diff options
Diffstat (limited to 'hw/display/vmware_vga.c')
-rw-r--r-- | hw/display/vmware_vga.c | 41 |
1 files changed, 23 insertions, 18 deletions
diff --git a/hw/display/vmware_vga.c b/hw/display/vmware_vga.c index 45d06cbe25..cedbbde522 100644 --- a/hw/display/vmware_vga.c +++ b/hw/display/vmware_vga.c @@ -80,7 +80,7 @@ struct vmsvga_state_s { struct vmsvga_rect_s { int x, y, w, h; } redraw_fifo[REDRAW_FIFO_LEN]; - int redraw_fifo_first, redraw_fifo_last; + int redraw_fifo_last; }; #define TYPE_VMWARE_SVGA "vmware-svga" @@ -380,33 +380,39 @@ static inline void vmsvga_update_rect(struct vmsvga_state_s *s, dpy_gfx_update(s->vga.con, x, y, w, h); } -static inline void vmsvga_update_rect_delayed(struct vmsvga_state_s *s, - int x, int y, int w, int h) -{ - struct vmsvga_rect_s *rect = &s->redraw_fifo[s->redraw_fifo_last++]; - - s->redraw_fifo_last &= REDRAW_FIFO_LEN - 1; - rect->x = x; - rect->y = y; - rect->w = w; - rect->h = h; -} - static inline void vmsvga_update_rect_flush(struct vmsvga_state_s *s) { struct vmsvga_rect_s *rect; if (s->invalidated) { - s->redraw_fifo_first = s->redraw_fifo_last; + s->redraw_fifo_last = 0; return; } /* Overlapping region updates can be optimised out here - if someone * knows a smart algorithm to do that, please share. */ - while (s->redraw_fifo_first != s->redraw_fifo_last) { - rect = &s->redraw_fifo[s->redraw_fifo_first++]; - s->redraw_fifo_first &= REDRAW_FIFO_LEN - 1; + for (int i = 0; i < s->redraw_fifo_last; i++) { + rect = &s->redraw_fifo[i]; vmsvga_update_rect(s, rect->x, rect->y, rect->w, rect->h); } + + s->redraw_fifo_last = 0; +} + +static inline void vmsvga_update_rect_delayed(struct vmsvga_state_s *s, + int x, int y, int w, int h) +{ + + if (s->redraw_fifo_last >= REDRAW_FIFO_LEN) { + trace_vmware_update_rect_delayed_flush(); + vmsvga_update_rect_flush(s); + } + + struct vmsvga_rect_s *rect = &s->redraw_fifo[s->redraw_fifo_last++]; + + rect->x = x; + rect->y = y; + rect->w = w; + rect->h = h; } #ifdef HW_RECT_ACCEL @@ -1161,7 +1167,6 @@ static void vmsvga_reset(DeviceState *dev) s->config = 0; s->svgaid = SVGA_ID; s->cursor.on = 0; - s->redraw_fifo_first = 0; s->redraw_fifo_last = 0; s->syncing = 0; |