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authorGerd Hoffmann <kraxel@redhat.com>2017-02-21 10:37:17 +0100
committerGerd Hoffmann <kraxel@redhat.com>2017-02-27 16:15:28 +0100
commiteaa92c76ce65cd6a2da82839af2701030e97b37e (patch)
treec6cafa5b951113095ab99269d6fb4ced4019de70 /ui/console.c
parentf4c36bdab6a1ec1cfe6508e27c9c60a802b5d084 (diff)
console: add dpy_gl_scanout_disable
Helper function (and DisplayChangeListenerOps ptr) to disable scanouts. Replaces using dpy_gl_scanout_texture with 0x0 size and no texture specified. Allows cleanups to make the io and gfx emulation code more readable. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-id: 1487669841-13668-3-git-send-email-kraxel@redhat.com
Diffstat (limited to 'ui/console.c')
-rw-r--r--ui/console.c11
1 files changed, 11 insertions, 0 deletions
diff --git a/ui/console.c b/ui/console.c
index 22c3c7dd2d..d1ff7504ec 100644
--- a/ui/console.c
+++ b/ui/console.c
@@ -1735,6 +1735,17 @@ QEMUGLContext dpy_gl_ctx_get_current(QemuConsole *con)
return con->gl->ops->dpy_gl_ctx_get_current(con->gl);
}
+void dpy_gl_scanout_disable(QemuConsole *con)
+{
+ assert(con->gl);
+ if (con->gl->ops->dpy_gl_scanout_disable) {
+ con->gl->ops->dpy_gl_scanout_disable(con->gl);
+ } else {
+ con->gl->ops->dpy_gl_scanout_texture(con->gl, 0, false, 0, 0,
+ 0, 0, 0, 0);
+ }
+}
+
void dpy_gl_scanout_texture(QemuConsole *con,
uint32_t backing_id,
bool backing_y_0_top,