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authorGerd Hoffmann <kraxel@redhat.com>2014-11-11 16:54:45 +0100
committerGerd Hoffmann <kraxel@redhat.com>2015-05-05 10:48:26 +0200
commit0b71a5d5caa4f709d37fa1d7786dffc2c94f8414 (patch)
treedb4697889cfdac1fae3cf5a42055cb21cd08aa72 /ui/sdl2-gl.c
parent19dadfccd0124804e2790e7cb075c9df7cd3154f (diff)
sdl2: add support for display rendering using opengl.
Add new sdl2-gl.c file, with display rendering functions using opengl. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Max Reitz <mreitz@redhat.com>
Diffstat (limited to 'ui/sdl2-gl.c')
-rw-r--r--ui/sdl2-gl.c112
1 files changed, 112 insertions, 0 deletions
diff --git a/ui/sdl2-gl.c b/ui/sdl2-gl.c
new file mode 100644
index 0000000000..b604c0671e
--- /dev/null
+++ b/ui/sdl2-gl.c
@@ -0,0 +1,112 @@
+/*
+ * QEMU SDL display driver -- opengl support
+ *
+ * Copyright (c) 2014 Red Hat
+ *
+ * Authors:
+ * Gerd Hoffmann <kraxel@redhat.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ */
+
+#include "qemu-common.h"
+#include "ui/console.h"
+#include "ui/input.h"
+#include "ui/sdl2.h"
+#include "sysemu/sysemu.h"
+
+static void sdl2_gl_render_surface(struct sdl2_console *scon)
+{
+ int ww, wh;
+
+ SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
+
+ SDL_GetWindowSize(scon->real_window, &ww, &wh);
+ surface_gl_setup_viewport(scon->gls, scon->surface, ww, wh);
+
+ surface_gl_render_texture(scon->gls, scon->surface);
+ SDL_GL_SwapWindow(scon->real_window);
+}
+
+void sdl2_gl_update(DisplayChangeListener *dcl,
+ int x, int y, int w, int h)
+{
+ struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
+
+ assert(scon->opengl);
+
+ SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
+ surface_gl_update_texture(scon->gls, scon->surface, x, y, w, h);
+ scon->updates++;
+}
+
+void sdl2_gl_switch(DisplayChangeListener *dcl,
+ DisplaySurface *new_surface)
+{
+ struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
+ DisplaySurface *old_surface = scon->surface;
+
+ assert(scon->opengl);
+
+ SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
+ surface_gl_destroy_texture(scon->gls, scon->surface);
+
+ scon->surface = new_surface;
+
+ if (!new_surface) {
+ console_gl_fini_context(scon->gls);
+ scon->gls = NULL;
+ sdl2_window_destroy(scon);
+ return;
+ }
+
+ if (!scon->real_window) {
+ sdl2_window_create(scon);
+ scon->gls = console_gl_init_context();
+ } else if (old_surface &&
+ ((surface_width(old_surface) != surface_width(new_surface)) ||
+ (surface_height(old_surface) != surface_height(new_surface)))) {
+ sdl2_window_resize(scon);
+ }
+
+ surface_gl_create_texture(scon->gls, scon->surface);
+}
+
+void sdl2_gl_refresh(DisplayChangeListener *dcl)
+{
+ struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
+
+ assert(scon->opengl);
+
+ graphic_hw_update(dcl->con);
+ if (scon->updates && scon->surface) {
+ scon->updates = 0;
+ sdl2_gl_render_surface(scon);
+ }
+ sdl2_poll_events(scon);
+}
+
+void sdl2_gl_redraw(struct sdl2_console *scon)
+{
+ assert(scon->opengl);
+
+ if (scon->surface) {
+ sdl2_gl_render_surface(scon);
+ }
+}