diff) |
games/miscom: Fix README.
Signed-off-by: B. Watson <yalhcru@gmail.com>
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/miscom')
-rw-r--r-- | games/miscom/README | 21 |
1 files changed, 11 insertions, 10 deletions
diff --git a/games/miscom/README b/games/miscom/README index a29c09295cd44..db9719485e164 100644 --- a/games/miscom/README +++ b/games/miscom/README @@ -1,14 +1,15 @@ miscom (textmode Missile Command clone) -In miscom you must defend cities from missile attack. You do this by -launching missiles of your own (in a point-and-blast fashion) to destroy -the enemy missiles before they land. +In miscom you must defend cities from missile attack. You do this +by launching missiles of your own (in a point-and-blast fashion) to +destroy the enemy missiles before they land. -Miscom is a curses-based game, so it should work on any terminal. (You'll -need 9600 baud or better for it to be playable.) It supports colour -and sound. +Miscom is a curses-based game, so it should work on any +terminal. (You'll need 9600 baud or better for it to be playable.) It +supports colour and sound. -Miscom is an older game that uses OSS for audio. By default, this script -links with libaoss, which allows the game to make sound without having -OSS modules loaded. If you for some reason want to disable this (e.g. if -you run OSSv4 for audio), export AOSS=no in the script's environment. +Miscom is an older game that uses OSS for audio. By default, this +script links with libaoss, which allows the game to make sound without +having OSS modules loaded. If you for some reason want to disable this +(e.g. if you run OSSv4 for audio), export AOSS=no in the script's +environment. |