From 306e196fa24c46d384577fb9c16e7cdb80f26d17 Mon Sep 17 00:00:00 2001 From: Pavel Dovgalyuk Date: Mon, 26 Sep 2016 11:08:10 +0300 Subject: replay: vmstate for replay module This patch introduces vmstate for replay data structures. It allows saving and loading vmstate while replaying. Signed-off-by: Pavel Dovgalyuk Message-Id: <20160926080810.6992.68420.stgit@PASHA-ISP> Signed-off-by: Paolo Bonzini --- replay/replay-internal.h | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'replay/replay-internal.h') diff --git a/replay/replay-internal.h b/replay/replay-internal.h index 9b02d7d6aa..e07eb7d45d 100644 --- a/replay/replay-internal.h +++ b/replay/replay-internal.h @@ -66,6 +66,8 @@ typedef struct ReplayState { unsigned int data_kind; /*! Flag which indicates that event is not processed yet. */ unsigned int has_unread_data; + /*! Temporary variable for saving current log offset. */ + uint64_t file_offset; } ReplayState; extern ReplayState replay_state; @@ -157,4 +159,11 @@ void replay_event_char_read_save(void *opaque); /*! Reads char event read from the file. */ void *replay_event_char_read_load(void); +/* VMState-related functions */ + +/* Registers replay VMState. + Should be called before virtual devices initialization + to make cached timers available for post_load functions. */ +void replay_vmstate_register(void); + #endif -- cgit v1.2.3