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authorMartin Bångens <marbangens@gmail.com>2022-07-02 01:32:37 +0700
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2022-07-02 09:42:31 +0700
commit8a91ab6cfa6db5cefbb2d736630e960c430ea560 (patch)
treeb29ac8625f18216763710efed238d87cc5fa7821
parent63c0677fdaca90ba1d9b67bb2c774dd645392811 (diff)
libraries/bitsery: Added (C++ Binary Serialization Library).
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
-rw-r--r--libraries/bitsery/README26
-rw-r--r--libraries/bitsery/bitsery.SlackBuild85
-rw-r--r--libraries/bitsery/bitsery.info10
-rw-r--r--libraries/bitsery/slack-desc19
4 files changed, 140 insertions, 0 deletions
diff --git a/libraries/bitsery/README b/libraries/bitsery/README
new file mode 100644
index 0000000000000..5a338f75436aa
--- /dev/null
+++ b/libraries/bitsery/README
@@ -0,0 +1,26 @@
+Header only C++ binary serialization library. It is designed around the
+networking requirements for real-time data delivery, especially for
+games. All cross-platform requirements are enforced at compile time, so
+serialized data do not store any meta-data information and is as small
+as possible.
+
+Features
+
+ * Cross-platform compatible.
+ * Optimized for speed and space.
+ * No code generation required: no IDL or metadata, just use your
+ types directly.
+ * Configurable runtime error checking on deserialization.
+ * Can read/write from any source: stream (file, network stream.
+ etc... ), or buffer (vector, c-array, etc...).
+ * Don't pay for what you don't use! - customize your serialization via
+ extensions. Some notable extensions allow:
+ * fine-grained bit-level serialization control.
+ * forward/backward compatibility for your types.
+ * smart and raw pointers with allocators support and customizable
+ runtime polymorphism.
+ * Easily extendable for any type.
+ * Allows brief (similar to cereal) or/and verbose syntax for better
+ serialization control.
+ * Configurable endianness support.
+ * No macros.
diff --git a/libraries/bitsery/bitsery.SlackBuild b/libraries/bitsery/bitsery.SlackBuild
new file mode 100644
index 0000000000000..59fef9bdeac12
--- /dev/null
+++ b/libraries/bitsery/bitsery.SlackBuild
@@ -0,0 +1,85 @@
+#!/bin/bash
+
+# Slackware build script for bitsery
+
+# Copyright 2022 Martin Bångens Sweden
+# All rights reserved.
+#
+# Redistribution and use of this script, with or without modification, is
+# permitted provided that the following conditions are met:
+#
+# 1. Redistributions of this script must retain the above copyright
+# notice, this list of conditions and the following disclaimer.
+#
+# THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR IMPLIED
+# WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+# MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
+# EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
+# OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+# WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
+# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+cd $(dirname $0) ; CWD=$(pwd)
+
+PRGNAM=bitsery
+VERSION=${VERSION:-5.2.2}
+BUILD=${BUILD:-1}
+TAG=${TAG:-_SBo}
+PKGTYPE=${PKGTYPE:-tgz}
+
+if [ -z "$ARCH" ]; then
+ case "$( uname -m )" in
+ i?86) ARCH=i586 ;;
+ arm*) ARCH=arm ;;
+ *) ARCH=$( uname -m ) ;;
+ esac
+fi
+
+if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then
+ echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE"
+ exit 0
+fi
+
+TMP=${TMP:-/tmp/SBo}
+PKG=$TMP/package-$PRGNAM
+OUTPUT=${OUTPUT:-/tmp}
+
+set -e
+
+rm -rf $PKG
+mkdir -p $TMP $PKG $OUTPUT
+cd $TMP
+rm -rf $PRGNAM-$VERSION
+tar xvf $CWD/$PRGNAM-$VERSION.tar.gz
+cd $PRGNAM-$VERSION
+chown -R root:root .
+find -L . \
+ \( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 \
+ -o -perm 511 \) -exec chmod 755 {} \; -o \
+ \( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \
+ -o -perm 440 -o -perm 400 \) -exec chmod 644 {} \;
+
+mkdir -p build
+cd build
+ cmake \
+ -DBITSERY_BUILD_TESTS=ON \
+ -DCMAKE_INSTALL_PREFIX=/usr \
+ -DCMAKE_BUILD_TYPE=None ..
+ make
+ ctest --test-dir tests
+ make install DESTDIR=$PKG
+cd ..
+
+mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
+cp -a CHANGELOG.md CONTRIBUTING.md LICENSE README.md doc/ \
+$PKG/usr/doc/$PRGNAM-$VERSION
+cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
+
+mkdir -p $PKG/install
+cat $CWD/slack-desc > $PKG/install/slack-desc
+
+cd $PKG
+/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE
diff --git a/libraries/bitsery/bitsery.info b/libraries/bitsery/bitsery.info
new file mode 100644
index 0000000000000..9de966ff866a9
--- /dev/null
+++ b/libraries/bitsery/bitsery.info
@@ -0,0 +1,10 @@
+PRGNAM="bitsery"
+VERSION="5.2.2"
+HOMEPAGE="https://github.com/fraillt/bitsery"
+DOWNLOAD="https://github.com/fraillt/bitsery/archive/v5.2.2/bitsery-5.2.2.tar.gz"
+MD5SUM="a0b104430d0c1cc24fec55c04f9bcc87"
+DOWNLOAD_x86_64=""
+MD5SUM_x86_64=""
+REQUIRES="gtest"
+MAINTAINER="Martin Bångens"
+EMAIL="marbangens@gmail.com"
diff --git a/libraries/bitsery/slack-desc b/libraries/bitsery/slack-desc
new file mode 100644
index 0000000000000..da1e2126e0c3d
--- /dev/null
+++ b/libraries/bitsery/slack-desc
@@ -0,0 +1,19 @@
+# HOW TO EDIT THIS FILE:
+# The "handy ruler" below makes it easier to edit a package description.
+# Line up the first '|' above the ':' following the base package name, and
+# the '|' on the right side marks the last column you can put a character in.
+# You must make exactly 11 lines for the formatting to be correct. It's also
+# customary to leave one space after the ':' except on otherwise blank lines.
+
+ |-----handy-ruler------------------------------------------------------|
+bitsery: bitsery (Header only C++ binary serialization library)
+bitsery:
+bitsery: It is designed around the networking requirements for real-time data
+bitsery: delivery, especially for games. All cross-platform requirements are
+bitsery: enforced at compile time, so serialized data do not store any
+bitsery: meta-data information and is as small as possible.
+bitsery:
+bitsery:
+bitsery:
+bitsery:
+bitsery: