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-rw-r--r--ui/vnc.c72
-rw-r--r--ui/vnc.h6
2 files changed, 70 insertions, 8 deletions
diff --git a/ui/vnc.c b/ui/vnc.c
index 4ba7fc076a..9e03cc7c01 100644
--- a/ui/vnc.c
+++ b/ui/vnc.c
@@ -60,6 +60,7 @@ static QTAILQ_HEAD(, VncDisplay) vnc_displays =
static int vnc_cursor_define(VncState *vs);
static void vnc_release_modifiers(VncState *vs);
+static void vnc_update_throttle_offset(VncState *vs);
static void vnc_set_share_mode(VncState *vs, VncShareMode mode)
{
@@ -766,6 +767,7 @@ static void vnc_dpy_switch(DisplayChangeListener *dcl,
vnc_set_area_dirty(vs->dirty, vd, 0, 0,
vnc_width(vd),
vnc_height(vd));
+ vnc_update_throttle_offset(vs);
}
}
@@ -961,16 +963,67 @@ static int find_and_clear_dirty_height(VncState *vs,
return h;
}
+/*
+ * Figure out how much pending data we should allow in the output
+ * buffer before we throttle incremental display updates, and/or
+ * drop audio samples.
+ *
+ * We allow for equiv of 1 full display's worth of FB updates,
+ * and 1 second of audio samples. If audio backlog was larger
+ * than that the client would already suffering awful audio
+ * glitches, so dropping samples is no worse really).
+ */
+static void vnc_update_throttle_offset(VncState *vs)
+{
+ size_t offset =
+ vs->client_width * vs->client_height * vs->client_pf.bytes_per_pixel;
+
+ if (vs->audio_cap) {
+ int freq = vs->as.freq;
+ /* We don't limit freq when reading settings from client, so
+ * it could be upto MAX_INT in size. 48khz is a sensible
+ * upper bound for trustworthy clients */
+ int bps;
+ if (freq > 48000) {
+ freq = 48000;
+ }
+ switch (vs->as.fmt) {
+ default:
+ case AUD_FMT_U8:
+ case AUD_FMT_S8:
+ bps = 1;
+ break;
+ case AUD_FMT_U16:
+ case AUD_FMT_S16:
+ bps = 2;
+ break;
+ case AUD_FMT_U32:
+ case AUD_FMT_S32:
+ bps = 4;
+ break;
+ }
+ offset += freq * bps * vs->as.nchannels;
+ }
+
+ /* Put a floor of 1MB on offset, so that if we have a large pending
+ * buffer and the display is resized to a small size & back again
+ * we don't suddenly apply a tiny send limit
+ */
+ offset = MAX(offset, 1024 * 1024);
+
+ vs->throttle_output_offset = offset;
+}
+
static bool vnc_should_update(VncState *vs)
{
switch (vs->update) {
case VNC_STATE_UPDATE_NONE:
break;
case VNC_STATE_UPDATE_INCREMENTAL:
- /* Only allow incremental updates if the output buffer
- * is empty, or if audio capture is enabled.
+ /* Only allow incremental updates if the pending send queue
+ * is less than the permitted threshold
*/
- if (!vs->output.offset || vs->audio_cap) {
+ if (vs->output.offset < vs->throttle_output_offset) {
return true;
}
break;
@@ -1084,11 +1137,13 @@ static void audio_capture(void *opaque, void *buf, int size)
VncState *vs = opaque;
vnc_lock_output(vs);
- vnc_write_u8(vs, VNC_MSG_SERVER_QEMU);
- vnc_write_u8(vs, VNC_MSG_SERVER_QEMU_AUDIO);
- vnc_write_u16(vs, VNC_MSG_SERVER_QEMU_AUDIO_DATA);
- vnc_write_u32(vs, size);
- vnc_write(vs, buf, size);
+ if (vs->output.offset < vs->throttle_output_offset) {
+ vnc_write_u8(vs, VNC_MSG_SERVER_QEMU);
+ vnc_write_u8(vs, VNC_MSG_SERVER_QEMU_AUDIO);
+ vnc_write_u16(vs, VNC_MSG_SERVER_QEMU_AUDIO_DATA);
+ vnc_write_u32(vs, size);
+ vnc_write(vs, buf, size);
+ }
vnc_unlock_output(vs);
vnc_flush(vs);
}
@@ -2288,6 +2343,7 @@ static int protocol_client_msg(VncState *vs, uint8_t *data, size_t len)
break;
}
+ vnc_update_throttle_offset(vs);
vnc_read_when(vs, protocol_client_msg, 1);
return 0;
}
diff --git a/ui/vnc.h b/ui/vnc.h
index b9d310e640..8fe69595c6 100644
--- a/ui/vnc.h
+++ b/ui/vnc.h
@@ -298,6 +298,12 @@ struct VncState
VncClientInfo *info;
+ /* We allow multiple incremental updates or audio capture
+ * samples to be queued in output buffer, provided the
+ * buffer size doesn't exceed this threshold. The value
+ * is calculating dynamically based on framebuffer size
+ * and audio sample settings in vnc_update_throttle_offset() */
+ size_t throttle_output_offset;
Buffer output;
Buffer input;
/* current output mode information */