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authorPavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru>2015-09-17 19:24:28 +0300
committerPaolo Bonzini <pbonzini@redhat.com>2015-11-06 10:16:02 +0100
commit8eda206e09089914006bfbdd71467d5246c06e4a (patch)
treec4b8e848794b28a8f4619cacf92a23ad611ca7b8 /stubs/replay.c
parentc0c071d05279ec1429352200affc5c70bb4e5980 (diff)
replay: recording and replaying clock ticks
Clock ticks are considered as the sources of non-deterministic data for virtual machine. This patch implements saving the clock values when they are acquired (virtual, host clock). When replaying the execution corresponding values are read from log and transfered to the module, which wants to read the values. Such a design required the clock polling to be synchronized. Sometimes it is not true - e.g. when timeouts for timer lists are checked. In this case we use a cached value of the clock, passing it to the client code. Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru> Message-Id: <20150917162427.8676.36558.stgit@PASHA-ISP.def.inno> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com> Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru>
Diffstat (limited to 'stubs/replay.c')
-rw-r--r--stubs/replay.c13
1 files changed, 13 insertions, 0 deletions
diff --git a/stubs/replay.c b/stubs/replay.c
index 12c1a7557d..f0d95b05f1 100644
--- a/stubs/replay.c
+++ b/stubs/replay.c
@@ -1,3 +1,16 @@
#include "sysemu/replay.h"
+#include <stdlib.h>
ReplayMode replay_mode;
+
+int64_t replay_save_clock(unsigned int kind, int64_t clock)
+{
+ abort();
+ return 0;
+}
+
+int64_t replay_read_clock(unsigned int kind)
+{
+ abort();
+ return 0;
+}