diff options
author | B. Watson <yalhcru@gmail.com> | 2020-04-16 20:21:16 -0400 |
---|---|---|
committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2020-04-19 10:52:28 +0700 |
commit | 1af65dc144391b3588e94c14b1e629f62d3607ac (patch) | |
tree | 2f6cc4caca230370aa383b0362591a1fd1070193 | |
parent | ffa5ded1218bbf7e04ef6d2d40850bd66592157e (diff) |
games/SLADE: Updated for version 3.1.11, new maintainer.
Signed-off-by: B. Watson <yalhcru@gmail.com>
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
-rw-r--r-- | games/SLADE/README | 8 | ||||
-rw-r--r-- | games/SLADE/SLADE.SlackBuild | 56 | ||||
-rw-r--r-- | games/SLADE/SLADE.info | 10 |
3 files changed, 48 insertions, 26 deletions
diff --git a/games/SLADE/README b/games/SLADE/README index fb14fe9253fc..50370e5c0bbc 100644 --- a/games/SLADE/README +++ b/games/SLADE/README @@ -1,5 +1,5 @@ -SLADE is a modern editor for DOOM-engine based games and source ports. It has -the ability to view, modify and write many different game-specific formats, and -even convert between some of them. +SLADE (DOOM editor) -Credit to Arch Linux for the .desktop file. +SLADE is a modern editor for DOOM-engine based games and source ports. It +has the ability to view, modify and write many different game-specific +formats, and even convert between some of them. diff --git a/games/SLADE/SLADE.SlackBuild b/games/SLADE/SLADE.SlackBuild index 35c37ca39c80..1108a86711c3 100644 --- a/games/SLADE/SLADE.SlackBuild +++ b/games/SLADE/SLADE.SlackBuild @@ -3,6 +3,7 @@ # Slackware build script for SLADE # Copyright 2015 Dugan Chen Canada +# Copyright 2020 B. Watson # All rights reserved. # # Redistribution and use of this script, with or without modification, is @@ -22,8 +23,15 @@ # OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF # ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +# 20200416 bkw: +# - take over maintenance +# - update for v3.1.11 +# - binary in /usr/games +# - install icon in right place, symlink to old location +# - get rid of our .desktop file (upstream provides one now) + PRGNAM=SLADE -VERSION=${VERSION:-3.1.1.5} +VERSION=${VERSION:-3.1.11} BUILD=${BUILD:-1} TAG=${TAG:-_SBo} @@ -60,37 +68,51 @@ rm -rf $PKG mkdir -p $TMP $PKG $OUTPUT cd $TMP rm -rf $PRGNAM-$VERSION -tar xvf $CWD/$VERSION.tar.gz || tar xvf $CWD/$PRGNAM-$VERSION.tar.gz +tar xvf $CWD/$PRGNAM-$VERSION.tar.gz cd $PRGNAM-$VERSION chown -R root:root . -find -L . \ - \( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 \ - -o -perm 511 \) -exec chmod 755 {} \; -o \ - \( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \ - -o -perm 440 -o -perm 400 \) -exec chmod 644 {} \; +find -L . -perm /111 -a \! -perm 755 -a -exec chmod 755 {} \+ -o \ + \! -perm /111 -a \! -perm 644 -a -exec chmod 644 {} \+ + +# 20200416 bkw: game binaries do not belong in /usr/bin. +sed -i 's,\<bin\>,games,' src/CMakeLists.txt -mkdir -p build +# 20200416 bkw: don't depend on unstable /usr/bin/wx-config symlink. +# stupid thing insists on searching for wx-config in PATH, instead of +# allowing us to explicitly give a full path and name for the script, so: +WXCONF=/usr/lib$LIBDIRSUFFIX/wx/config/gtk2-unicode-3.0 +WXTMP=$( pwd )/wxtmp +mkdir -p $WXTMP +ln -s $WXCONF $WXTMP/wx-config + +# 20200416 bkw: our wxGTK3 package doesn't include wxWebView, and it's built +# with gtk+-2, not 3. This stuff isn't autodetected so we help it along. cd build cmake \ + -DWITH_WXPATH=$WXTMP \ + -DNO_WEBVIEW=ON \ + -DWX_GTK3=OFF \ -DCMAKE_C_FLAGS:STRING="$SLKCFLAGS" \ -DCMAKE_CXX_FLAGS:STRING="$SLKCFLAGS" \ -DCMAKE_INSTALL_PREFIX=/usr \ -DCMAKE_BUILD_TYPE=Release .. make - make install DESTDIR=$PKG + make install/strip DESTDIR=$PKG cd .. -mkdir -p $PKG/usr/share/applications -cp $CWD/SLADE.desktop $PKG/usr/share/applications - -mkdir -p $PKG/usr/share/pixmaps -convert dist/res/slade.ico[3] $PKG/usr/share/pixmaps/${PRGNAM}.ico +mkdir -p $PKG/usr/share/icons/hicolor/128x128/apps \ + $PKG/usr/share/pixmaps -find $PKG -print0 | xargs -0 file | grep -e "executable" -e "shared object" | grep ELF \ - | cut -f 1 -d : | xargs strip --strip-unneeded 2> /dev/null || true +# 20200416 bkw: don't want to hardcode the icon name here. +cd $PKG/usr/share/icons + icon="$( /bin/ls *$PRGNAM.png | head -1 )" + mv $icon hicolor/128x128/apps + ln -s hicolor/128x128/apps/$icon . + ln -s ../icons/hicolor/128x128/apps/$icon ../pixmaps/$PRGNAM.png +cd - mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION -cp -a README* *.txt $PKG/usr/doc/$PRGNAM-$VERSION +cp -a README* gpl-2.0.txt $PKG/usr/doc/$PRGNAM-$VERSION cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild mkdir -p $PKG/install diff --git a/games/SLADE/SLADE.info b/games/SLADE/SLADE.info index adbb9ee289b6..bba4042fdaf7 100644 --- a/games/SLADE/SLADE.info +++ b/games/SLADE/SLADE.info @@ -1,10 +1,10 @@ PRGNAM="SLADE" -VERSION="3.1.1.5" +VERSION="3.1.11" HOMEPAGE="http://slade.mancubus.net/" -DOWNLOAD="https://github.com/sirjuddington/SLADE/archive/3.1.1.5/SLADE-3.1.1.5.tar.gz" -MD5SUM="ce693b861ae962878370be80c1a3284f" +DOWNLOAD="https://github.com/sirjuddington/SLADE/archive/3.1.11/SLADE-3.1.11.tar.gz" +MD5SUM="41f7592730bb88daf3b5b957bc19dae7" DOWNLOAD_x86_64="" MD5SUM_x86_64="" REQUIRES="wxGTK3 SFML ftgl fluidsynth FreeImage" -MAINTAINER="Dugan Chen" -EMAIL="thedoogster [at] gmail [dot] com" +MAINTAINER="B. Watson" +EMAIL="yalhcru@gmail.com" |