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authorM.Dinslage <daedra1980@gmail.com>2010-06-13 23:18:00 -0500
committerRobby Workman <rworkman@slackbuilds.org>2010-06-14 03:18:18 -0500
commit0b752d17239f3a0ebaea9f4f1b50d967749bfac5 (patch)
tree7d04f49cd5bda49fbdfd3c719ba927340b55fd96 /games/darkplaces/README
parent2ee0e30e3f5a9f10c05e880535bc8021f1a41d91 (diff)
games/darkplaces: Added (crossplatform quake mod)
Signed-off-by: Robby Workman <rworkman@slackbuilds.org>
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+darkplaces (crossplatform Quake modification)
+
+DarkPlaces is a gameplay modification and a source port engine based on the
+computer game Quake. It adds enhanced network code, with asynchronous delta
+compression, a built in server browser, real-time lighting, and bump mapping.
+It makes use of the OpenGL Shading Language and supports Ogg Vorbis.
+
+By default the binaries will not be built from source, we will instead use
+the supplied binaries. if you wish to build your own binaries from source
+them pass SOURCE=yes to the build.
+
+Also the darkplaces game modifications are disabled by default to maintain
+that "classic" look of the original quake. To enable the modifications,
+pass DPMOD=YES to the build.
+
+*NOTE* DarkPlaces is only a game engine modification; you still need the
+original quake *.pak game files to play quake. See README.SLACKWARE for
+more information on this.