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+/*
+ * QEMU Cocoa display driver
+ *
+ * Copyright (c) 2005 Pierre d'Herbemont
+ * many code/inspiration from SDL 1.2 code (LGPL)
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ */
+/*
+ Todo : x miniaturize window
+ x center the window
+ - save window position
+ - handle keyboard event
+ - handle mouse event
+ - non 32 bpp support
+ - full screen
+ - mouse focus
+ x simple graphical prompt to demo
+ - better graphical prompt
+*/
+#include "vl.h"
+#import <Cocoa/Cocoa.h>
+
+NSWindow *window = NULL;
+NSQuickDrawView *qd_view = NULL;
+
+
+int gArgc;
+char **gArgv;
+DisplayState current_ds;
+
+/* main defined in qemu/vl.c */
+int qemu_main(int argc, char **argv);
+
+/* To deal with miniaturization */
+@interface QemuWindow : NSWindow
+{ }
+@end
+
+
+/*
+ ------------------------------------------------------
+ Qemu Video Driver
+ ------------------------------------------------------
+*/
+
+/*
+ ------------------------------------------------------
+ cocoa_update
+ ------------------------------------------------------
+*/
+static void cocoa_update(DisplayState *ds, int x, int y, int w, int h)
+{
+ //printf("updating x=%d y=%d w=%d h=%d\n", x, y, w, h);
+
+ /* Use QDFlushPortBuffer() to flush content to display */
+ RgnHandle dirty = NewRgn ();
+ RgnHandle temp = NewRgn ();
+
+ SetEmptyRgn (dirty);
+
+ /* Build the region of dirty rectangles */
+ MacSetRectRgn (temp, x, y,
+ x + w, y + h);
+ MacUnionRgn (dirty, temp, dirty);
+
+ /* Flush the dirty region */
+ QDFlushPortBuffer ( [ qd_view qdPort ], dirty );
+ DisposeRgn (dirty);
+ DisposeRgn (temp);
+}
+
+/*
+ ------------------------------------------------------
+ cocoa_resize
+ ------------------------------------------------------
+*/
+static void cocoa_resize(DisplayState *ds, int w, int h)
+{
+ const int device_bpp = 32;
+ static void *screen_pixels;
+ static int screen_pitch;
+ NSRect contentRect;
+
+ //printf("resizing to %d %d\n", w, h);
+
+ contentRect = NSMakeRect (0, 0, w, h);
+ if(window)
+ {
+ [window close];
+ [window release];
+ }
+ window = [ [ QemuWindow alloc ] initWithContentRect:contentRect
+ styleMask:NSTitledWindowMask|NSMiniaturizableWindowMask|NSClosableWindowMask
+ backing:NSBackingStoreBuffered defer:NO];
+ if(!window)
+ {
+ fprintf(stderr, "(cocoa) can't create window\n");
+ exit(1);
+ }
+
+ if(qd_view)
+ [qd_view release];
+
+ qd_view = [ [ NSQuickDrawView alloc ] initWithFrame:contentRect ];
+
+ if(!qd_view)
+ {
+ fprintf(stderr, "(cocoa) can't create qd_view\n");
+ exit(1);
+ }
+
+ [ window setAcceptsMouseMovedEvents:YES ];
+ [ window setTitle:@"Qemu" ];
+ [ window setReleasedWhenClosed:NO ];
+
+ /* Set screen to black */
+ [ window setBackgroundColor: [NSColor blackColor] ];
+
+ /* set window position */
+ [ window center ];
+
+ [ qd_view setAutoresizingMask: NSViewWidthSizable | NSViewHeightSizable ];
+ [ [ window contentView ] addSubview:qd_view ];
+ [ qd_view release ];
+ [ window makeKeyAndOrderFront:nil ];
+
+ /* Careful here, the window seems to have to be onscreen to do that */
+ LockPortBits ( [ qd_view qdPort ] );
+ screen_pixels = GetPixBaseAddr ( GetPortPixMap ( [ qd_view qdPort ] ) );
+ screen_pitch = GetPixRowBytes ( GetPortPixMap ( [ qd_view qdPort ] ) );
+ UnlockPortBits ( [ qd_view qdPort ] );
+ {
+ int vOffset = [ window frame ].size.height -
+ [ qd_view frame ].size.height - [ qd_view frame ].origin.y;
+
+ int hOffset = [ qd_view frame ].origin.x;
+
+ screen_pixels += (vOffset * screen_pitch) + hOffset * (device_bpp/8);
+ }
+ ds->data = screen_pixels;
+ ds->linesize = screen_pitch;
+ ds->depth = device_bpp;
+ ds->width = w;
+ ds->height = h;
+
+ current_ds = *ds;
+}
+
+/*
+ ------------------------------------------------------
+ keymap conversion
+ ------------------------------------------------------
+*/
+
+static int keymap[] =
+{
+ 30, //'a' 0x0
+ 31, //'s'
+ 32, //'d'
+ 33, //'f'
+ 35, //'h'
+ 34, //'g'
+ 44, //'z'
+ 45, //'x'
+ 46, //'c'
+ 47, //'v'
+ 0, // 0 0x0a
+ 48, //'b'
+ 16, //'q'
+ 17, //'w'
+ 18, //'e'
+ 19, //'r'
+ 21, //'y' 0x10
+ 20, //'t'
+ 2, //'1'
+ 3, //'2'
+ 4, //'3'
+ 5, //'4'
+ 7, //'6'
+ 6, //'5'
+ 0, //'='
+ 10, //'9'
+ 8, //'7' 0x1A
+ 0, //'-'
+ 9, //'8'
+ 11, //'0'
+ 27, //']'
+ 24, //'o'
+ 22, //'u' 0x20
+ 26, //'['
+ 23, //'i'
+ 25, //'p'
+ 28, //'\n'
+ 38, //'l'
+ 36, //'j'
+ 40, //'"'
+ 37, //'k'
+ 39, //';'
+ 15, //'\t' 0x30
+ 0, //' '
+ 0, //'`'
+ 14, //'<backspace>'
+ 0, //'' 0x34
+ 0, //'<esc>'
+ 0, //'<esc>'
+ /* Not completed to finish see http://www.libsdl.org/cgi/cvsweb.cgi/SDL12/src/video/quartz/SDL_QuartzKeys.h?rev=1.6&content-type=text/x-cvsweb-markup */
+};
+
+static int cocoa_keycode_to_qemu(int keycode)
+{
+ if(sizeof(keymap) <= keycode)
+ {
+ printf("(cocoa) warning unknow keycode 0x%x\n", keycode);
+ return 0;
+ }
+ return keymap[keycode];
+}
+
+/*
+ ------------------------------------------------------
+ cocoa_refresh
+ ------------------------------------------------------
+*/
+static void cocoa_refresh(DisplayState *ds)
+{
+ //printf("cocoa_refresh \n");
+ NSDate *distantPast;
+ NSEvent *event;
+ NSAutoreleasePool *pool;
+ int grab = 1;
+
+ pool = [ [ NSAutoreleasePool alloc ] init ];
+ distantPast = [ NSDate distantPast ];
+
+ if (is_active_console(vga_console))
+ vga_update_display();
+ do {
+ event = [ NSApp nextEventMatchingMask:NSAnyEventMask untilDate:distantPast
+ inMode: NSDefaultRunLoopMode dequeue:YES ];
+ if (event != nil) {
+ switch ([event type]) {
+ case NSKeyDown:
+ if(grab)
+ {
+ int keycode = cocoa_keycode_to_qemu([event keyCode]);
+
+ if (keycode & 0x80)
+ kbd_put_keycode(0xe0);
+ kbd_put_keycode(keycode & 0x7f);
+ }
+ break;
+ case NSKeyUp:
+ if(grab)
+ {
+ int keycode = cocoa_keycode_to_qemu([event keyCode]);
+
+ if (keycode & 0x80)
+ kbd_put_keycode(0xe0);
+ kbd_put_keycode(keycode | 0x80);
+ }
+ break;
+ case NSScrollWheel:
+
+ case NSLeftMouseDown:
+ case NSLeftMouseUp:
+
+ case NSOtherMouseDown:
+ case NSRightMouseDown:
+
+ case NSOtherMouseUp:
+ case NSRightMouseUp:
+
+ case NSMouseMoved:
+ case NSOtherMouseDragged:
+ case NSRightMouseDragged:
+ case NSLeftMouseDragged:
+
+ default: [NSApp sendEvent:event];
+ }
+ }
+ } while(event != nil);
+}
+
+/*
+ ------------------------------------------------------
+ cocoa_cleanup
+ ------------------------------------------------------
+*/
+
+static void cocoa_cleanup(void)
+{
+
+}
+
+/*
+ ------------------------------------------------------
+ cocoa_display_init
+ ------------------------------------------------------
+*/
+
+void cocoa_display_init(DisplayState *ds, int full_screen)
+{
+ ds->dpy_update = cocoa_update;
+ ds->dpy_resize = cocoa_resize;
+ ds->dpy_refresh = cocoa_refresh;
+
+ cocoa_resize(ds, 640, 400);
+
+ atexit(cocoa_cleanup);
+}
+
+/*
+ ------------------------------------------------------
+ Interface with Cocoa
+ ------------------------------------------------------
+*/
+
+
+/*
+ ------------------------------------------------------
+ QemuWindow
+ Some trick from SDL to use miniwindow
+ ------------------------------------------------------
+*/
+static void QZ_SetPortAlphaOpaque ()
+{
+ /* Assume 32 bit if( bpp == 32 )*/
+ if ( 1 ) {
+
+ uint32_t *pixels = (uint32_t*) current_ds.data;
+ uint32_t rowPixels = current_ds.linesize / 4;
+ uint32_t i, j;
+
+ for (i = 0; i < current_ds.height; i++)
+ for (j = 0; j < current_ds.width; j++) {
+
+ pixels[ (i * rowPixels) + j ] |= 0xFF000000;
+ }
+ }
+}
+
+@implementation QemuWindow
+- (void)miniaturize:(id)sender
+{
+
+ /* make the alpha channel opaque so anim won't have holes in it */
+ QZ_SetPortAlphaOpaque ();
+
+ [ super miniaturize:sender ];
+
+}
+- (void)display
+{
+ /*
+ This method fires just before the window deminaturizes from the Dock.
+
+ We'll save the current visible surface, let the window manager redraw any
+ UI elements, and restore the SDL surface. This way, no expose event
+ is required, and the deminiaturize works perfectly.
+ */
+
+ /* make sure pixels are fully opaque */
+ QZ_SetPortAlphaOpaque ();
+
+ /* save current visible SDL surface */
+ [ self cacheImageInRect:[ qd_view frame ] ];
+
+ /* let the window manager redraw controls, border, etc */
+ [ super display ];
+
+ /* restore visible SDL surface */
+ [ self restoreCachedImage ];
+}
+
+@end
+
+
+/*
+ ------------------------------------------------------
+ QemuCocoaGUIController
+ NSApp's delegate - indeed main object
+ ------------------------------------------------------
+*/
+
+@interface QemuCocoaGUIController : NSObject
+{
+}
+- (void)applicationDidFinishLaunching: (NSNotification *) note;
+- (void)applicationWillTerminate:(NSNotification *)aNotification;
+
+- (void)openPanelDidEnd:(NSOpenPanel *)sheet returnCode:(int)returnCode contextInfo:(void *)contextInfo;
+
+- (void)startEmulationWithArgc:(int)argc argv:(char**)argv;
+@end
+
+@implementation QemuCocoaGUIController
+/* Called when the internal event loop has just started running */
+- (void)applicationDidFinishLaunching: (NSNotification *) note
+{
+
+ /* Do whatever we want here : set up a pc list... */
+ {
+ NSOpenPanel *op = [[NSOpenPanel alloc] init];
+
+ cocoa_resize(&current_ds, 640, 400);
+
+ [op setPrompt:@"Boot image"];
+
+ [op setMessage:@"Select the disk image you want to boot.\n\nHit the \"Cancel\" button to quit"];
+
+ [op beginSheetForDirectory:nil file:nil types:[NSArray arrayWithObjects:@"img",@"iso",nil]
+ modalForWindow:window modalDelegate:self
+ didEndSelector:@selector(openPanelDidEnd:returnCode:contextInfo:) contextInfo:NULL];
+ }
+
+ /* or Launch Qemu, with the global args */
+ //[self startEmulationWithArgc:gArgc argv:gArgv];
+}
+
+- (void)applicationWillTerminate:(NSNotification *)aNotification
+{
+ printf("Application will terminate\n");
+ qemu_system_shutdown_request();
+ /* In order to avoid a crash */
+ exit(0);
+}
+
+- (void)openPanelDidEnd:(NSOpenPanel *)sheet returnCode:(int)returnCode contextInfo:(void *)contextInfo
+{
+ if(returnCode == NSCancelButton)
+ {
+ exit(0);
+ }
+
+ if(returnCode == NSOKButton)
+ {
+ char *bin = "qemu";
+ char *img = (char*)[ [ sheet filename ] cString];
+
+ char **argv = (char**)malloc( sizeof(char*)*3 );
+
+ asprintf(&argv[0], "%s", bin);
+ asprintf(&argv[1], "-hda");
+ asprintf(&argv[2], "%s", img);
+
+ printf("Using argc %d argv %s -hda %s\n", 3, bin, img);
+
+ [self startEmulationWithArgc:3 argv:(char**)argv];
+ }
+}
+
+- (void)startEmulationWithArgc:(int)argc argv:(char**)argv
+{
+ int status;
+ /* Launch Qemu */
+ printf("starting qemu...\n");
+ status = qemu_main (argc, argv);
+ exit(status);
+}
+@end
+
+/*
+ ------------------------------------------------------
+ Application Creation
+ ------------------------------------------------------
+*/
+
+/* Dock Connection */
+typedef struct CPSProcessSerNum
+{
+ UInt32 lo;
+ UInt32 hi;
+} CPSProcessSerNum;
+
+extern OSErr CPSGetCurrentProcess( CPSProcessSerNum *psn);
+extern OSErr CPSEnableForegroundOperation( CPSProcessSerNum *psn, UInt32 _arg2, UInt32 _arg3, UInt32 _arg4, UInt32 _arg5);
+extern OSErr CPSSetFrontProcess( CPSProcessSerNum *psn);
+
+/* Menu Creation */
+static void setApplicationMenu(void)
+{
+ /* warning: this code is very odd */
+ NSMenu *appleMenu;
+ NSMenuItem *menuItem;
+ NSString *title;
+ NSString *appName;
+
+ appName = @"Qemu";
+ appleMenu = [[NSMenu alloc] initWithTitle:@""];
+
+ /* Add menu items */
+ title = [@"About " stringByAppendingString:appName];
+ [appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""];
+
+ [appleMenu addItem:[NSMenuItem separatorItem]];
+
+ title = [@"Hide " stringByAppendingString:appName];
+ [appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"];
+
+ menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"];
+ [menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)];
+
+ [appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""];
+
+ [appleMenu addItem:[NSMenuItem separatorItem]];
+
+ title = [@"Quit " stringByAppendingString:appName];
+ [appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"];
+
+
+ /* Put menu into the menubar */
+ menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""];
+ [menuItem setSubmenu:appleMenu];
+ [[NSApp mainMenu] addItem:menuItem];
+
+ /* Tell the application object that this is now the application menu */
+ [NSApp setAppleMenu:appleMenu];
+
+ /* Finally give up our references to the objects */
+ [appleMenu release];
+ [menuItem release];
+}
+
+/* Create a window menu */
+static void setupWindowMenu(void)
+{
+ NSMenu *windowMenu;
+ NSMenuItem *windowMenuItem;
+ NSMenuItem *menuItem;
+
+ windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];
+
+ /* "Minimize" item */
+ menuItem = [[NSMenuItem alloc] initWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m"];
+ [windowMenu addItem:menuItem];
+ [menuItem release];
+
+ /* Put menu into the menubar */
+ windowMenuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""];
+ [windowMenuItem setSubmenu:windowMenu];
+ [[NSApp mainMenu] addItem:windowMenuItem];
+
+ /* Tell the application object that this is now the window menu */
+ [NSApp setWindowsMenu:windowMenu];
+
+ /* Finally give up our references to the objects */
+ [windowMenu release];
+ [windowMenuItem release];
+
+}
+
+static void CustomApplicationMain (argc, argv)
+{
+ NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
+ QemuCocoaGUIController *gui_controller;
+ CPSProcessSerNum PSN;
+
+ [NSApplication sharedApplication];
+
+ if (!CPSGetCurrentProcess(&PSN))
+ if (!CPSEnableForegroundOperation(&PSN,0x03,0x3C,0x2C,0x1103))
+ if (!CPSSetFrontProcess(&PSN))
+ [NSApplication sharedApplication];
+
+ /* Set up the menubar */
+ [NSApp setMainMenu:[[NSMenu alloc] init]];
+ setApplicationMenu();
+ setupWindowMenu();
+
+ /* Create SDLMain and make it the app delegate */
+ gui_controller = [[QemuCocoaGUIController alloc] init];
+ [NSApp setDelegate:gui_controller];
+
+ /* Start the main event loop */
+ [NSApp run];
+
+ [gui_controller release];
+ [pool release];
+}
+
+/* Real main of qemu-cocoa */
+int main(int argc, char **argv)
+{
+ gArgc = argc;
+ gArgv = argv;
+
+ CustomApplicationMain (argc, argv);
+
+ return 0;
+}