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2013-04-25console: zap ds arg from register_displaychangelistenerGerd Hoffmann
We don't have multiple DisplayStates any more, so passing it in as argument is not needed. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2013-04-16console: add qemu_console_is_*Gerd Hoffmann
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2013-04-16console: gui timer fixesGerd Hoffmann
Make gui update rate adaption code in gui_update() actually work. Sprinkle in a tracepoint so you can see the code at work. Remove the update rate adaption code in vnc and make vnc simply use the generic bits instead. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2013-04-16console: rename vga_hw_*, add QemuConsole paramGerd Hoffmann
Add QemuConsole parameter to vga_hw_*, so the interface allows to update non-active consoles (the actual code can't handle this yet, see next patch). Passing NULL is allowed and updates the active console, like the functions do today. While touching all vga_hw_* calls anyway rename that to the functions to hardware-neutral graphics_hw_* Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2013-03-18console: zap displaystate from dcl callbacksGerd Hoffmann
Now that nobody depends on DisplayState in DisplayChangeListener callbacks any more we can remove the parameter from all callbacks. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2013-03-18sdl: stop using DisplayStateGerd Hoffmann
Rework DisplayStateListener callbacks to not use the DisplayState any more. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2013-03-18console: rework DisplaySurface handling [dcl/ui side]Gerd Hoffmann
Replace the dpy_gfx_resize and dpy_gfx_setdata DisplayChangeListener callbacks with a dpy_gfx_switch callback which notifies the ui code when the framebuffer backing storage changes. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2013-03-18sdl: drop dead codeGerd Hoffmann
DisplayAllocator removal (commit 187cd1d9f30d13f0d0ef682e4d91cfa3e4cbd472) made this a nop. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2013-03-18console: fix displaychangelisteners interfaceGerd Hoffmann
Split callbacks into separate Ops struct. Pass DisplayChangeListener pointer as first argument to all callbacks. Uninline a bunch of display functions and move them from console.h to console.c Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2012-12-19softmmu: move include files to include/sysemu/Paolo Bonzini
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
2012-12-19ui: move files to ui/ and include/ui/Paolo Bonzini
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
2012-11-01console: remove DisplayAllocatorGerd Hoffmann
Causes [temporary] preformance regression with 24bpp vga modes @ sdl. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2012-11-01console: remove dpy_gfx_fillGerd Hoffmann
Unused code. 'nuff said. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2012-11-01console: untangle gfx & txt updatesGerd Hoffmann
Stop abusing displaysurface fields for text mode displays. (bpp = 0, width = cols, height = lines). Add flags to displaystate indicating whenever text mode display (curses) or gfx mode displays (sdl, vnc, ...) are present. Add separate displaychangelistener callbacks for text / gfx mode resize & updates. This allows to enable gfx and txt diplays at the same time and also paves the way for more cleanups in the future. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2012-11-01console: move set_mouse + cursor_define callbacksGerd Hoffmann
When adding DisplayChangeListeners the set_mouse and cursor_define callbacks have been left in DisplayState for some reason. Fix it. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2012-02-27sdl: remove NULL check, g_malloc0 can't failAlon Levy
Signed-off-by: Alon Levy <alevy@redhat.com> Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2012-02-01sdl: Limit sdl_grab_end in handle_activation to Windows hostsJan Kiszka
There are scenarios on Linux with some SDL versions where handle_activation is continuous invoked with state = SDL_APPINPUTFOCUS and gain = 0 while we grabbed the input. This causes a ping-pong when we grab the input after an absolute mouse entered the window. As this sdl_grab_end was once introduced to work around a Windows-only issue (0294ffb9c8), limit it to that platform. CC: Erik Rull <erik.rull@rdsoftware.de> Signed-off-by: Jan Kiszka <jan.kiszka@siemens.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
2012-02-01sdl: Grab input on end of non-absolute mouse clickJan Kiszka
By grabbing the input already on button down, we leave the button in that state for the host GUI. Thus it takes another click after releasing the input again to synchronize the mouse button state. Avoid this by grabbing on button up. Signed-off-by: Jan Kiszka <jan.kiszka@siemens.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
2012-02-01Revert "Handle SDL grabs failing (Mark McLoughlin)"Jan Kiszka
This reverts commit 6bb816031f8bc0aafc3476e6dfa4293ee3a5f106. SDL_WM_GrabInput does not reliably bail out if grabbing is impossible. So if we get here, we already lost and will block. But this can no longer happen due to the check in sdl_grab_start. So this patch became obsolete. Conflicts: sdl.c Signed-off-by: Jan Kiszka <jan.kiszka@siemens.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
2012-02-01sdl: Fix block prevention of SDL_WM_GrabInputJan Kiszka
Consistently check for SDL_APPINPUTFOCUS before trying to grab the input focus. Just checking for SDL_APPACTIVE doesn't work. Moving the check to sdl_grab_start allows for some consolidation. Signed-off-by: Jan Kiszka <jan.kiszka@siemens.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
2012-02-01sdl: Do not grab mouse on mode switch while in backgroundJan Kiszka
When the mouse mode changes to absolute while the SDL windows is not in focus, refrain from grabbing the input. It would steal from some other window. Signed-off-by: Jan Kiszka <jan.kiszka@siemens.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
2011-09-15Drop the vm_running global variableLuiz Capitulino
Use runstate_is_running() instead, which is introduced by this commit. Signed-off-by: Luiz Capitulino <lcapitulino@redhat.com>
2011-08-22sdl: Don't release input on mouse mode change in full-screen modeJan Kiszka
While in full-screen mode, the input focus naturally belongs to the SDL window. Avoid dropping it when switching from absolute to relative mouse mode. Signed-off-by: Jan Kiszka <jan.kiszka@siemens.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
2011-08-20Use glib memory allocation and free functionsAnthony Liguori
qemu_malloc/qemu_free no longer exist after this commit. Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
2011-08-05sdl: Refactor sdl_send_mouse_eventJan Kiszka
Replace width/height globals with the identical values from real_screen, refactor the function according to our coding style. Signed-off-by: Jan Kiszka <jan.kiszka@siemens.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
2011-08-05sdl: Factor out event handlers from sdl_refreshJan Kiszka
No functional changes. Signed-off-by: Jan Kiszka <jan.kiszka@siemens.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
2011-08-05sdl: Add zoom hot keysJan Kiszka
Allow to enlarge or shrink the screen via CTRL-ALT-+/-. In contrast to scaling the window, these controls always preserve the aspect ratio of the current console. CC: Stefano Stabellini <stefano.stabellini@eu.citrix.com> Signed-off-by: Jan Kiszka <jan.kiszka@siemens.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
2011-08-05sdl: Dynamically grab input in absolute mouse modeJan Kiszka
Not grabbing the input means that special keys like ALT+TAB are still handled by the host. Improve the usability by grabbing input once the mouse is inside the guest screen, provided the SDL window has the input focus. Release it again when the mouse is moved to any border. Also grab the input when we gain the input focus and the mouse is within the screen limits. Signed-off-by: Jan Kiszka <jan.kiszka@siemens.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
2011-08-05sdl: Fix cursor handling when switching consoles in absolute mouse modeJan Kiszka
Restore the cursor when switching from graphic to text console while the mouse is in absolute mode. Disable it again when returning. Signed-off-by: Jan Kiszka <jan.kiszka@siemens.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
2011-08-05sdl: Never release input while in full screen modeJan Kiszka
It's confusing to suddenly find two mice in full screen mode when switching consoles or accidentally hitting the grab hot keys. Signed-off-by: Jan Kiszka <jan.kiszka@siemens.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
2011-08-05sdl: Consistently avoid grabbing input for text consolesJan Kiszka
There were some preexisting bits that released the input when switching to text console. This patch spreads this logic consistently and also avoids grabbing the input while a text console is active. Signed-off-by: Jan Kiszka <jan.kiszka@siemens.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
2011-08-05sdl: Initialize gui_fullscreen earlier during setupJan Kiszka
This ensures that we actually enter full screen on startup when e.g. '-vga none -full-screen' was specified. Signed-off-by: Jan Kiszka <jan.kiszka@siemens.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
2011-08-05sdl: Drop bogus gui_fullscreen_initial_grabJan Kiszka
There must be no difference between initial -full-screen and switching to this mode via the hot key. Signed-off-by: Jan Kiszka <jan.kiszka@siemens.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
2011-08-05sdl: Restore scaling mode on return from full screenJan Kiszka
Save the scaling mode and its geometry when going full screen, restore it when returning to windowed mode. CC: Stefano Stabellini <stefano.stabellini@eu.citrix.com> Signed-off-by: Jan Kiszka <jan.kiszka@siemens.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
2011-08-05sdl: Fix full screen toggling from scaled modeJan Kiszka
When switching to full screen mode from a scaled window, we need to resize to DisplayState's dimension, not the scaled "real" screen size. Moreover, scaling mode may have manipulated the bpp. So we need to restore it from the DisplayState as well. CC: Stefano Stabellini <stefano.stabellini@eu.citrix.com> Signed-off-by: Jan Kiszka <jan.kiszka@siemens.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
2011-08-05sdl: Properly mark modifier+u as hotkeyJan Kiszka
Signed-off-by: Jan Kiszka <jan.kiszka@siemens.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
2011-08-05sdl: Avoid redundant scaling deactivationJan Kiszka
Prevents screen flickering. Signed-off-by: Jan Kiszka <jan.kiszka@siemens.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
2011-08-05sdl: Do not make full screen mode resizableJan Kiszka
This prevents continuous resizing events and improper screen setups when going full screen. CC: Stefano Stabellini <stefano.stabellini@eu.citrix.com> Signed-off-by: Jan Kiszka <jan.kiszka@siemens.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
2011-08-05sdl: Fix termination in -no-shutdown modeJan Kiszka
Just like the monitor does, we need to clear no_shutdown before calling qemu_system_shutdown_request on quit requests. Otherwise, QEMU just stops the VM. Signed-off-by: Jan Kiszka <jan.kiszka@siemens.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
2011-07-23notifier: Pass data argument to callbackJan Kiszka
This allows to pass additional information to the notifier callback which is useful if sender and receiver do not share any other distinct data structure. Will be used first for the clock reset notifier. Signed-off-by: Jan Kiszka <jan.kiszka@siemens.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
2011-06-08Fix compilation warning due to missing header for sigaction (followup)Alexandre Raymond
This patch removes all references to signal.h when qemu-common.h is included as they become redundant. Signed-off-by: Alexandre Raymond <cerbere@gmail.com> Signed-off-by: Stefan Hajnoczi <stefanha@linux.vnet.ibm.com>
2011-05-15set $SDL_VIDEODRIVER=x11 on Linux to prevent sudo kvm from fighting for ↵Michael Tokarev
video card Signed-off-by: Michael Tokarev <mjt@tls.msk.ru> Acked-by: Alexander Graf <agraf@suse.de> Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
2011-04-01ui/sdl: Load optional QEMU iconStefan Weil
Load an optional QEMU icon file. If there is no icon file named qemu.bmp in QEMU's default search path, QEMU will run with the usual system default icon. A matching icon file will be loaded and used by X Windows managers or MS Windows while a QEMU instance is running. SDL requires icon files in 32x32x4 bmp format. Cc: Anthony Liguori <aliguori@us.ibm.com> Signed-off-by: Stefan Weil <weil@mail.berlios.de> Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
2011-03-22Consolidate DisplaySurface allocation in qemu_alloc_display()Jes Sorensen
This removes various code duplication from console.e and sdl.c Signed-off-by: Jes Sorensen <Jes.Sorensen@redhat.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
2011-02-04ui/sdl: Fix handling of caps lock and num lock keysStefan Weil
Starting with SDL version 1.2.14, caps lock and num lock keys will send a SDL_KEYUP when SDL_DISABLE_LOCK_KEYS=1 is set in the environment. The new code sets the environment unconditionally (it won't harm old versions which do not know it). The workaround for SDL_KEYUP is only compiled with old SDL versions. A similar patch without handling of old SDL versions was already published by Benjamin Drung for Ubuntu. Cc: Anthony Liguori <aliguori@us.ibm.com> Cc: Kevin Wolf <kwolf@redhat.com> Cc: Benjamin Drung <benjamin.drung@gmail.com> Signed-off-by: Stefan Weil <weil@mail.berlios.de> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
2011-01-29sdl: remove unused variableBlue Swirl
Variable rec is not used, remove it. Spotted by GCC 4.6.0: CC ui/sdl.o /src/qemu/ui/sdl.c: In function 'sdl_setdata': /src/qemu/ui/sdl.c:90:14: error: variable 'rec' set but not used [-Werror=unused-but-set-variable] Signed-off-by: Blue Swirl <blauwirbel@gmail.com>
2010-08-15win32: Avoid compiler warning (WIN32_LEAN_AND_MEAN redefined)Stefan Weil
configure adds the macro WIN32_LEAN_AND_MEAN to QEMU_CFLAGS, and SDL_syswm.h defines it, too. This results in a compiler warning (redefinition of WIN32_LEAN_AND_MEAN in SDL_syswm.h. That warning prevents compilations for win32 with warning = error). Fix this by removing the definition of WIN32_LEAN_AND_MEAN before including SDL_syswm.h. [blauwirbel@gmail.com: rebased] Signed-off-by: Stefan Weil <weil@mail.berlios.de> Signed-off-by: Blue Swirl <blauwirbel@gmail.com>
2010-07-26ui: move all ui components in ui/Corentin Chary
Move sdl, vnc, curses and cocoa UI into ui/ to cleanup the root directory. Also remove some unnecessary explicit targets from Makefile. aliguori: fix build when srcdir != objdir Signed-off-by: Corentin Chary <corentincj@iksaif.net> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>