diff options
author | ponce <matteo.bernardini@gmail.com> | 2012-08-21 17:48:41 +0200 |
---|---|---|
committer | Robby Workman <rworkman@slackbuilds.org> | 2012-08-21 16:23:40 -0500 |
commit | ff9d8a2bfcd4ef69dc8b224bfc5ce9244a715842 (patch) | |
tree | cb9a73043bc5bf57191d227c1c5ddd63520729ec /development | |
parent | 3dc7f010be76948723129b50e6c6a7da675433a3 (diff) |
development/glm: Added (OpenGL Mathematics).
Signed-off-by: Robby Workman <rworkman@slackbuilds.org>
Diffstat (limited to 'development')
-rw-r--r-- | development/glm/README | 9 | ||||
-rw-r--r-- | development/glm/glm.SlackBuild | 49 | ||||
-rw-r--r-- | development/glm/glm.info | 10 | ||||
-rw-r--r-- | development/glm/slack-desc | 19 |
4 files changed, 87 insertions, 0 deletions
diff --git a/development/glm/README b/development/glm/README new file mode 100644 index 0000000000000..31a795555ff96 --- /dev/null +++ b/development/glm/README @@ -0,0 +1,9 @@ +glm (OpenGL Mathematics) + +OpenGL Mathematics (GLM) is a header only C++ mathematics library for +graphics software based on the OpenGL Shading Language (GLSL) +specification. +GLM provides classes and functions designed and implemented with the +same naming conventions and functionalities than GLSL so that when a +programmer knows GLSL, he knows GLM as well which makes it really easy +to use. diff --git a/development/glm/glm.SlackBuild b/development/glm/glm.SlackBuild new file mode 100644 index 0000000000000..edba94580dd4c --- /dev/null +++ b/development/glm/glm.SlackBuild @@ -0,0 +1,49 @@ +#!/bin/sh + +# Slackware build script for glm +# Written by ponce <matteo.bernardini@gmail.com> + +PRGNAM=glm +VERSION=${VERSION:-0.9.3.4} +BUILD=${BUILD:-1} +TAG=${TAG:-_SBo} +ARCH=noarch + +CWD=$(pwd) +TMP=${TMP:-/tmp/SBo} +PKG=$TMP/package-$PRGNAM +OUTPUT=${OUTPUT:-/tmp} + +set -e + +rm -rf $PKG +mkdir -p $TMP $PKG $OUTPUT +cd $TMP +rm -rf $PRGNAM-$VERSION +unzip $CWD/$PRGNAM-$VERSION.zip +cd $PRGNAM-$VERSION +chown -R root.root . +find . \ + \( -perm 777 -o -perm 775 -o -perm 711 -o -perm 555 -o -perm 511 \) \ + -exec chmod 755 {} \; -o \ + \( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \ + -exec chmod 644 {} \; + +mkdir -p build +cd build + cmake \ + -DCMAKE_INSTALL_PREFIX=/usr \ + -DGLM_TEST_ENABLE:STRING="ON" .. + make + make install DESTDIR=$PKG +cd .. + +mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION +cp -a readme.txt copying.txt $PKG/usr/doc/$PRGNAM-$VERSION +cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild + +mkdir -p $PKG/install +cat $CWD/slack-desc > $PKG/install/slack-desc + +cd $PKG +/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz} diff --git a/development/glm/glm.info b/development/glm/glm.info new file mode 100644 index 0000000000000..4b0d971cd46ef --- /dev/null +++ b/development/glm/glm.info @@ -0,0 +1,10 @@ +PRGNAM="glm" +VERSION="0.9.3.4" +HOMEPAGE="http://glm.g-truc.net/" +DOWNLOAD="http://downloads.sourceforge.net/ogl-math/glm-0.9.3.4.zip" +MD5SUM="a0cea0871bd39f2d628c12f1181faffb" +DOWNLOAD_x86_64="" +MD5SUM_x86_64="" +REQUIRES="" +MAINTAINER="ponce" +EMAIL="matteo.bernardini@gmail.com" diff --git a/development/glm/slack-desc b/development/glm/slack-desc new file mode 100644 index 0000000000000..cf6a8896b5f2d --- /dev/null +++ b/development/glm/slack-desc @@ -0,0 +1,19 @@ +# HOW TO EDIT THIS FILE: +# The "handy ruler" below makes it easier to edit a package description. Line +# up the first '|' above the ':' following the base package name, and the '|' +# on the right side marks the last column you can put a character in. You must +# make exactly 11 lines for the formatting to be correct. It's also +# customary to leave one space after the ':' except on otherwise blank lines. + + |-----handy-ruler------------------------------------------------------| +glm: glm (OpenGL Mathematics) +glm: +glm: OpenGL Mathematics (GLM) is a header only C++ mathematics library for +glm: graphics software based on the OpenGL Shading Language (GLSL) +glm: specification. +glm: GLM provides classes and functions designed and implemented with the +glm: same naming conventions and functionalities than GLSL so that when a +glm: programmer knows GLSL, he knows GLM as well which makes it really easy +glm: to use. +glm: +glm: homepage: http://glm.g-truc.net/ |