#include "qemu/osdep.h" #include "sysemu/replay.h" ReplayMode replay_mode; int64_t replay_save_clock(unsigned int kind, int64_t clock, int64_t raw_icount) { abort(); return 0; } int64_t replay_read_clock(unsigned int kind) { abort(); return 0; } bool replay_checkpoint(ReplayCheckpoint checkpoint) { return true; } bool replay_events_enabled(void) { return false; } void replay_finish(void) { } void replay_register_char_driver(Chardev *chr) { } void replay_chr_be_write(Chardev *s, uint8_t *buf, int len) { abort(); } void replay_char_write_event_save(int res, int offset) { abort(); } void replay_char_write_event_load(int *res, int *offset) { abort(); } int replay_char_read_all_load(uint8_t *buf) { abort(); } void replay_char_read_all_save_error(int res) { abort(); } void replay_char_read_all_save_buf(uint8_t *buf, int offset) { abort(); } void replay_block_event(QEMUBH *bh, uint64_t id) { } uint64_t blkreplay_next_id(void) { return 0; } void replay_mutex_lock(void) { } void replay_mutex_unlock(void) { } void replay_save_random(int ret, void *buf, size_t len) { } int replay_read_random(void *buf, size_t len) { return 0; } uint64_t replay_get_current_icount(void) { return 0; } bool replay_reverse_step(void) { return false; }