From d1929069e355afb809a50a7f6b6affdea399cc8c Mon Sep 17 00:00:00 2001 From: Akihiko Odaki Date: Tue, 23 Feb 2021 00:07:14 +0900 Subject: ui/cocoa: Fix mouse association state ui/cocoa deassociates the mouse input and the mouse cursor position only when relative movement inputs are expected. Such inputs may let the mouse cursor leave the view and cause undesired side effects if they are associated. On the other hand, the problem does not occur when inputting absolute points, and the association allows seamless cursor movement across views. However, the synchronization of the association and the expected input type was only done when grabbing the mouse. In reality, the state whether the emulated input device expects absolute pointing inputs or relative movement inputs can vary dynamically due to USB device hot-plugging, for example. This change adds association state updates according to input type expectation changes. It also removes an internal flag representing the association state because the state can now be determined with the current input type expectation and it only adds the complexity of the state tracking. Signed-off-by: Akihiko Odaki Message-Id: <20210222150714.21766-1-akihiko.odaki@gmail.com> Signed-off-by: Gerd Hoffmann --- ui/cocoa.m | 24 ++++++++---------------- 1 file changed, 8 insertions(+), 16 deletions(-) (limited to 'ui/cocoa.m') diff --git a/ui/cocoa.m b/ui/cocoa.m index 3af167f071..a7848ae0a3 100644 --- a/ui/cocoa.m +++ b/ui/cocoa.m @@ -304,7 +304,6 @@ static void handleAnyDeviceErrors(Error * err) BOOL isMouseGrabbed; BOOL isFullscreen; BOOL isAbsoluteEnabled; - BOOL isMouseDeassociated; } - (void) switchSurface:(pixman_image_t *)image; - (void) grabMouse; @@ -321,14 +320,9 @@ static void handleAnyDeviceErrors(Error * err) * isMouseGrabbed tracks whether GUI events are directed to the guest; * it controls whether special keys like Cmd get sent to the guest, * and whether we capture the mouse when in non-absolute mode. - * isMouseDeassociated tracks whether we've told MacOSX to disassociate - * the mouse and mouse cursor position by calling - * CGAssociateMouseAndMouseCursorPosition(FALSE) - * (which basically happens if we grab in non-absolute mode). */ - (BOOL) isMouseGrabbed; - (BOOL) isAbsoluteEnabled; -- (BOOL) isMouseDeassociated; - (float) cdx; - (float) cdy; - (QEMUScreen) gscreen; @@ -972,10 +966,7 @@ QemuCocoaView *cocoaView; [normalWindow setTitle:@"QEMU - (Press ctrl + alt + g to release Mouse)"]; } [self hideCursor]; - if (!isAbsoluteEnabled) { - isMouseDeassociated = TRUE; - CGAssociateMouseAndMouseCursorPosition(FALSE); - } + CGAssociateMouseAndMouseCursorPosition(isAbsoluteEnabled); isMouseGrabbed = TRUE; // while isMouseGrabbed = TRUE, QemuCocoaApp sends all events to [cocoaView handleEvent:] } @@ -990,17 +981,18 @@ QemuCocoaView *cocoaView; [normalWindow setTitle:@"QEMU"]; } [self unhideCursor]; - if (isMouseDeassociated) { - CGAssociateMouseAndMouseCursorPosition(TRUE); - isMouseDeassociated = FALSE; - } + CGAssociateMouseAndMouseCursorPosition(TRUE); isMouseGrabbed = FALSE; } -- (void) setAbsoluteEnabled:(BOOL)tIsAbsoluteEnabled {isAbsoluteEnabled = tIsAbsoluteEnabled;} +- (void) setAbsoluteEnabled:(BOOL)tIsAbsoluteEnabled { + isAbsoluteEnabled = tIsAbsoluteEnabled; + if (isMouseGrabbed) { + CGAssociateMouseAndMouseCursorPosition(isAbsoluteEnabled); + } +} - (BOOL) isMouseGrabbed {return isMouseGrabbed;} - (BOOL) isAbsoluteEnabled {return isAbsoluteEnabled;} -- (BOOL) isMouseDeassociated {return isMouseDeassociated;} - (float) cdx {return cdx;} - (float) cdy {return cdy;} - (QEMUScreen) gscreen {return screen;} -- cgit v1.2.3