diff options
author | M.Dinslage <daedra1980@gmail.com> | 2010-06-13 23:18:00 -0500 |
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committer | Robby Workman <rworkman@slackbuilds.org> | 2010-06-14 03:18:18 -0500 |
commit | 0b752d17239f3a0ebaea9f4f1b50d967749bfac5 (patch) | |
tree | 7d04f49cd5bda49fbdfd3c719ba927340b55fd96 /games/darkplaces/README | |
parent | 2ee0e30e3f5a9f10c05e880535bc8021f1a41d91 (diff) |
games/darkplaces: Added (crossplatform quake mod)
Signed-off-by: Robby Workman <rworkman@slackbuilds.org>
Diffstat (limited to 'games/darkplaces/README')
-rw-r--r-- | games/darkplaces/README | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/games/darkplaces/README b/games/darkplaces/README new file mode 100644 index 0000000000000..6b019fecbdef4 --- /dev/null +++ b/games/darkplaces/README @@ -0,0 +1,18 @@ +darkplaces (crossplatform Quake modification) + +DarkPlaces is a gameplay modification and a source port engine based on the +computer game Quake. It adds enhanced network code, with asynchronous delta +compression, a built in server browser, real-time lighting, and bump mapping. +It makes use of the OpenGL Shading Language and supports Ogg Vorbis. + +By default the binaries will not be built from source, we will instead use +the supplied binaries. if you wish to build your own binaries from source +them pass SOURCE=yes to the build. + +Also the darkplaces game modifications are disabled by default to maintain +that "classic" look of the original quake. To enable the modifications, +pass DPMOD=YES to the build. + +*NOTE* DarkPlaces is only a game engine modification; you still need the +original quake *.pak game files to play quake. See README.SLACKWARE for +more information on this. |