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authorB. Watson <yalhcru@gmail.com>2010-04-16 21:50:57 -0400
committerDavid Somero <xgizzmo@slackbuilds.org>2010-05-15 10:38:07 +0200
commita9bd826f2222adb1fa3d04aa3ee9369d62ea4acc (patch)
treee8ee58bcd5634a78e0d30e2829f6b353736e5193 /games/clonekeen/README
parent2420f03c14cbc8fc2d11fceefbe4d10dbb80aa44 (diff)
games/clonekeen: Added (open source engine for Commander Keen)
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+clonekeen (open source engine for id Software's Commander Keen game)
+
+CloneKeen is an open-source clone of ID's classic DOS game Commander
+Keen. CloneKeen runs under many platforms including Linux & win32. There
+are some improvements over the original such as 2-player support. Original
+game data files are required.
+
+clonekeen is able to run Commander Keen episodes 1, 2, and 3. Episodes
+4 through 6 are not yet supported. Copy the *.ck1, *.ck2, and/or *.ck3
+files from the game installation directory to /usr/share/games/clonekeen
+
+Optionally, the package can include the shareware (episode 1) game data
+files. To do this, download 1keen.zip:
+
+ftp://ftp.3drealms.com/share/1keen.zip
+
+...and place it in the directory where the SlackBuild script is. Also
+you must install libdynamite (available from SBo), since it's required
+to extract the game data. After running the SlackBuild script, the
+resulting package can be installed on a system without libdynamite
+(it's only required at build time). The extractor may also be useful
+for extracting the .SHR files from uninstalled copies of the commercial
+Commander Keen games (not tested by author).