diff options
author | Ryan P.C. McQuen <ryan.q@linux.com> | 2015-02-26 09:02:21 -0800 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2015-02-28 11:37:07 +0700 |
commit | 711fbd0ed5d59eb89d09fa1b5db2012b8944b6ae (patch) | |
tree | 94a5b1d914996960882db66dc7d230e674fcce8f /audio/apulse/README | |
parent | 78edbebc86d5072fa40de00e619d58a3971d2039 (diff) |
audio/apulse: Updated for version 20150103.
Signed-off-by: Ryan P.C. McQuen <ryan.q@linux.com>
Diffstat (limited to 'audio/apulse/README')
-rw-r--r-- | audio/apulse/README | 14 |
1 files changed, 3 insertions, 11 deletions
diff --git a/audio/apulse/README b/audio/apulse/README index d6ec81f97a954..f8510b081e2ae 100644 --- a/audio/apulse/README +++ b/audio/apulse/README @@ -14,25 +14,17 @@ to bypass this, run: # COMPAT32=no sh apulse.SlackBuild -The multilib version will create two binaries, -apulse (64-bit) and apulse32 (32-bit), unless -you choose to install the libraries globally. - The default is for libraries to be installed in: /usr/lib${LIBDIRSUFFIX}/apulse To override this setting and install the libraries -directly into the /usr/lib*/ directories, run: +directly into the /usr/lib${LIBDIRSUFFIX}/ directories, run: GLOBAL_LIBS=yes sh apulse.SlackBuild -The advantage of this, is the ability for pulseaudio -emulation in several applications beyond those -originally intended by the apulse project, such -as games from gog.com. The disadvantage of this +This may increase pulseaudio compatibility with +some applications. The disadvantage of this 'global' build type, is that some programs (such as Google Chrome) will believe you have pulseaudio installed and may not have sound. - - |