diff options
Diffstat (limited to 'include/qom')
-rw-r--r-- | include/qom/object.h | 277 |
1 files changed, 277 insertions, 0 deletions
diff --git a/include/qom/object.h b/include/qom/object.h index 1f8aa2d48e..f515230f61 100644 --- a/include/qom/object.h +++ b/include/qom/object.h @@ -304,6 +304,119 @@ typedef struct InterfaceInfo InterfaceInfo; * * The first example of such a QOM method was #CPUClass.reset, * another example is #DeviceClass.realize. + * + * # Standard type declaration and definition macros # + * + * A lot of the code outlined above follows a standard pattern and naming + * convention. To reduce the amount of boilerplate code that needs to be + * written for a new type there are two sets of macros to generate the + * common parts in a standard format. + * + * A type is declared using the OBJECT_DECLARE macro family. In types + * which do not require any virtual functions in the class, the + * OBJECT_DECLARE_SIMPLE_TYPE macro is suitable, and is commonly placed + * in the header file: + * + * <example> + * <title>Declaring a simple type</title> + * <programlisting> + * OBJECT_DECLARE_SIMPLE_TYPE(MyDevice, my_device, MY_DEVICE, DEVICE) + * </programlisting> + * </example> + * + * This is equivalent to the following: + * + * <example> + * <title>Expansion from declaring a simple type</title> + * <programlisting> + * typedef struct MyDevice MyDevice; + * typedef struct MyDeviceClass MyDeviceClass; + * + * G_DEFINE_AUTOPTR_CLEANUP_FUNC(MyDeviceClass, object_unref) + * + * #define MY_DEVICE_GET_CLASS(void *obj) \ + * OBJECT_GET_CLASS(MyDeviceClass, obj, TYPE_MY_DEVICE) + * #define MY_DEVICE_CLASS(void *klass) \ + * OBJECT_CLASS_CHECK(MyDeviceClass, klass, TYPE_MY_DEVICE) + * #define MY_DEVICE(void *obj) + * OBJECT_CHECK(MyDevice, obj, TYPE_MY_DEVICE) + * + * struct MyDeviceClass { + * DeviceClass parent_class; + * }; + * </programlisting> + * </example> + * + * The 'struct MyDevice' needs to be declared separately. + * If the type requires virtual functions to be declared in the class + * struct, then the alternative OBJECT_DECLARE_TYPE() macro can be + * used. This does the same as OBJECT_DECLARE_SIMPLE_TYPE(), but without + * the 'struct MyDeviceClass' definition. + * + * To implement the type, the OBJECT_DEFINE macro family is available. + * In the simple case the OBJECT_DEFINE_TYPE macro is suitable: + * + * <example> + * <title>Defining a simple type</title> + * <programlisting> + * OBJECT_DEFINE_TYPE(MyDevice, my_device, MY_DEVICE, DEVICE) + * </programlisting> + * </example> + * + * This is equivalent to the following: + * + * <example> + * <title>Expansion from defining a simple type</title> + * <programlisting> + * static void my_device_finalize(Object *obj); + * static void my_device_class_init(ObjectClass *oc, void *data); + * static void my_device_init(Object *obj); + * + * static const TypeInfo my_device_info = { + * .parent = TYPE_DEVICE, + * .name = TYPE_MY_DEVICE, + * .instance_size = sizeof(MyDevice), + * .instance_init = my_device_init, + * .instance_finalize = my_device_finalize, + * .class_size = sizeof(MyDeviceClass), + * .class_init = my_device_class_init, + * }; + * + * static void + * my_device_register_types(void) + * { + * type_register_static(&my_device_info); + * } + * type_init(my_device_register_types); + * </programlisting> + * </example> + * + * This is sufficient to get the type registered with the type + * system, and the three standard methods now need to be implemented + * along with any other logic required for the type. + * + * If the type needs to implement one or more interfaces, then the + * OBJECT_DEFINE_TYPE_WITH_INTERFACES() macro can be used instead. + * This accepts an array of interface type names. + * + * <example> + * <title>Defining a simple type implementing interfaces</title> + * <programlisting> + * OBJECT_DEFINE_TYPE_WITH_INTERFACES(MyDevice, my_device, + * MY_DEVICE, DEVICE, + * { TYPE_USER_CREATABLE }, { NULL }) + * </programlisting> + * </example> + * + * If the type is not intended to be instantiated, then then + * the OBJECT_DEFINE_ABSTRACT_TYPE() macro can be used instead: + * + * <example> + * <title>Defining a simple type</title> + * <programlisting> + * OBJECT_DEFINE_ABSTRACT_TYPE(MyDevice, my_device, MY_DEVICE, DEVICE) + * </programlisting> + * </example> */ @@ -441,6 +554,170 @@ struct Object }; /** + * OBJECT_DECLARE_TYPE: + * @ModuleObjName: the object name with initial capitalization + * @module_obj_name: the object name in lowercase with underscore separators + * @MODULE_OBJ_NAME: the object name in uppercase with underscore separators + * + * This macro is typically used in a header file, and will: + * + * - create the typedefs for the object and class structs + * - register the type for use with g_autoptr + * - provide three standard type cast functions + * + * The object struct and class struct need to be declared manually. + */ +#define OBJECT_DECLARE_TYPE(ModuleObjName, module_obj_name, MODULE_OBJ_NAME) \ + typedef struct ModuleObjName ModuleObjName; \ + typedef struct ModuleObjName##Class ModuleObjName##Class; \ + \ + G_DEFINE_AUTOPTR_CLEANUP_FUNC(ModuleObjName, object_unref) \ + \ + static inline G_GNUC_UNUSED ModuleObjName##Class * \ + MODULE_OBJ_NAME##_GET_CLASS(void *obj) \ + { return OBJECT_GET_CLASS(ModuleObjName##Class, obj, \ + TYPE_##MODULE_OBJ_NAME); } \ + \ + static inline G_GNUC_UNUSED ModuleObjName##Class * \ + MODULE_OBJ_NAME##_CLASS(void *klass) \ + { return OBJECT_CLASS_CHECK(ModuleObjName##Class, klass, \ + TYPE_##MODULE_OBJ_NAME); } \ + \ + static inline G_GNUC_UNUSED ModuleObjName * \ + MODULE_OBJ_NAME(void *obj) \ + { return OBJECT_CHECK(ModuleObjName, obj, \ + TYPE_##MODULE_OBJ_NAME); } + +/** + * OBJECT_DECLARE_SIMPLE_TYPE: + * @ModuleObjName: the object name with initial caps + * @module_obj_name: the object name in lowercase with underscore separators + * @MODULE_OBJ_NAME: the object name in uppercase with underscore separators + * @ParentModuleObjName: the parent object name with initial caps + * + * This does the same as OBJECT_DECLARE_TYPE(), but also declares + * the class struct, thus only the object struct needs to be declare + * manually. + * + * This macro should be used unless the class struct needs to have + * virtual methods declared. + */ +#define OBJECT_DECLARE_SIMPLE_TYPE(ModuleObjName, module_obj_name, \ + MODULE_OBJ_NAME, ParentModuleObjName) \ + OBJECT_DECLARE_TYPE(ModuleObjName, module_obj_name, MODULE_OBJ_NAME) \ + struct ModuleObjName##Class { ParentModuleObjName##Class parent_class; }; + + +/** + * OBJECT_DEFINE_TYPE_EXTENDED: + * @ModuleObjName: the object name with initial caps + * @module_obj_name: the object name in lowercase with underscore separators + * @MODULE_OBJ_NAME: the object name in uppercase with underscore separators + * @PARENT_MODULE_OBJ_NAME: the parent object name in uppercase with underscore + * separators + * @ABSTRACT: boolean flag to indicate whether the object can be instantiated + * @...: list of initializers for "InterfaceInfo" to declare implemented interfaces + * + * This macro is typically used in a source file, and will: + * + * - declare prototypes for _finalize, _class_init and _init methods + * - declare the TypeInfo struct instance + * - provide the constructor to register the type + * + * After using this macro, implementations of the _finalize, _class_init, + * and _init methods need to be written. Any of these can be zero-line + * no-op impls if no special logic is required for a given type. + * + * This macro should rarely be used, instead one of the more specialized + * macros is usually a better choice. + */ +#define OBJECT_DEFINE_TYPE_EXTENDED(ModuleObjName, module_obj_name, \ + MODULE_OBJ_NAME, PARENT_MODULE_OBJ_NAME, \ + ABSTRACT, ...) \ + static void \ + module_obj_name##_finalize(Object *obj); \ + static void \ + module_obj_name##_class_init(ObjectClass *oc, void *data); \ + static void \ + module_obj_name##_init(Object *obj); \ + \ + static const TypeInfo module_obj_name##_info = { \ + .parent = TYPE_##PARENT_MODULE_OBJ_NAME, \ + .name = TYPE_##MODULE_OBJ_NAME, \ + .instance_size = sizeof(ModuleObjName), \ + .instance_init = module_obj_name##_init, \ + .instance_finalize = module_obj_name##_finalize, \ + .class_size = sizeof(ModuleObjName##Class), \ + .class_init = module_obj_name##_class_init, \ + .abstract = ABSTRACT, \ + .interfaces = (InterfaceInfo[]) { __VA_ARGS__ } , \ + }; \ + \ + static void \ + module_obj_name##_register_types(void) \ + { \ + type_register_static(&module_obj_name##_info); \ + } \ + type_init(module_obj_name##_register_types); + +/** + * OBJECT_DEFINE_TYPE: + * @ModuleObjName: the object name with initial caps + * @module_obj_name: the object name in lowercase with underscore separators + * @MODULE_OBJ_NAME: the object name in uppercase with underscore separators + * @PARENT_MODULE_OBJ_NAME: the parent object name in uppercase with underscore + * separators + * + * This is a specialization of OBJECT_DEFINE_TYPE_EXTENDED, which is suitable + * for the common case of a non-abstract type, without any interfaces. + */ +#define OBJECT_DEFINE_TYPE(ModuleObjName, module_obj_name, MODULE_OBJ_NAME, \ + PARENT_MODULE_OBJ_NAME) \ + OBJECT_DEFINE_TYPE_EXTENDED(ModuleObjName, module_obj_name, \ + MODULE_OBJ_NAME, PARENT_MODULE_OBJ_NAME, \ + false, { NULL }) + +/** + * OBJECT_DEFINE_TYPE_WITH_INTERFACES: + * @ModuleObjName: the object name with initial caps + * @module_obj_name: the object name in lowercase with underscore separators + * @MODULE_OBJ_NAME: the object name in uppercase with underscore separators + * @PARENT_MODULE_OBJ_NAME: the parent object name in uppercase with underscore + * separators + * @...: list of initializers for "InterfaceInfo" to declare implemented interfaces + * + * This is a specialization of OBJECT_DEFINE_TYPE_EXTENDED, which is suitable + * for the common case of a non-abstract type, with one or more implemented + * interfaces. + * + * Note when passing the list of interfaces, be sure to include the final + * NULL entry, e.g. { TYPE_USER_CREATABLE }, { NULL } + */ +#define OBJECT_DEFINE_TYPE_WITH_INTERFACES(ModuleObjName, module_obj_name, \ + MODULE_OBJ_NAME, \ + PARENT_MODULE_OBJ_NAME, ...) \ + OBJECT_DEFINE_TYPE_EXTENDED(ModuleObjName, module_obj_name, \ + MODULE_OBJ_NAME, PARENT_MODULE_OBJ_NAME, \ + false, __VA_ARGS__) + +/** + * OBJECT_DEFINE_ABSTRACT_TYPE: + * @ModuleObjName: the object name with initial caps + * @module_obj_name: the object name in lowercase with underscore separators + * @MODULE_OBJ_NAME: the object name in uppercase with underscore separators + * @PARENT_MODULE_OBJ_NAME: the parent object name in uppercase with underscore + * separators + * + * This is a specialization of OBJECT_DEFINE_TYPE_EXTENDED, which is suitable + * for defining an abstract type, without any interfaces. + */ +#define OBJECT_DEFINE_ABSTRACT_TYPE(ModuleObjName, module_obj_name, \ + MODULE_OBJ_NAME, PARENT_MODULE_OBJ_NAME) \ + OBJECT_DEFINE_TYPE_EXTENDED(ModuleObjName, module_obj_name, \ + MODULE_OBJ_NAME, PARENT_MODULE_OBJ_NAME, \ + true, { NULL }) + +/** * TypeInfo: * @name: The name of the type. * @parent: The name of the parent type. |