diff options
Diffstat (limited to 'cocoa.m')
-rw-r--r-- | cocoa.m | 607 |
1 files changed, 607 insertions, 0 deletions
diff --git a/cocoa.m b/cocoa.m new file mode 100644 index 0000000000..ade7f61d82 --- /dev/null +++ b/cocoa.m @@ -0,0 +1,607 @@ +/* + * QEMU Cocoa display driver + * + * Copyright (c) 2005 Pierre d'Herbemont + * many code/inspiration from SDL 1.2 code (LGPL) + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN + * THE SOFTWARE. + */ +/* + Todo : x miniaturize window + x center the window + - save window position + - handle keyboard event + - handle mouse event + - non 32 bpp support + - full screen + - mouse focus + x simple graphical prompt to demo + - better graphical prompt +*/ +#include "vl.h" +#import <Cocoa/Cocoa.h> + +NSWindow *window = NULL; +NSQuickDrawView *qd_view = NULL; + + +int gArgc; +char **gArgv; +DisplayState current_ds; + +/* main defined in qemu/vl.c */ +int qemu_main(int argc, char **argv); + +/* To deal with miniaturization */ +@interface QemuWindow : NSWindow +{ } +@end + + +/* + ------------------------------------------------------ + Qemu Video Driver + ------------------------------------------------------ +*/ + +/* + ------------------------------------------------------ + cocoa_update + ------------------------------------------------------ +*/ +static void cocoa_update(DisplayState *ds, int x, int y, int w, int h) +{ + //printf("updating x=%d y=%d w=%d h=%d\n", x, y, w, h); + + /* Use QDFlushPortBuffer() to flush content to display */ + RgnHandle dirty = NewRgn (); + RgnHandle temp = NewRgn (); + + SetEmptyRgn (dirty); + + /* Build the region of dirty rectangles */ + MacSetRectRgn (temp, x, y, + x + w, y + h); + MacUnionRgn (dirty, temp, dirty); + + /* Flush the dirty region */ + QDFlushPortBuffer ( [ qd_view qdPort ], dirty ); + DisposeRgn (dirty); + DisposeRgn (temp); +} + +/* + ------------------------------------------------------ + cocoa_resize + ------------------------------------------------------ +*/ +static void cocoa_resize(DisplayState *ds, int w, int h) +{ + const int device_bpp = 32; + static void *screen_pixels; + static int screen_pitch; + NSRect contentRect; + + //printf("resizing to %d %d\n", w, h); + + contentRect = NSMakeRect (0, 0, w, h); + if(window) + { + [window close]; + [window release]; + } + window = [ [ QemuWindow alloc ] initWithContentRect:contentRect + styleMask:NSTitledWindowMask|NSMiniaturizableWindowMask|NSClosableWindowMask + backing:NSBackingStoreBuffered defer:NO]; + if(!window) + { + fprintf(stderr, "(cocoa) can't create window\n"); + exit(1); + } + + if(qd_view) + [qd_view release]; + + qd_view = [ [ NSQuickDrawView alloc ] initWithFrame:contentRect ]; + + if(!qd_view) + { + fprintf(stderr, "(cocoa) can't create qd_view\n"); + exit(1); + } + + [ window setAcceptsMouseMovedEvents:YES ]; + [ window setTitle:@"Qemu" ]; + [ window setReleasedWhenClosed:NO ]; + + /* Set screen to black */ + [ window setBackgroundColor: [NSColor blackColor] ]; + + /* set window position */ + [ window center ]; + + [ qd_view setAutoresizingMask: NSViewWidthSizable | NSViewHeightSizable ]; + [ [ window contentView ] addSubview:qd_view ]; + [ qd_view release ]; + [ window makeKeyAndOrderFront:nil ]; + + /* Careful here, the window seems to have to be onscreen to do that */ + LockPortBits ( [ qd_view qdPort ] ); + screen_pixels = GetPixBaseAddr ( GetPortPixMap ( [ qd_view qdPort ] ) ); + screen_pitch = GetPixRowBytes ( GetPortPixMap ( [ qd_view qdPort ] ) ); + UnlockPortBits ( [ qd_view qdPort ] ); + { + int vOffset = [ window frame ].size.height - + [ qd_view frame ].size.height - [ qd_view frame ].origin.y; + + int hOffset = [ qd_view frame ].origin.x; + + screen_pixels += (vOffset * screen_pitch) + hOffset * (device_bpp/8); + } + ds->data = screen_pixels; + ds->linesize = screen_pitch; + ds->depth = device_bpp; + ds->width = w; + ds->height = h; + + current_ds = *ds; +} + +/* + ------------------------------------------------------ + keymap conversion + ------------------------------------------------------ +*/ + +static int keymap[] = +{ + 30, //'a' 0x0 + 31, //'s' + 32, //'d' + 33, //'f' + 35, //'h' + 34, //'g' + 44, //'z' + 45, //'x' + 46, //'c' + 47, //'v' + 0, // 0 0x0a + 48, //'b' + 16, //'q' + 17, //'w' + 18, //'e' + 19, //'r' + 21, //'y' 0x10 + 20, //'t' + 2, //'1' + 3, //'2' + 4, //'3' + 5, //'4' + 7, //'6' + 6, //'5' + 0, //'=' + 10, //'9' + 8, //'7' 0x1A + 0, //'-' + 9, //'8' + 11, //'0' + 27, //']' + 24, //'o' + 22, //'u' 0x20 + 26, //'[' + 23, //'i' + 25, //'p' + 28, //'\n' + 38, //'l' + 36, //'j' + 40, //'"' + 37, //'k' + 39, //';' + 15, //'\t' 0x30 + 0, //' ' + 0, //'`' + 14, //'<backspace>' + 0, //'' 0x34 + 0, //'<esc>' + 0, //'<esc>' + /* Not completed to finish see http://www.libsdl.org/cgi/cvsweb.cgi/SDL12/src/video/quartz/SDL_QuartzKeys.h?rev=1.6&content-type=text/x-cvsweb-markup */ +}; + +static int cocoa_keycode_to_qemu(int keycode) +{ + if(sizeof(keymap) <= keycode) + { + printf("(cocoa) warning unknow keycode 0x%x\n", keycode); + return 0; + } + return keymap[keycode]; +} + +/* + ------------------------------------------------------ + cocoa_refresh + ------------------------------------------------------ +*/ +static void cocoa_refresh(DisplayState *ds) +{ + //printf("cocoa_refresh \n"); + NSDate *distantPast; + NSEvent *event; + NSAutoreleasePool *pool; + int grab = 1; + + pool = [ [ NSAutoreleasePool alloc ] init ]; + distantPast = [ NSDate distantPast ]; + + if (is_active_console(vga_console)) + vga_update_display(); + do { + event = [ NSApp nextEventMatchingMask:NSAnyEventMask untilDate:distantPast + inMode: NSDefaultRunLoopMode dequeue:YES ]; + if (event != nil) { + switch ([event type]) { + case NSKeyDown: + if(grab) + { + int keycode = cocoa_keycode_to_qemu([event keyCode]); + + if (keycode & 0x80) + kbd_put_keycode(0xe0); + kbd_put_keycode(keycode & 0x7f); + } + break; + case NSKeyUp: + if(grab) + { + int keycode = cocoa_keycode_to_qemu([event keyCode]); + + if (keycode & 0x80) + kbd_put_keycode(0xe0); + kbd_put_keycode(keycode | 0x80); + } + break; + case NSScrollWheel: + + case NSLeftMouseDown: + case NSLeftMouseUp: + + case NSOtherMouseDown: + case NSRightMouseDown: + + case NSOtherMouseUp: + case NSRightMouseUp: + + case NSMouseMoved: + case NSOtherMouseDragged: + case NSRightMouseDragged: + case NSLeftMouseDragged: + + default: [NSApp sendEvent:event]; + } + } + } while(event != nil); +} + +/* + ------------------------------------------------------ + cocoa_cleanup + ------------------------------------------------------ +*/ + +static void cocoa_cleanup(void) +{ + +} + +/* + ------------------------------------------------------ + cocoa_display_init + ------------------------------------------------------ +*/ + +void cocoa_display_init(DisplayState *ds, int full_screen) +{ + ds->dpy_update = cocoa_update; + ds->dpy_resize = cocoa_resize; + ds->dpy_refresh = cocoa_refresh; + + cocoa_resize(ds, 640, 400); + + atexit(cocoa_cleanup); +} + +/* + ------------------------------------------------------ + Interface with Cocoa + ------------------------------------------------------ +*/ + + +/* + ------------------------------------------------------ + QemuWindow + Some trick from SDL to use miniwindow + ------------------------------------------------------ +*/ +static void QZ_SetPortAlphaOpaque () +{ + /* Assume 32 bit if( bpp == 32 )*/ + if ( 1 ) { + + uint32_t *pixels = (uint32_t*) current_ds.data; + uint32_t rowPixels = current_ds.linesize / 4; + uint32_t i, j; + + for (i = 0; i < current_ds.height; i++) + for (j = 0; j < current_ds.width; j++) { + + pixels[ (i * rowPixels) + j ] |= 0xFF000000; + } + } +} + +@implementation QemuWindow +- (void)miniaturize:(id)sender +{ + + /* make the alpha channel opaque so anim won't have holes in it */ + QZ_SetPortAlphaOpaque (); + + [ super miniaturize:sender ]; + +} +- (void)display +{ + /* + This method fires just before the window deminaturizes from the Dock. + + We'll save the current visible surface, let the window manager redraw any + UI elements, and restore the SDL surface. This way, no expose event + is required, and the deminiaturize works perfectly. + */ + + /* make sure pixels are fully opaque */ + QZ_SetPortAlphaOpaque (); + + /* save current visible SDL surface */ + [ self cacheImageInRect:[ qd_view frame ] ]; + + /* let the window manager redraw controls, border, etc */ + [ super display ]; + + /* restore visible SDL surface */ + [ self restoreCachedImage ]; +} + +@end + + +/* + ------------------------------------------------------ + QemuCocoaGUIController + NSApp's delegate - indeed main object + ------------------------------------------------------ +*/ + +@interface QemuCocoaGUIController : NSObject +{ +} +- (void)applicationDidFinishLaunching: (NSNotification *) note; +- (void)applicationWillTerminate:(NSNotification *)aNotification; + +- (void)openPanelDidEnd:(NSOpenPanel *)sheet returnCode:(int)returnCode contextInfo:(void *)contextInfo; + +- (void)startEmulationWithArgc:(int)argc argv:(char**)argv; +@end + +@implementation QemuCocoaGUIController +/* Called when the internal event loop has just started running */ +- (void)applicationDidFinishLaunching: (NSNotification *) note +{ + + /* Do whatever we want here : set up a pc list... */ + { + NSOpenPanel *op = [[NSOpenPanel alloc] init]; + + cocoa_resize(¤t_ds, 640, 400); + + [op setPrompt:@"Boot image"]; + + [op setMessage:@"Select the disk image you want to boot.\n\nHit the \"Cancel\" button to quit"]; + + [op beginSheetForDirectory:nil file:nil types:[NSArray arrayWithObjects:@"img",@"iso",nil] + modalForWindow:window modalDelegate:self + didEndSelector:@selector(openPanelDidEnd:returnCode:contextInfo:) contextInfo:NULL]; + } + + /* or Launch Qemu, with the global args */ + //[self startEmulationWithArgc:gArgc argv:gArgv]; +} + +- (void)applicationWillTerminate:(NSNotification *)aNotification +{ + printf("Application will terminate\n"); + qemu_system_shutdown_request(); + /* In order to avoid a crash */ + exit(0); +} + +- (void)openPanelDidEnd:(NSOpenPanel *)sheet returnCode:(int)returnCode contextInfo:(void *)contextInfo +{ + if(returnCode == NSCancelButton) + { + exit(0); + } + + if(returnCode == NSOKButton) + { + char *bin = "qemu"; + char *img = (char*)[ [ sheet filename ] cString]; + + char **argv = (char**)malloc( sizeof(char*)*3 ); + + asprintf(&argv[0], "%s", bin); + asprintf(&argv[1], "-hda"); + asprintf(&argv[2], "%s", img); + + printf("Using argc %d argv %s -hda %s\n", 3, bin, img); + + [self startEmulationWithArgc:3 argv:(char**)argv]; + } +} + +- (void)startEmulationWithArgc:(int)argc argv:(char**)argv +{ + int status; + /* Launch Qemu */ + printf("starting qemu...\n"); + status = qemu_main (argc, argv); + exit(status); +} +@end + +/* + ------------------------------------------------------ + Application Creation + ------------------------------------------------------ +*/ + +/* Dock Connection */ +typedef struct CPSProcessSerNum +{ + UInt32 lo; + UInt32 hi; +} CPSProcessSerNum; + +extern OSErr CPSGetCurrentProcess( CPSProcessSerNum *psn); +extern OSErr CPSEnableForegroundOperation( CPSProcessSerNum *psn, UInt32 _arg2, UInt32 _arg3, UInt32 _arg4, UInt32 _arg5); +extern OSErr CPSSetFrontProcess( CPSProcessSerNum *psn); + +/* Menu Creation */ +static void setApplicationMenu(void) +{ + /* warning: this code is very odd */ + NSMenu *appleMenu; + NSMenuItem *menuItem; + NSString *title; + NSString *appName; + + appName = @"Qemu"; + appleMenu = [[NSMenu alloc] initWithTitle:@""]; + + /* Add menu items */ + title = [@"About " stringByAppendingString:appName]; + [appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""]; + + [appleMenu addItem:[NSMenuItem separatorItem]]; + + title = [@"Hide " stringByAppendingString:appName]; + [appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"]; + + menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"]; + [menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)]; + + [appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""]; + + [appleMenu addItem:[NSMenuItem separatorItem]]; + + title = [@"Quit " stringByAppendingString:appName]; + [appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"]; + + + /* Put menu into the menubar */ + menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""]; + [menuItem setSubmenu:appleMenu]; + [[NSApp mainMenu] addItem:menuItem]; + + /* Tell the application object that this is now the application menu */ + [NSApp setAppleMenu:appleMenu]; + + /* Finally give up our references to the objects */ + [appleMenu release]; + [menuItem release]; +} + +/* Create a window menu */ +static void setupWindowMenu(void) +{ + NSMenu *windowMenu; + NSMenuItem *windowMenuItem; + NSMenuItem *menuItem; + + windowMenu = [[NSMenu alloc] initWithTitle:@"Window"]; + + /* "Minimize" item */ + menuItem = [[NSMenuItem alloc] initWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m"]; + [windowMenu addItem:menuItem]; + [menuItem release]; + + /* Put menu into the menubar */ + windowMenuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""]; + [windowMenuItem setSubmenu:windowMenu]; + [[NSApp mainMenu] addItem:windowMenuItem]; + + /* Tell the application object that this is now the window menu */ + [NSApp setWindowsMenu:windowMenu]; + + /* Finally give up our references to the objects */ + [windowMenu release]; + [windowMenuItem release]; + +} + +static void CustomApplicationMain (argc, argv) +{ + NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; + QemuCocoaGUIController *gui_controller; + CPSProcessSerNum PSN; + + [NSApplication sharedApplication]; + + if (!CPSGetCurrentProcess(&PSN)) + if (!CPSEnableForegroundOperation(&PSN,0x03,0x3C,0x2C,0x1103)) + if (!CPSSetFrontProcess(&PSN)) + [NSApplication sharedApplication]; + + /* Set up the menubar */ + [NSApp setMainMenu:[[NSMenu alloc] init]]; + setApplicationMenu(); + setupWindowMenu(); + + /* Create SDLMain and make it the app delegate */ + gui_controller = [[QemuCocoaGUIController alloc] init]; + [NSApp setDelegate:gui_controller]; + + /* Start the main event loop */ + [NSApp run]; + + [gui_controller release]; + [pool release]; +} + +/* Real main of qemu-cocoa */ +int main(int argc, char **argv) +{ + gArgc = argc; + gArgv = argv; + + CustomApplicationMain (argc, argv); + + return 0; +} |