diff options
author | Gerd Hoffmann <kraxel@redhat.com> | 2017-02-21 10:37:17 +0100 |
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committer | Gerd Hoffmann <kraxel@redhat.com> | 2017-02-27 16:15:28 +0100 |
commit | eaa92c76ce65cd6a2da82839af2701030e97b37e (patch) | |
tree | c6cafa5b951113095ab99269d6fb4ced4019de70 /ui | |
parent | f4c36bdab6a1ec1cfe6508e27c9c60a802b5d084 (diff) |
console: add dpy_gl_scanout_disable
Helper function (and DisplayChangeListenerOps ptr) to disable scanouts.
Replaces using dpy_gl_scanout_texture with 0x0 size and no texture
specified.
Allows cleanups to make the io and gfx emulation code more readable.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-id: 1487669841-13668-3-git-send-email-kraxel@redhat.com
Diffstat (limited to 'ui')
-rw-r--r-- | ui/console.c | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/ui/console.c b/ui/console.c index 22c3c7dd2d..d1ff7504ec 100644 --- a/ui/console.c +++ b/ui/console.c @@ -1735,6 +1735,17 @@ QEMUGLContext dpy_gl_ctx_get_current(QemuConsole *con) return con->gl->ops->dpy_gl_ctx_get_current(con->gl); } +void dpy_gl_scanout_disable(QemuConsole *con) +{ + assert(con->gl); + if (con->gl->ops->dpy_gl_scanout_disable) { + con->gl->ops->dpy_gl_scanout_disable(con->gl); + } else { + con->gl->ops->dpy_gl_scanout_texture(con->gl, 0, false, 0, 0, + 0, 0, 0, 0); + } +} + void dpy_gl_scanout_texture(QemuConsole *con, uint32_t backing_id, bool backing_y_0_top, |