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authorMarkus Armbruster <armbru@redhat.com>2019-08-12 07:23:58 +0200
committerMarkus Armbruster <armbru@redhat.com>2019-08-16 13:31:53 +0200
commit2f780b6a91fe99652266004bf78191ceddfae09c (patch)
tree926823f6a88d93b0a8afb949548de1f8ca9be150 /vl.c
parent46517dd4971fc1fdd5b379e72cc377626ad98160 (diff)
sysemu: Move the VMChangeStateEntry typedef to qemu/typedefs.h
In my "build everything" tree, changing sysemu/sysemu.h triggers a recompile of some 1800 out of 6600 objects (not counting tests and objects that don't depend on qemu/osdep.h, down from 5400 due to the previous commit). Several headers include sysemu/sysemu.h just to get typedef VMChangeStateEntry. Move it from sysemu/sysemu.h to qemu/typedefs.h. Spell its structure tag the same while there. Drop the now superfluous includes of sysemu/sysemu.h from headers. Touching sysemu/sysemu.h now recompiles some 1100 objects. qemu/uuid.h also drops from 1800 to 1100, and qapi/qapi-types-run-state.h from 5000 to 4400. Signed-off-by: Markus Armbruster <armbru@redhat.com> Message-Id: <20190812052359.30071-29-armbru@redhat.com> Reviewed-by: Alex Bennée <alex.bennee@linaro.org> Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com> Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Diffstat (limited to 'vl.c')
-rw-r--r--vl.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/vl.c b/vl.c
index 08ef28f100..9dbbce4ce3 100644
--- a/vl.c
+++ b/vl.c
@@ -1362,14 +1362,14 @@ static int machine_help_func(QemuOpts *opts, MachineState *machine)
return 1;
}
-struct vm_change_state_entry {
+struct VMChangeStateEntry {
VMChangeStateHandler *cb;
void *opaque;
- QTAILQ_ENTRY(vm_change_state_entry) entries;
+ QTAILQ_ENTRY(VMChangeStateEntry) entries;
int priority;
};
-static QTAILQ_HEAD(, vm_change_state_entry) vm_change_state_head;
+static QTAILQ_HEAD(, VMChangeStateEntry) vm_change_state_head;
/**
* qemu_add_vm_change_state_handler_prio: