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authorHunter Sezen <ovariegata@yahoo.com>2016-08-07 18:33:52 +0700
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2016-08-07 18:55:32 +0700
commit56f75161cc76005a17d5333e46746cf0bd5a176f (patch)
tree5be9019499750449bb1899c95c225cedc7652092 /games/ecwolf
parentdad329af31a51ff390da4168d768bd8e084db420 (diff)
games/ecwolf: Added (an advanced source port for Wolfenstein 3D).
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/ecwolf')
-rw-r--r--games/ecwolf/README27
-rw-r--r--games/ecwolf/ecwolf.SlackBuild106
-rw-r--r--games/ecwolf/ecwolf.info10
-rw-r--r--games/ecwolf/slack-desc19
4 files changed, 162 insertions, 0 deletions
diff --git a/games/ecwolf/README b/games/ecwolf/README
new file mode 100644
index 0000000000000..2b9b539b10a1a
--- /dev/null
+++ b/games/ecwolf/README
@@ -0,0 +1,27 @@
+ECWolf is an advanced source port for Wolfenstein 3D, Spear of Destiny,
+and Super 3D Noah's Ark based off of the Wolf4SDL code base. ECWolf pulls
+a substantial amount of code from ZDoom and aims to provide a wide array of
+mod editing capabilities without the need to modify the source code. Most
+importantly you will no longer need to replace entire data sets. With ECWolf
+you could for example add a weapon without needing to distribute every sprite
+in the game along with it. Mods will be neatly packaged into a single file
+just like they are for Doom.
+
+For players, ECWolf provides many useful features such as better control binding,
+support for wide screen resolutions, and unlimited save slots. ECWolf allows you
+to keep all of your game data in one directory as one binary plays all supported
+games. Support for even more Wolfenstein engine games is planned for the one binary
+plays all supported games. Support for even more Wolfenstein engine games is planned
+for the binary plays all supported games. Support for even more Wolfenstein engine
+games is planned for the future! (I know you're all waiting for Blake Stone support.)
+In terms of accuracy to vanilla Wolf, it is about the same as the accuracy of ZDoom
+to vanilla Doom.
+
+To play ECWolf the game date will be required, it can be placed in:
+ /usr/share/games/wolf3d
+
+Wolfenstein 3D fullversion (.wl6) and shareware (.wl1)
+Spear of Destiny fullversion (.sod) and demo (.sdm)
+Spear of Destiny Mission 2: Return to Danger (.sd2)
+Spear of Destiny Mission 3: Ultimate Challenge (.sd3)
+Super 3D Noah's Ark (.n3d)
diff --git a/games/ecwolf/ecwolf.SlackBuild b/games/ecwolf/ecwolf.SlackBuild
new file mode 100644
index 0000000000000..1008ed78412ef
--- /dev/null
+++ b/games/ecwolf/ecwolf.SlackBuild
@@ -0,0 +1,106 @@
+#!/bin/sh
+
+# Slackware build script for ECWolf
+
+# Copyright 2016 Hunter Sezen California, USA
+# All rights reserved.
+#
+# Redistribution and use of this script, with or without modification, is
+# permitted provided that the following conditions are met:
+#
+# 1. Redistributions of this script must retain the above copyright
+# notice, this list of conditions and the following disclaimer.
+#
+# THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR IMPLIED
+# WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+# MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
+# EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
+# OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+# WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
+# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+PRGNAM=ecwolf
+VERSION=${VERSION:-1.3.2}
+BUILD=${BUILD:-1}
+TAG=${TAG:-_SBo}
+
+if [ -z "$ARCH" ]; then
+ case "$( uname -m )" in
+ i?86) ARCH=i586 ;;
+ arm*) ARCH=arm ;;
+ *) ARCH=$( uname -m ) ;;
+ esac
+fi
+
+CWD=$(pwd)
+TMP=${TMP:-/tmp/SBo}
+PKG=$TMP/package-$PRGNAM
+OUTPUT=${OUTPUT:-/tmp}
+
+if [ "$ARCH" = "i586" ]; then
+ SLKCFLAGS="-O2 -march=i586 -mtune=i686"
+ LIBDIRSUFFIX=""
+elif [ "$ARCH" = "i686" ]; then
+ SLKCFLAGS="-O2 -march=i686 -mtune=i686"
+ LIBDIRSUFFIX=""
+elif [ "$ARCH" = "x86_64" ]; then
+ SLKCFLAGS="-O2 -fPIC"
+ LIBDIRSUFFIX="64"
+else
+ SLKCFLAGS="-O2"
+ LIBDIRSUFFIX=""
+fi
+
+set -e
+
+rm -rf $PKG
+mkdir -p $TMP $PKG $OUTPUT
+cd $TMP
+rm -rf $PRGNAM-$VERSION-src
+7z x $CWD/$PRGNAM-$VERSION-src.7z
+cd $PRGNAM-$VERSION-src
+chown -R root:root .
+find -L . \
+ \( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 \
+ -o -perm 511 \) -exec chmod 755 {} \; -o \
+ \( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \
+ -o -perm 440 -o -perm 400 \) -exec chmod 644 {} \;
+
+# data dir hack (From AUR)
+sed -e 's|OpenResourceFile(datawad|OpenResourceFile("/usr/share/games/ecwolf/ecwolf.pk3"|' \
+ -e 's|Push(datawad|Push("/usr/share/games/ecwolf/ecwolf.pk3"|' \
+ -e 's|/usr/local/share/games/wolf3d|/usr/share/games/wolf3d|' \
+ -i src/wl_iwad.cpp
+
+mkdir -p build
+cd build
+ cmake \
+ -DCMAKE_C_FLAGS:STRING="$SLKCFLAGS" \
+ -DCMAKE_CXX_FLAGS:STRING="$SLKCFLAGS" \
+ -DCMAKE_INSTALL_PREFIX=/usr \
+ -DBUILD_PATCHUTIL=ON \
+ -Wno-dev \
+ -DCMAKE_BUILD_TYPE=Release ..
+ make
+ make install DESTDIR=$PKG
+ install -m0755 tools/patchutil/patchutil $PKG/usr/bin/$PRGNAM-patchutil
+ install -Dm0644 $PRGNAM.pk3 $PKG/usr/share/games/$PRGNAM/$PRGNAM.pk3
+cd ..
+
+mkdir -p $PKG/usr/share/games/wolf3d
+
+find $PKG -print0 | xargs -0 file | grep -e "executable" -e "shared object" | grep ELF \
+ | cut -f 1 -d : | xargs strip --strip-unneeded 2> /dev/null || true
+
+mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
+cp -a README.md docs/*.txt $PKG/usr/doc/$PRGNAM-$VERSION
+cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
+
+mkdir -p $PKG/install
+cat $CWD/slack-desc > $PKG/install/slack-desc
+
+cd $PKG
+/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}
diff --git a/games/ecwolf/ecwolf.info b/games/ecwolf/ecwolf.info
new file mode 100644
index 0000000000000..e548bd9a9c68e
--- /dev/null
+++ b/games/ecwolf/ecwolf.info
@@ -0,0 +1,10 @@
+PRGNAM="ecwolf"
+VERSION="1.3.2"
+HOMEPAGE="http://maniacsvault.net/ecwolf/"
+DOWNLOAD="http://maniacsvault.net/ecwolf/files/ecwolf/1.x/ecwolf-1.3.2-src.7z"
+MD5SUM="ec6ed0a1c1f5081cb788cfe030cf0a9d"
+DOWNLOAD_x86_64=""
+MD5SUM_x86_64=""
+REQUIRES="p7zip"
+MAINTAINER="Hunter Sezen"
+EMAIL="ovariegata@yahoo.com"
diff --git a/games/ecwolf/slack-desc b/games/ecwolf/slack-desc
new file mode 100644
index 0000000000000..ecaf889c1dd5e
--- /dev/null
+++ b/games/ecwolf/slack-desc
@@ -0,0 +1,19 @@
+# HOW TO EDIT THIS FILE:
+# The "handy ruler" below makes it easier to edit a package description.
+# Line up the first '|' above the ':' following the base package name, and
+# the '|' on the right side marks the last column you can put a character in.
+# You must make exactly 11 lines for the formatting to be correct. It's also
+# customary to leave one space after the ':' except on otherwise blank lines.
+
+ |-----handy-ruler------------------------------------------------------|
+ecwolf: ecwolf (an advanced source port for Wolfenstein 3D)
+ecwolf:
+ecwolf: ECWolf is an advanced source port for Wolfenstein 3D,
+ecwolf: Spear of Destiny, and Super 3D Noah's Ark based off
+ecwolf: of the Wolf4SDL code base.
+ecwolf:
+ecwolf: Homepage: http://maniacsvault.net/ecwolf/
+ecwolf:
+ecwolf:
+ecwolf:
+ecwolf: