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authorB. Watson <yalhcru@gmail.com>2021-10-04 04:45:59 -0400
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2021-10-13 00:52:30 +0700
commitfa3a8cc13fedea51746aa54332a83890dbd9188a (patch)
tree73ca0b0dd5ae83c42de707a4f0c41a202b1fbbdb /games/advancemame
parentc9b3a454ce69afe2359a97772eadcd9a947e4591 (diff)
games/advancemame: Fix -current build.
Signed-off-by: B. Watson <yalhcru@gmail.com> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/advancemame')
-rw-r--r--games/advancemame/README6
-rw-r--r--games/advancemame/advancemame.SlackBuild16
-rw-r--r--games/advancemame/compilefix.diff24
3 files changed, 33 insertions, 13 deletions
diff --git a/games/advancemame/README b/games/advancemame/README
index 483467c54264..b0b04523a169 100644
--- a/games/advancemame/README
+++ b/games/advancemame/README
@@ -4,7 +4,5 @@ Advancemame is a derivative of the well known "mame" emulator.
It works easily on linux, with joystick support, fullscreen
support, and more "out of the box."
-Optional dependency: SDL2. By default, advancemame is built with
-SDL-1.2. If SDL-2.0 is installed, advancemame will autodetect it and use
-it instead. If you have SDL2 installed, but want to build advancemame
-with SDL-1.2, set SDL2=no in the script's environment.
+By default, advancemame is built with SDL2. If you want to build
+advancemame with SDL-1.2, set SDL2=no in the script's environment.
diff --git a/games/advancemame/advancemame.SlackBuild b/games/advancemame/advancemame.SlackBuild
index 725bf9a5d4ed..aa9c18385a38 100644
--- a/games/advancemame/advancemame.SlackBuild
+++ b/games/advancemame/advancemame.SlackBuild
@@ -8,6 +8,7 @@
# had no license, modified version released under the WTFPL. See
# http://www.wtfpl.net/txt/copying/ for details.
+# 20211004 bkw: BUILD=2, fix for -current
# 20180910 bkw: Update for v3.9
# 20180702 bkw: Update for v3.8
# 20180206 bkw: Update for v3.7
@@ -28,7 +29,7 @@ cd $(dirname $0) ; CWD=$(pwd)
PRGNAM=advancemame
VERSION=${VERSION:-3.9}
-BUILD=${BUILD:-1}
+BUILD=${BUILD:-2}
TAG=${TAG:-_SBo}
PKGTYPE=${PKGTYPE:-tgz}
@@ -40,9 +41,6 @@ if [ -z "$ARCH" ]; then
esac
fi
-# If the variable PRINT_PACKAGE_NAME is set, then this script will report what
-# the name of the created package would be, and then exit. This information
-# could be useful to other scripts.
if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then
echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE"
exit 0
@@ -75,11 +73,8 @@ rm -rf $PRGNAM-$VERSION
tar xvf $CWD/$PRGNAM-$VERSION.tar.gz
cd $PRGNAM-$VERSION
chown -R root:root .
-find -L . \
- \( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 -o -perm 511 \) \
- -exec chmod 755 {} \; -o \
- \( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \
- -exec chmod 644 {} \;
+find -L . -perm /111 -a \! -perm 755 -a -exec chmod 755 {} \+ -o \
+ \! -perm /111 -a \! -perm 644 -a -exec chmod 644 {} \+
# 20180702 bkw: This file got left out of the 3.8 release tarball. It
# xzips down to 8.5K, so just include it here (taken from upstream git).
@@ -99,6 +94,9 @@ PKGDOC=$PKG/usr/doc/$PRGNAM-$VERSION
# but the link fails. advancemame already builds about 8-10x as fast as
# mame without it, so not worth worrying about this.
+# 20211004 bkw: upstream commit f8688cae needed for -current.
+patch -p1 < $CWD/compilefix.diff
+
CFLAGS="$SLKCFLAGS" \
CXXFLAGS="$SLKCFLAGS" \
./configure \
diff --git a/games/advancemame/compilefix.diff b/games/advancemame/compilefix.diff
new file mode 100644
index 000000000000..ddf815a4b70f
--- /dev/null
+++ b/games/advancemame/compilefix.diff
@@ -0,0 +1,24 @@
+diff --git a/src/drivers/cavepgm.c b/src/drivers/cavepgm.c
+index 38d3dae8..df6e97ab 100644
+--- a/src/drivers/cavepgm.c
++++ b/src/drivers/cavepgm.c
+@@ -287,7 +287,7 @@ Notes:
+ #include "timer.h"
+
+
+-UINT16 *pgm_mainram, *pgm_bg_videoram, *pgm_tx_videoram, *pgm_videoregs, *pgm_rowscrollram;
++extern UINT16 *pgm_mainram, *pgm_bg_videoram, *pgm_tx_videoram, *pgm_videoregs, *pgm_rowscrollram;
+ static UINT8 *z80_mainram;
+ static UINT32 *arm7_shareram;
+ static UINT32 arm7_latch;
+@@ -852,8 +852,8 @@ static void expand_32x32x5bpp(void)
+ /* This function expands the sprite colour data (in the A Roms) from 3 pixels
+ in each word to a byte per pixel making it easier to use */
+
+-UINT8 *pgm_sprite_a_region;
+-size_t pgm_sprite_a_region_allocate;
++extern UINT8 *pgm_sprite_a_region;
++extern size_t pgm_sprite_a_region_allocate;
+
+ static void expand_colourdata(void)
+ {