From 71e8a915855857e0d45b322826778516cc3e3055 Mon Sep 17 00:00:00 2001 From: Markus Armbruster Date: Mon, 12 Aug 2019 07:23:38 +0200 Subject: Include sysemu/reset.h a lot less MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit In my "build everything" tree, changing sysemu/reset.h triggers a recompile of some 2600 out of 6600 objects (not counting tests and objects that don't depend on qemu/osdep.h). The main culprit is hw/hw.h, which supposedly includes it for convenience. Include sysemu/reset.h only where it's needed. Touching it now recompiles less than 200 objects. Signed-off-by: Markus Armbruster Reviewed-by: Philippe Mathieu-Daudé Reviewed-by: Alistair Francis Tested-by: Philippe Mathieu-Daudé Message-Id: <20190812052359.30071-9-armbru@redhat.com> --- hw/sparc64/sparc64.c | 1 + 1 file changed, 1 insertion(+) (limited to 'hw/sparc64') diff --git a/hw/sparc64/sparc64.c b/hw/sparc64/sparc64.c index 689801f37d..100b2fab17 100644 --- a/hw/sparc64/sparc64.c +++ b/hw/sparc64/sparc64.c @@ -28,6 +28,7 @@ #include "hw/char/serial.h" #include "hw/sparc/sparc64.h" #include "qemu/timer.h" +#include "sysemu/reset.h" #include "trace.h" -- cgit v1.2.3