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2017-09-19accel/hax: move hax-stub.c to accel/stubs/Philippe Mathieu-Daudé
Suggested-by: Paolo Bonzini <pbonzini@redhat.com> Signed-off-by: Philippe Mathieu-Daudé <f4bug@amsat.org> Message-Id: <20170913221149.30382-1-f4bug@amsat.org> Reviewed-by: Stefan Weil <sw@weilnetz.de> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com> Signed-off-by: Philippe Mathieu-Daudé <f4bug@amsat.org>
2017-01-19Plumb the HAXM-based hardware acceleration supportVincent Palatin
Use the Intel HAX is kernel-based hardware acceleration module for Windows (similar to KVM on Linux). Based on the "target/i386: Add Intel HAX to android emulator" patch from David Chou <david.j.chou@intel.com> Signed-off-by: Vincent Palatin <vpalatin@chromium.org> Message-Id: <7b9cae28a0c379ab459c7a8545c9a39762bd394f.1484045952.git.vpalatin@chromium.org> [Drop hax_populate_ram stub. - Paolo] Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
2017-01-19target/i386: Add Intel HAX filesVincent Palatin
That's a forward port of the core HAX interface code from the emu-2.2-release branch in the external/qemu-android repository as used by the Android emulator. The original commit was "target/i386: Add Intel HAX to android emulator" saying: """ Backport of 2b3098ff27bab079caab9b46b58546b5036f5c0c from studio-1.4-dev into emu-master-dev Intel HAX (harware acceleration) will enhance android emulator performance in Windows and Mac OS X in the systems powered by Intel processors with "Intel Hardware Accelerated Execution Manager" package installed when user runs android emulator with Intel target. Signed-off-by: David Chou <david.j.chou@intel.com> """ It has been modified to build and run along with the current code base. The formatting has been fixed to go through scripts/checkpatch.pl, and the DPRINTF macros have been updated to get the instanciations checked by the compiler. The FPU registers saving/restoring has been updated to match the current QEMU registers layout. The implementation has been simplified by doing the following modifications: - removing the code for supporting the hardware without Unrestricted Guest (UG) mode (including all the code to fallback on TCG emulation). - not including the Darwin support (which is not yet debugged/tested). - simplifying the initialization by removing the leftovers from the Android specific code, then trimming down the remaining logic. - removing the unused MemoryListener callbacks. Signed-off-by: Vincent Palatin <vpalatin@chromium.org> Message-Id: <e1023837f8d0e4c470f6c4a3bf643971b2bca5be.1484045952.git.vpalatin@chromium.org> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>