Age | Commit message (Expand) | Author |
---|---|---|
2022-03-04 | ui/console: fix texture leak when calling surface_gl_create_texture() | Marc-André Lureau |
2021-03-15 | opengl: Do not convert format with glTexImage2D on OpenGL ES | Akihiko Odaki |
2019-06-12 | Include qemu-common.h exactly where needed | Markus Armbruster |
2019-05-17 | ui/console: Precautionary glBindTexture and surface->texture validation in su... | HOU Qiming |
2017-11-10 | ui: use QEMU_IS_ALIGNED macro | Philippe Mathieu-Daudé |
2017-10-17 | opengl: add flipping vertex shader | Gerd Hoffmann |
2017-10-17 | opengl: move shader init from console-gl.c to shader.c | Gerd Hoffmann |
2016-06-10 | ui/console-gl: Add support for big endian display surfaces | Thomas Huth |
2016-02-04 | ui: Clean up includes | Peter Maydell |
2015-10-08 | shaders: initialize vertexes once | Gerd Hoffmann |
2015-05-05 | console-gl: add opengl rendering helper functions | Gerd Hoffmann |