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authorRyan P.C. McQuen <ryan.q@linux.com>2015-02-26 09:02:21 -0800
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2015-02-28 11:37:07 +0700
commit711fbd0ed5d59eb89d09fa1b5db2012b8944b6ae (patch)
tree94a5b1d914996960882db66dc7d230e674fcce8f /audio/apulse/README
parent78edbebc86d5072fa40de00e619d58a3971d2039 (diff)
audio/apulse: Updated for version 20150103.
Signed-off-by: Ryan P.C. McQuen <ryan.q@linux.com>
Diffstat (limited to 'audio/apulse/README')
-rw-r--r--audio/apulse/README14
1 files changed, 3 insertions, 11 deletions
diff --git a/audio/apulse/README b/audio/apulse/README
index d6ec81f97a954..f8510b081e2ae 100644
--- a/audio/apulse/README
+++ b/audio/apulse/README
@@ -14,25 +14,17 @@ to bypass this, run:
# COMPAT32=no sh apulse.SlackBuild
-The multilib version will create two binaries,
-apulse (64-bit) and apulse32 (32-bit), unless
-you choose to install the libraries globally.
-
The default is for libraries to be installed in:
/usr/lib${LIBDIRSUFFIX}/apulse
To override this setting and install the libraries
-directly into the /usr/lib*/ directories, run:
+directly into the /usr/lib${LIBDIRSUFFIX}/ directories, run:
GLOBAL_LIBS=yes sh apulse.SlackBuild
-The advantage of this, is the ability for pulseaudio
-emulation in several applications beyond those
-originally intended by the apulse project, such
-as games from gog.com. The disadvantage of this
+This may increase pulseaudio compatibility with
+some applications. The disadvantage of this
'global' build type, is that some programs (such as
Google Chrome) will believe you have pulseaudio
installed and may not have sound.
-
-