#include "qemu/osdep.h" #include "qemu/module.h" #include "sysemu/sysemu.h" #include "ui/console.h" #include "ui/egl-helpers.h" #include "ui/egl-context.h" #include "ui/shader.h" typedef struct egl_dpy { DisplayChangeListener dcl; DisplaySurface *ds; QemuGLShader *gls; egl_fb guest_fb; egl_fb cursor_fb; egl_fb blit_fb; bool y_0_top; uint32_t pos_x; uint32_t pos_y; } egl_dpy; /* ------------------------------------------------------------------ */ static void egl_refresh(DisplayChangeListener *dcl) { graphic_hw_update(dcl->con); } static void egl_gfx_update(DisplayChangeListener *dcl, int x, int y, int w, int h) { } static void egl_gfx_switch(DisplayChangeListener *dcl, struct DisplaySurface *new_surface) { egl_dpy *edpy = container_of(dcl, egl_dpy, dcl); edpy->ds = new_surface; } static QEMUGLContext egl_create_context(DisplayChangeListener *dcl, QEMUGLParams *params) { eglMakeCurrent(qemu_egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, qemu_egl_rn_ctx); return qemu_egl_create_context(dcl, params); } static void egl_scanout_disable(DisplayChangeListener *dcl) { egl_dpy *edpy = container_of(dcl, egl_dpy, dcl); egl_fb_destroy(&edpy->guest_fb); egl_fb_destroy(&edpy->blit_fb); } static void egl_scanout_texture(DisplayChangeListener *dcl, uint32_t backing_id, bool backing_y_0_top, uint32_t backing_width, uint32_t backing_height, uint32_t x, uint32_t y, uint32_t w, uint32_t h) { egl_dpy *edpy = container_of(dcl, egl_dpy, dcl); edpy->y_0_top = backing_y_0_top; /* source framebuffer */ egl_fb_setup_for_tex(&edpy->guest_fb, backing_width, backing_height, backing_id, false); /* dest framebuffer */ if (edpy->blit_fb.width != backing_width || edpy->blit_fb.height != backing_height) { egl_fb_destroy(&edpy->blit_fb); egl_fb_setup_new_tex(&edpy->blit_fb, backing_width, backing_height); } } static void egl_scanout_dmabuf(DisplayChangeListener *dcl, QemuDmaBuf *dmabuf) { egl_dmabuf_import_texture(dmabuf); if (!dmabuf->texture) { return; } egl_scanout_texture(dcl, dmabuf->texture, false, dmabuf->width, dmabuf->height, 0, 0, dmabuf->width, dmabuf->height); } static void egl_cursor_dmabuf(DisplayChangeListener *dcl, QemuDmaBuf *dmabuf, bool have_hot, uint32_t hot_x, uint32_t hot_y) { egl_dpy *edpy = container_of(dcl, egl_dpy, dcl); if (dmabuf) { egl_dmabuf_import_texture(dmabuf); if (!dmabuf->texture) { return; } egl_fb_setup_for_tex(&edpy->cursor_fb, dmabuf->width, dmabuf->height, dmabuf->texture, false); } else { egl_fb_destroy(&edpy->cursor_fb); } } static void egl_cursor_position(DisplayChangeListener *dcl, uint32_t pos_x, uint32_t pos_y) { egl_dpy *edpy = container_of(dcl, egl_dpy, dcl); edpy->pos_x = pos_x; edpy->pos_y = pos_y; } static void egl_release_dmabuf(DisplayChangeListener *dcl, QemuDmaBuf *dmabuf) { egl_dmabuf_release_texture(dmabuf); } static void egl_scanout_flush(DisplayChangeListener *dcl, uint32_t x, uint32_t y, uint32_t w, uint32_t h) { egl_dpy *edpy = container_of(dcl, egl_dpy, dcl); if (!edpy->guest_fb.texture || !edpy->ds) { return; } assert(surface_format(edpy->ds) == PIXMAN_x8r8g8b8); if (edpy->cursor_fb.texture) { /* have cursor -> render using textures */ egl_texture_blit(edpy->gls, &edpy->blit_fb, &edpy->guest_fb, !edpy->y_0_top); egl_texture_blend(edpy->gls, &edpy->blit_fb, &edpy->cursor_fb, !edpy->y_0_top, edpy->pos_x, edpy->pos_y, 1.0, 1.0); } else { /* no cursor -> use simple framebuffer blit */ egl_fb_blit(&edpy->blit_fb, &edpy->guest_fb, edpy->y_0_top); } egl_fb_read(edpy->ds, &edpy->blit_fb); dpy_gfx_update(edpy->dcl.con, x, y, w, h); } static const DisplayChangeListenerOps egl_ops = { .dpy_name = "egl-headless", .dpy_refresh = egl_refresh, .dpy_gfx_update = egl_gfx_update, .dpy_gfx_switch = egl_gfx_switch, .dpy_gl_ctx_create = egl_create_context, .dpy_gl_ctx_destroy = qemu_egl_destroy_context, .dpy_gl_ctx_make_current = qemu_egl_make_context_current, .dpy_gl_scanout_disable = egl_scanout_disable, .dpy_gl_scanout_texture = egl_scanout_texture, .dpy_gl_scanout_dmabuf = egl_scanout_dmabuf, .dpy_gl_cursor_dmabuf = egl_cursor_dmabuf, .dpy_gl_cursor_position = egl_cursor_position, .dpy_gl_release_dmabuf = egl_release_dmabuf, .dpy_gl_update = egl_scanout_flush, }; static void early_egl_headless_init(DisplayOptions *opts) { display_opengl = 1; } static void egl_headless_init(DisplayState *ds, DisplayOptions *opts) { DisplayGLMode mode = opts->has_gl ? opts->gl : DISPLAYGL_MODE_ON; QemuConsole *con; egl_dpy *edpy; int idx; if (egl_rendernode_init(opts->u.egl_headless.rendernode, mode) < 0) { error_report("egl: render node init failed"); exit(1); } for (idx = 0;; idx++) { con = qemu_console_lookup_by_index(idx); if (!con || !qemu_console_is_graphic(con)) { break; } edpy = g_new0(egl_dpy, 1); edpy->dcl.con = con; edpy->dcl.ops = &egl_ops; edpy->gls = qemu_gl_init_shader(); qemu_console_set_display_gl_ctx(con, &edpy->dcl); register_displaychangelistener(&edpy->dcl); } } static QemuDisplay qemu_display_egl = { .type = DISPLAY_TYPE_EGL_HEADLESS, .early_init = early_egl_headless_init, .init = egl_headless_init, }; static void register_egl(void) { qemu_display_register(&qemu_display_egl); } type_init(register_egl); module_dep("ui-opengl");