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authorTao Wu <lepton@google.com>2018-07-26 15:59:00 -0700
committerGerd Hoffmann <kraxel@redhat.com>2018-08-24 08:40:10 +0200
commit77f60fb436ca773ce6f57d37c022ad792445e644 (patch)
tree2b1a0dd01ef3092a9c9ab136a63a806f02252d3a /ui/sdl2-gl.c
parentc809d1d2f4e3d40d4767871d3cf9cd78391e5a4f (diff)
sdl2: redraw correctly when scanout_mode enabled.
When scanout_mode enabled, surface is out of sync with actual screen. In such case, we just call sdl2_gl_scanout_flush to do redraw. This fixes bug reported in https://lists.freedesktop.org/archives/virglrenderer-devel/2018-July/001330.html Signed-off-by: Tao Wu <lepton@google.com> Message-id: 20180726225900.180698-1-lepton@google.com Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Diffstat (limited to 'ui/sdl2-gl.c')
-rw-r--r--ui/sdl2-gl.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/ui/sdl2-gl.c b/ui/sdl2-gl.c
index 83b71853d1..1bf4542d8d 100644
--- a/ui/sdl2-gl.c
+++ b/ui/sdl2-gl.c
@@ -124,6 +124,11 @@ void sdl2_gl_redraw(struct sdl2_console *scon)
{
assert(scon->opengl);
+ if (scon->scanout_mode) {
+ /* sdl2_gl_scanout_flush actually only care about
+ * the first argument. */
+ return sdl2_gl_scanout_flush(&scon->dcl, 0, 0, 0, 0);
+ }
if (scon->surface) {
sdl2_gl_render_surface(scon);
}