From e33e66b1b3655d98aadebf7e22eae18077698401 Mon Sep 17 00:00:00 2001 From: Markus Armbruster Date: Thu, 21 Sep 2023 14:13:08 +0200 Subject: ui: Clean up local variable shadowing Local variables shadowing other local variables or parameters make the code needlessly hard to understand. Tracked down with -Wshadow=local. Clean up: delete inner declarations when they are actually redundant, else rename variables. Signed-off-by: Markus Armbruster Reviewed-by: Peter Maydell Message-ID: <20230921121312.1301864-4-armbru@redhat.com> --- ui/spice-display.c | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) (limited to 'ui/spice-display.c') diff --git a/ui/spice-display.c b/ui/spice-display.c index 5cc47bd668..6eb98a5a5c 100644 --- a/ui/spice-display.c +++ b/ui/spice-display.c @@ -1081,15 +1081,16 @@ static void qemu_spice_gl_update(DisplayChangeListener *dcl, } if (render_cursor) { - int x, y; + int ptr_x, ptr_y; + qemu_mutex_lock(&ssd->lock); - x = ssd->ptr_x; - y = ssd->ptr_y; + ptr_x = ssd->ptr_x; + ptr_y = ssd->ptr_y; qemu_mutex_unlock(&ssd->lock); egl_texture_blit(ssd->gls, &ssd->blit_fb, &ssd->guest_fb, !y_0_top); egl_texture_blend(ssd->gls, &ssd->blit_fb, &ssd->cursor_fb, - !y_0_top, x, y, 1.0, 1.0); + !y_0_top, ptr_x, ptr_y, 1.0, 1.0); glFlush(); } -- cgit v1.2.3